Poommetee Ketson
2cf560bc8a
Fix typos with codespell
2018-03-29 12:38:45 +07:00
Poommetee Ketson
45cf4bcb5e
SpatialMaterial: fix typos
2018-03-29 12:29:39 +07:00
Michael Alexsander Silva Dias
f7be2286bc
Fully capitalized the title of the "Using MultiMeshInstance" tutorial.
2018-03-18 19:35:28 -03:00
Max Hilbrunner
a4eda4e576
Edit pass for new MultiMeshInstance tutorial
2018-03-18 17:23:16 +01:00
ZX-WT
a83b8d1e27
added multimesh tutor
2018-03-18 23:12:47 +08:00
Noah Beard
b586ffccf8
Added part 4 of the FPS tutorial
2018-03-09 17:17:39 -05:00
LAT_Rio
9d6b4e1091
Updated FPS tutorial to 3.0 ( #1202 )
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* Updated script to 3.0 version
Use '$' instead of 'get_node'.
Functions '_process', _physics_process', '_input' and other similar functions will be detected automatically since 3.0.
2018-03-03 10:33:16 +01:00
Max Hilbrunner
6d71b8788b
Optimize Godot_FPS_Starter.zip: 75 to 6mb
2018-02-26 08:19:35 +01:00
Max Hilbrunner
cc59d83b67
Optimize Godot_FPS_Finished.zip: 75 to 6mb
2018-02-26 08:13:37 +01:00
TwistedTwigleg
64e4bb3558
Changed the FPS tutorial to reflect the recent changes in the project
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and added a warning about the peformance of Test_level.
2018-02-25 12:39:30 -05:00
TwistedTwigleg
c33d9e744c
Added a FPS (First person shooter) game tutorial in three parts.
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* The first part covers making a first person character.
* The second part covers adding weapons/guns to the character built in part one.
* The third part adds ammo to the guns and sounds for when the player fires.
2018-02-22 13:48:08 -05:00
Michael Alexsander Silva Dias
23cb08ce0a
Fixes for the GDScript styling in various pages.
2018-02-05 20:12:52 -02:00
Hugo Locurcio
b46ba38c86
Update the default spatial material diffuse mode to Burley
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Lambert is no longer the default in 3.0 stable.
2018-01-31 09:01:03 +01:00
Michael Alexsander Silva Dias
8f3cb902e8
Various small fixes for the docs.
2018-01-29 21:00:02 -02:00
Unknown
882b31d361
Restructuring
2018-01-26 16:28:20 +01:00
Nathan
18f889b6a4
Improve docs structure
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Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00
Julian Murgia
b408bdb918
Revamping of the docs organisation for a more coherent TOC
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Only the pages were moved so far and some empty ones created,
the up-to-date toctrees come in the next commit.
2017-04-03 23:23:31 +02:00
Manuel Freiberger
776d58d051
Fixed typos and link.
2017-03-22 19:29:24 +01:00
Manuel Freiberger
4ab77cf6ae
Improve lighting doc.
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Fixed some minor issues and tried to improve the description of directional and omni light.
2017-03-20 13:15:20 +01:00
Manuel Freiberger
94c51664f7
Improve the doc about materials a bit.
2017-03-19 15:40:26 +01:00
Chris Bradfield
a75a30d897
Fix wrong usage of "it's" for "its" ( #336 )
2017-01-30 07:42:13 +01:00
Rafal Stapinski
fd034fa754
Small grammar mistake
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Few words were capitalized that should not have been.
2016-12-31 14:17:58 -05:00
gnipe
862bb6c84f
Fix class reference links
2016-11-16 16:15:11 +02:00
Tim Roes
05476767b5
Fix broken lists
2016-10-30 18:19:53 +01:00
Gnipe
312fdca11d
Update collada-exporter link
2016-10-22 02:17:29 +03:00
Nick Caplinger
3dc9fe51ad
Add missing word
2016-10-04 18:26:08 -05:00
pkowal1982
aa539814e9
Fix documentation on post import script
2016-07-28 15:02:27 +02:00
pkowal1982
b206732070
Blender empty -colonly documentation
2016-06-07 12:24:59 +02:00
Rémi Verschelde
610a95cd4a
Merge pull request #113 from her001/meshimp
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Grammar corrections to "Importing 3D meshes"
2016-03-28 21:20:42 +02:00
Andrew Conrad
18dc501d22
Misc fixes to "Importing 3D scenes"
2016-03-28 11:59:49 -05:00
Andrew Conrad
3583904c08
Grammar corrections to "Importing 3D meshes"
2016-03-27 18:35:00 -05:00
Rémi Verschelde
c7b9740211
Merge pull request #111 from her001/ik
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Misc changes to "Inverse kinematics"
2016-03-27 10:49:02 +02:00
Andrew Conrad
2c490583c5
Misc changes to "Inverse kinematics"
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I am not 100% sure what was meant in the paragraph starting at line 56
and would appreciate feedback on my changes.
2016-03-26 14:33:31 -05:00
Rémi Verschelde
044cc94ce9
Merge pull request #110 from her001/3dskel
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Misc fixes in "Working with 3D skeletons"
2016-03-25 18:18:20 +01:00
Andrew Conrad
72f6b14a0f
Misc fixes in "Working with 3D skeletons"
2016-03-25 10:13:20 -05:00
Rémi Verschelde
e6a8d41cd1
Merge pull request #109 from her001/3dperf
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Misc corrections to "3D performance and limitations"
2016-03-24 18:34:36 +01:00
Andrew Conrad
e27e3b5477
Misc corrections to "3D performance and limitations"
2016-03-24 12:26:31 -05:00
Rémi Verschelde
53bd7bce20
Merge pull request #106 from her001/hdr
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Grammar fix in "High dynamic range"
2016-03-23 18:18:03 +01:00
Andrew Conrad
de080dc1dd
Grammar fix in "High dynamic range"
2016-03-23 12:00:09 -05:00
Andrew Conrad
8ce1d984f5
Misc corrections to "Shadow mapping"
2016-03-22 22:53:18 -05:00
Rémi Verschelde
4ce63e839b
Merge pull request #104 from her001/lighting
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Fix typo in "Lighting"
2016-03-22 07:27:02 +01:00
Andrew Conrad
ebadc78143
Fix typo in "Lighting"
2016-03-21 23:04:38 -05:00
Rémi Verschelde
41ebea6d88
Proofread gridmaps tutorial and add it to toctree
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_3d_physics is probably not the best match, but we should probably
reviewed the 3D categories.
2016-03-21 19:08:17 +01:00
ZX-WT
40d67c8f82
Add a tutorial about GridMap
2016-03-21 19:08:17 +01:00
Andrew Conrad
a734dce5be
Updated info and spelling in "Shader materials"
2016-03-19 18:53:35 -05:00
Andrew Conrad
4e638368b4
Spelling corrections in "Fixed materials"
2016-03-18 00:26:19 -05:00
Rémi Verschelde
2d4a8a0a84
Merge pull request #96 from her001/materials
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Misc fixes to "Materials"
2016-03-17 20:41:43 +01:00
Andrew Conrad
0adee51178
Misc fixes to "Materials"
2016-03-17 11:20:30 -05:00
unfa
ba886456b3
I removed "porn" from the line 51
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I guess it's really not needed there and just might be offending for some people.
2016-03-17 09:44:09 +01:00
Andrew Conrad
e72a6c3d7d
Misc fixes in "Introduction to 3D"
2016-03-16 12:24:46 -05:00