Commit Graph
66 Commits
Author SHA1 Message Date
Poommetee Ketson 2cf560bc8a Fix typos with codespell 2018-03-29 12:38:45 +07:00
Poommetee Ketson 45cf4bcb5e SpatialMaterial: fix typos 2018-03-29 12:29:39 +07:00
Michael Alexsander Silva Dias f7be2286bc Fully capitalized the title of the "Using MultiMeshInstance" tutorial. 2018-03-18 19:35:28 -03:00
Max Hilbrunner a4eda4e576 Edit pass for new MultiMeshInstance tutorial 2018-03-18 17:23:16 +01:00
ZX-WT a83b8d1e27 added multimesh tutor 2018-03-18 23:12:47 +08:00
Noah Beard b586ffccf8 Added part 4 of the FPS tutorial 2018-03-09 17:17:39 -05:00
LAT_Rio 9d6b4e1091 Updated FPS tutorial to 3.0 (#1202)
* Updated script to 3.0 version

Use '$' instead of 'get_node'.
Functions '_process', _physics_process', '_input' and other similar functions will be detected automatically since 3.0.
2018-03-03 10:33:16 +01:00
Max Hilbrunner 6d71b8788b Optimize Godot_FPS_Starter.zip: 75 to 6mb 2018-02-26 08:19:35 +01:00
Max Hilbrunner cc59d83b67 Optimize Godot_FPS_Finished.zip: 75 to 6mb 2018-02-26 08:13:37 +01:00
TwistedTwigleg 64e4bb3558 Changed the FPS tutorial to reflect the recent changes in the project
and added a warning about the peformance of Test_level.
2018-02-25 12:39:30 -05:00
TwistedTwigleg c33d9e744c Added a FPS (First person shooter) game tutorial in three parts.
* The first part covers making a first person character.
* The second part covers adding weapons/guns to the character built in part one.
* The third part adds ammo to the guns and sounds for when the player fires.
2018-02-22 13:48:08 -05:00
Michael Alexsander Silva Dias 23cb08ce0a Fixes for the GDScript styling in various pages. 2018-02-05 20:12:52 -02:00
Hugo Locurcio b46ba38c86 Update the default spatial material diffuse mode to Burley
Lambert is no longer the default in 3.0 stable.
2018-01-31 09:01:03 +01:00
Michael Alexsander Silva Dias 8f3cb902e8 Various small fixes for the docs. 2018-01-29 21:00:02 -02:00
Unknown 882b31d361 Restructuring 2018-01-26 16:28:20 +01:00
Nathan 18f889b6a4 Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00
Julian Murgia b408bdb918 Revamping of the docs organisation for a more coherent TOC
Only the pages were moved so far and some empty ones created,
the up-to-date toctrees come in the next commit.
2017-04-03 23:23:31 +02:00
Manuel Freiberger 776d58d051 Fixed typos and link. 2017-03-22 19:29:24 +01:00
Manuel Freiberger 4ab77cf6ae Improve lighting doc.
Fixed some minor issues and tried to improve the description of directional and omni light.
2017-03-20 13:15:20 +01:00
Manuel Freiberger 94c51664f7 Improve the doc about materials a bit. 2017-03-19 15:40:26 +01:00
Chris Bradfield a75a30d897 Fix wrong usage of "it's" for "its" (#336) 2017-01-30 07:42:13 +01:00
Rafal Stapinski fd034fa754 Small grammar mistake
Few words were capitalized that should not have been.
2016-12-31 14:17:58 -05:00
gnipe 862bb6c84f Fix class reference links 2016-11-16 16:15:11 +02:00
Tim Roes 05476767b5 Fix broken lists 2016-10-30 18:19:53 +01:00
Gnipe 312fdca11d Update collada-exporter link 2016-10-22 02:17:29 +03:00
Nick Caplinger 3dc9fe51ad Add missing word 2016-10-04 18:26:08 -05:00
pkowal1982 aa539814e9 Fix documentation on post import script 2016-07-28 15:02:27 +02:00
pkowal1982 b206732070 Blender empty -colonly documentation 2016-06-07 12:24:59 +02:00
Rémi Verschelde 610a95cd4a Merge pull request #113 from her001/meshimp
Grammar corrections to "Importing 3D meshes"
2016-03-28 21:20:42 +02:00
Andrew Conrad 18dc501d22 Misc fixes to "Importing 3D scenes" 2016-03-28 11:59:49 -05:00
Andrew Conrad 3583904c08 Grammar corrections to "Importing 3D meshes" 2016-03-27 18:35:00 -05:00
Rémi Verschelde c7b9740211 Merge pull request #111 from her001/ik
Misc changes to "Inverse kinematics"
2016-03-27 10:49:02 +02:00
Andrew Conrad 2c490583c5 Misc changes to "Inverse kinematics"
I am not 100% sure what was meant in the paragraph starting at line 56
and would appreciate feedback on my changes.
2016-03-26 14:33:31 -05:00
Rémi Verschelde 044cc94ce9 Merge pull request #110 from her001/3dskel
Misc fixes in "Working with 3D skeletons"
2016-03-25 18:18:20 +01:00
Andrew Conrad 72f6b14a0f Misc fixes in "Working with 3D skeletons" 2016-03-25 10:13:20 -05:00
Rémi Verschelde e6a8d41cd1 Merge pull request #109 from her001/3dperf
Misc corrections to "3D performance and limitations"
2016-03-24 18:34:36 +01:00
Andrew Conrad e27e3b5477 Misc corrections to "3D performance and limitations" 2016-03-24 12:26:31 -05:00
Rémi Verschelde 53bd7bce20 Merge pull request #106 from her001/hdr
Grammar fix in "High dynamic range"
2016-03-23 18:18:03 +01:00
Andrew Conrad de080dc1dd Grammar fix in "High dynamic range" 2016-03-23 12:00:09 -05:00
Andrew Conrad 8ce1d984f5 Misc corrections to "Shadow mapping" 2016-03-22 22:53:18 -05:00
Rémi Verschelde 4ce63e839b Merge pull request #104 from her001/lighting
Fix typo in "Lighting"
2016-03-22 07:27:02 +01:00
Andrew Conrad ebadc78143 Fix typo in "Lighting" 2016-03-21 23:04:38 -05:00
Rémi Verschelde 41ebea6d88 Proofread gridmaps tutorial and add it to toctree
_3d_physics is probably not the best match, but we should probably
reviewed the 3D categories.
2016-03-21 19:08:17 +01:00
ZX-WT 40d67c8f82 Add a tutorial about GridMap 2016-03-21 19:08:17 +01:00
Andrew Conrad a734dce5be Updated info and spelling in "Shader materials" 2016-03-19 18:53:35 -05:00
Andrew Conrad 4e638368b4 Spelling corrections in "Fixed materials" 2016-03-18 00:26:19 -05:00
Rémi Verschelde 2d4a8a0a84 Merge pull request #96 from her001/materials
Misc fixes to "Materials"
2016-03-17 20:41:43 +01:00
Andrew Conrad 0adee51178 Misc fixes to "Materials" 2016-03-17 11:20:30 -05:00
unfa ba886456b3 I removed "porn" from the line 51
I guess it's really not needed there and  just might be offending for some people.
2016-03-17 09:44:09 +01:00
Andrew Conrad e72a6c3d7d Misc fixes in "Introduction to 3D" 2016-03-16 12:24:46 -05:00