Commit Graph
82 Commits
Author SHA1 Message Date
Rémi Verschelde 6b1ebe7844 Merge pull request #2740 from Calinou/improve-one-click-deploy
Improve One-click deploy documentation
2019-10-29 12:26:19 +01:00
Hugo Locurcio 7270c76c5d Improve the Custom builds for Android page
This closes #2870.
2019-10-21 21:55:32 +02:00
Emmanuel Barroga 5380032f85 Instructions about reusing HTML file is slightly confusing. 2019-10-12 19:22:07 -07:00
Hugo Locurcio 0e088b38ea Improve One-click deploy documentation
- Shorten text to be more concise
- Remove references to BlackBerry 10, whose support was removed
  a long time ago
2019-09-04 00:19:04 +02:00
Rémi Verschelde fb699e6591 Merge pull request #2697 from Calinou/exporting-android-size-optimization
Document APK size optimization in Exporting for Android
2019-09-01 17:36:26 +02:00
Hugo Locurcio 859787cd3b Document APK size optimization in Exporting for Android 2019-09-01 17:09:14 +02:00
Hugo Locurcio d7bd4673bf Mention new Firefox security policies in Exporting for the Web
Firefox 68 and later cannot load resources from the local filesystem
anymore, so a Web server needs to be used.
2019-09-01 14:56:10 +02:00
Hugo Locurcio 4063b4c02a Clarify exporting a PCK from the command-line
The "Runnable" preset is actually used to define which presets
can be run from an one-click deploy in the editor. It is currently
only used for Android and HTML5.

From testing on commit
https://github.com/godotengine/godot/commit/5441aaf768d6dd4c3d8465e6b340ae38ddc7db1d,
the export preset's "Runnable" status has no bearing on whether
a PCK file can be created or not.

Likewise, an executable project can still be exported
from an export preset not marked as "Runnable".
2019-08-12 14:45:39 +02:00
Remi Rampin 91897778b2 [Minor] Fix "it's" that should be "its" (#2595)
* Fix "it's" that should be "its"

