Commit Graph
92 Commits
Author SHA1 Message Date
Hugo Locurcio e0a8e07f56 Update list of modules that can be disabled in Optimizing for size
This list was confirmed to be working for the 2D platformer demo
(with missing background music if the Ogg/Vorbis modules are left
disabled).

This adds instructions for disabling the advanced text server
and using the fallback text server instead. The list has been
reorganized to list options with the most space savings at the top.

This also removes the platform options from each example as SCons
uses autodetection by default now.
2023-11-08 13:08:10 +01:00
Max Hilbrunner ef633e9cd5 Merge pull request #8368 from m4gr3d/update_jdk_version
Clean up the instructions in the `compiling_for_android` docs
2023-11-02 20:54:57 +01:00
danfountgames 4367d18826 The most important line was missing from the example entitlements file. 2023-11-02 11:48:14 +00:00
Fredia Huya-Kouadio 7db7cc92c2 - Update the JDK version for Godot Android development
- Update the env variable pointing to the Android SDK
2023-11-01 09:20:26 -07:00
skyace65 de4f406e59 Update Windows security instructions 2023-10-15 19:28:53 -04:00
Max Hilbrunner e269ed9f56 Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio 66ee5cb491 Update the Android documentation for Godot 4.2 2023-10-10 09:31:52 -07:00
Max Hilbrunner e65562c558 Merge pull request #7577 from br1trs/patch-1
Fix Visual studio Clang Extension outdated and grammar on Code style guidelines
2023-10-09 02:06:11 +02:00
Max Hilbrunner 09be27768a Merge pull request #8171 from DeeJayLSP/patch-2
Anticipate the target argument
2023-10-06 13:31:29 +02:00
Max Hilbrunner 0c79e66498 Merge pull request #7953 from adamscott/remove-old-target
Remove reference to old target in the macOS docs
2023-10-06 13:28:40 +02:00
Douglas Leão e9dd530c42 Anticipate the target argument
For a bit of consistence with the rest of the argument lists in the page.

Better for translation, as the `target` word didn't appear as an argument before.
2023-10-05 21:01:37 -03:00
Yuri Sizov 7e64017004 Improve introduction into buildsystem
And also attempt to improve navigation of the engine
development section of the contribution docs.
2023-10-03 14:43:51 +02:00
Sean Campbell e3ac8ee034 Corrected --e to -e (#8111)
Change --e to -e in the rider setup docs.
2023-09-30 22:23:11 -04:00
Andrew Ogden e0ac48eb91 Modifying documentation to use correct editor executable file names 2023-09-27 12:22:42 -07:00
Max Hilbrunner e5bf7c31b2 Merge pull request #8011 from llzen44/patch-1
Fix compiled file names when building on Windows
2023-09-24 23:38:40 +02:00
Emmanuel Ferdman 7e583582f5 fix: update location of audio_stream_player.cpp 2023-09-24 13:03:49 +03:00
llzen44 7605541ac9 Fix compiled flle names when building on Windows 2023-09-23 10:28:37 +02:00
Adam Scott d7e300c01d Remove reference to old target in the macOS docs 2023-09-18 16:17:41 -04:00
Emmanuel Ferdman 76c533610c fix: update location fo node_3d_editor_gizmos.cpp
Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com>
2023-08-04 18:17:25 +03:00
Hugo Locurcio 3dda1b382d Mark UWP as non-functional in its respective export and compilation pages
The associated text was removed as it's not relevant for Godot 4.
2023-07-24 19:58:44 +02:00
465c6dde85 Fixed Issue 'Broken link on internal_rendering_architecture page - 404 #7570' (#7589)
Co-authored-by: Matthew <matthewehr@hotmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-07-22 22:13:09 +02:00
f73951f580 explicit the need for code signing when creating an .app of the editor (#7527)
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-07-22 21:30:26 +02:00
Max Hilbrunner abaf08ee1a Merge pull request #7582 from Calinou/scons-update-lto-parameter 2023-07-22 17:38:21 +02:00
Max Hilbrunner 689277f43f Merge pull request #6277 from Sauermann/fix-transform-2d-update 2023-07-19 21:25:21 +02:00
Markus Sauermann 8111c9125e Update 2D transform tutorial
Update "Viewport and canvas transforms" tutorial