* Other fixes
2019-07-15 17:44:07 +09:00
Nicholas Thompson c4a1722a00 Add warning about using spaces in IPA filename. (#2569)
Warning to avoid using spaces in the exported IPA filename
See: https://github.com/godotengine/godot/issues/30052
2019-07-02 13:51:21 +02:00
Michael Alexsander Silva Dias 63d8ee9a48 Fixes for the new Android tutorials 2019-04-24 22:49:00 -03:00
Juan Linietsky 188080832d Fixes to tutorials for Android 2019-04-24 18:01:04 -03:00
Juan Linietsky 3d58f51aa6 Added documentation about the new Custom Build system for Android 2019-04-24 17:02:45 -03:00
Ignacio Etcheverry a129652342 Fixes and improvements of C# code examples 2019-02-18 22:08:01 +01:00
Michael Alexsander Silva Dias b7eb4e0cb2 Fix unexpected indentation in "Exporting for web" page 2019-02-06 10:51:24 -02:00
Rémi Verschelde 5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde dc2ff4434b Style changes to #2155 2019-01-26 21:10:54 +01:00
Leon Krause 4cb5df447b Update HTML5 platform docs 2019-01-23 23:21:55 +01:00
MelvinWM b1eb97e34b Improve Android export presets reg. passwords. (#2077) 2019-01-08 13:25:48 +01:00
Rémi Verschelde aa7a9f8675 Misc heading fixes 2019-01-08 11:30:55 +01:00
Rémi Verschelde a1af0dfc13 Adapt tutorial hyperlinks after godotengine/godot#24640 2019-01-07 11:43:18 +01:00
Rémi Verschelde 8a49da6da5 Fix internal links to use proper :ref: syntax 2018-12-13 12:05:35 +01:00
Rémi Verschelde 559ab15371 Merge pull request #1895 from willnationsdev/mod-tut
Add .pck creation tutorial
2018-12-13 11:51:43 +01:00
Rémi Verschelde 2dfa50facd Merge pull request #2021 from corrigentia/patch-49
Add missing word to changing_application_icon_for_windows.rst
2018-12-11 10:44:33 +01:00
Rémi Verschelde 45d89b56a1 Merge pull request #2012 from corrigentia/patch-41
Tweak exporting_projects.rst a little
2018-12-11 10:37:57 +01:00
Rémi Verschelde 4aa29d9590 Merge pull request #2020 from corrigentia/patch-48
Fix logical sequence and add missing grave accent mark to French loanword in one-click_deploy.rst
2018-12-11 10:37:06 +01:00
corrigentia 2758a65cff Update changing_application_icon_for_windows.rst 2018-12-11 11:31:36 +02:00
corrigentia d872e50081 Update one-click_deploy.rst 2018-12-11 11:10:55 +02:00
corrigentia ae3e090ee2 Update customizing_html5_shell.rst 2018-12-11 10:55:11 +02:00
Rémi Verschelde 41aefd604c Merge pull request #2017 from corrigentia/patch-46
Tweak exporting_for_web.rst a little
2018-12-10 19:20:03 +01:00
corrigentia e238376ab2 Tweak exporting_for_android.rst a little (#2016) 2018-12-10 19:19:40 +01:00
Rémi Verschelde 092fd2abac Merge pull request #2015 from corrigentia/patch-44
Add missing definite article to exporting_for_uwp.rst
2018-12-10 19:18:13 +01:00
corrigentia ad31f7967c Tweak exporting_for_ios.rst a little (#2014) 2018-12-10 19:17:45 +01:00
corrigentia 8620332e8c Update exporting_for_web.rst 2018-12-10 18:52:40 +02:00
corrigentia fcef7d6af1 Update exporting_for_uwp.rst 2018-12-10 18:20:51 +02:00
corrigentia 984d6ecb0c Update feature_tags.rst 2018-12-10 18:01:30 +02:00
corrigentia 2663c4f6c0 Update exporting_projects.rst 2018-12-10 15:51:08 +02:00
Will Nations 07e629f44c Add .pck creation tutorial 2018-11-24 21:38:16 -06:00
Rémi Verschelde 4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde a0e32ac017 Fix mixed use of tabs and spaces in indented blocks
4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Rémi Verschelde 3a6fa1507c Merge pull request #1892 from Calinou/capitalize-godot
Capitalize all instances of Godot (except the binary name)
2018-11-20 09:55:17 +01:00
Hugo Locurcio 75de736a2e Improve the "Exporting projects" page 2018-11-13 20:02:48 +01:00
Hugo Locurcio adf3cb915a Capitalize all instances of Godot (except the binary name) 2018-10-27 21:01:11 +02:00
Nathan Lovato a6c5956da6 Merge pull request #1860 from mega-bit/godot-docs/exporting-uwp
Fixed typo in "Exporting for Universal Windows Platform"
2018-10-17 08:08:21 +09:00
mega-bit e3e98030e7 Fixed typo in "Customizing the Web export HTML page" (#1859) 2018-10-17 08:05:23 +09:00
Frido 03f0c69dc2 Fixed typo in "Exporting for Universal Windows Platform" 2018-10-16 21:40:49 +02:00
Antonio Torres Moríñigo f37cf48d13 Update screenshots from old build 2018-10-07 15:01:20 +02:00
aBARICHELLO 68b1acfa4c Add Google Play Store sign APK info 2018-09-11 14:20:29 -03:00
Hugo Locurcio 33100ea855 Improve the "Changing application icon for Windows" page
Advice specific to Windows XP was removed as Godot does not support
Windows XP.
2018-08-13 15:03:44 +02:00
Hugo Locurcio 7a8831e2eb Update "Exporting for PC" to remove outdated information
As of Godot 3.0, it is no longer possible to bundle project data
inside the executable.
2018-08-11 02:36:30 +02:00