- incldue missing Window-transform
- Update graphic to make the distinction between coordinate systems
and transforms mode clear
- Restructure "transform functions" section
- Update functions to new Godot 4 conventions

Create a more detailed page in engine documentation about 2d coordinate
systems and 2d transforms.
2023-07-19 19:12:52 +02:00
Max Hilbrunner 19ec6acdbe Merge pull request #7596 from catwasd/catwasd/fix-dev-in-unit-testing 2023-07-19 16:22:19 +02:00
Max Hilbrunner ab6e6ef745 Merge pull request #7614 from Calinou/update-tscn-file-format 2023-07-18 17:11:07 +02:00
Aaron Franke e79fc215ab macOS: Move Vulkan SDK from a note to a requirement 2023-07-07 19:38:49 -05:00
Hugo Locurcio ea857e7d70 Update TSCN file format documentation to Godot 4.0
- Document default values not being stored.
- Mention that whitespace is not significant.
2023-07-05 17:18:15 +02:00
Junhao Wang 4a175a4a73 Fix dev=yes in unit testing guide 2023-07-01 13:13:35 -07:00
Hugo Locurcio 338c1f6351 Update SCons link-time optimization option for 3.5 and later 2023-06-30 12:55:41 +02:00
Bruno dc4414b403 Update code_style_guidelines.rst
add visual studio power tools, grammar fixes
2023-06-28 18:03:14 -06:00
fc62754ffd Added note near top of license compliance section regarding contribution. (#7484)
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-06-09 18:12:50 +02:00
lawnjelly a2fd3fd38e SCU (single compilation unit) build docs
Add info to the buildsystem docs.
2023-06-08 17:52:23 +01:00
Max Hilbrunner 485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
br1trsandMax Hilbrunner 47bacc95fd Added configuring ide for rider (#7420)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-28 08:46:21 +02:00
Hugo Locurcio a1a5660268 Add notes on color/depth buffer formats in Internal rendering architecture (#7410) 2023-05-27 23:12:22 +02:00
Max Hilbrunner bcb688ac87 Merge pull request #7408 from Calinou/internal-rendering-architecture-fix-abbr-usage 2023-05-24 16:01:02 +02:00
worstname 4ec777d15e Update embree library version (embree3-devel) to install for Fedora. (#7404) 2023-05-24 15:49:53 +02:00
Hugo Locurcio 787cfa61ca Fix :abbr: usage in Internal rendering architecture 2023-05-24 11:53:17 +02:00
Max Hilbrunner ae797db99c Merge pull request #7203 from kashiw1n/patch-1 2023-05-20 13:06:03 +02:00
Hugo Locurcio 00381a521b Add a page documenting Godot's internal rendering architecture
This is intended for new and returning engine contributors.
2023-05-18 09:56:38 +02:00
Max Hilbrunner cc581494a4 Merge pull request #7276 from Calinou/validation-layers-add-desktop-platforms 2023-05-06 14:57:50 +02:00
Hugo Locurcio b5e9b75bec Document setting up Vulkan validation layers on desktop platforms 2023-05-05 19:54:37 +02:00
Max Hilbrunneranddathide 8c9523a6ca Add solutions to an Arch Linux Clang and LLD error
Co-authored-by: dathide <47128084+Dathide@users.noreply.github.com>
2023-05-05 13:13:43 +02:00
Max Hilbrunner 8e2f143824 VS Code: remove duplicate code block 2023-05-03 23:50:28 +02:00
Nicolò Santilio c0caaa70f3 Update compiling_for_android.rst
Update the command-line tools folder path
2023-05-01 14:06:37 +02:00
kashiw1n 10cf0d3039 Fix link to the 3.x version of Compiling for Linux
Since there is no "3.x " branch of the docs, I'm not sure which branch the link should point to instead. I went with the latest 3.x, but maybe 3.0 is better?
2023-04-21 21:14:08 +02:00
Max Hilbrunner 64a3b465c2 Update SFC to Godot Foundation, old URLs 2023-04-17 23:53:52 +02:00
belzecue 5eb4a277c4 Fix typo 'adominitions'
A Google search returns <300 hits for this spelling, with the top hit being a typo itself, so I'm pretty sure the use here is also a typo for 'admonitions.'
2023-04-16 21:30:14 +08:00