DeeJayLSP
24d580f858
Node Alternatives: Update Reference to RefCounted
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Every "Reference" that is supposed to mean RefCounted renamed properly.
2021-10-08 01:13:42 -03:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Umut Seven
ad45ef9288
Add missing period in 2D lights and shadows ( #5299 )
2021-10-06 00:45:22 +02:00
Lucida Dragon
062aa06eec
Fix typo in WebSocket tutorial ( #5296 )
2021-10-04 01:40:12 +02:00
Michael Alexsander
827812526b
Fix wrong comment syntax for C# in "Exporting packs" page ( #5287 )
2021-09-30 18:04:32 +02:00
Max Hilbrunner
0269a32944
Merge pull request #5278 from gelvinp/fix-lrp-error-check-master
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Add example of error handling with load_resource_pack
2021-09-30 12:20:42 +02:00
Rémi Verschelde
05ed919228
Merge pull request #5266 from akien-mga/gdscript-no-exp_range
2021-09-29 13:33:45 +02:00
Hugo Locurcio
31033b212b
Fix void typed function code sample in GDScript basics
2021-09-25 19:49:24 +02:00
Patrick Gelvin
7dbe3e1428
Add example of error handling with load_resource_pack
2021-09-22 14:52:10 -07:00
nightblade9 and Hugo Locurcio
1b80cf29c1
Add more porting providers to Console support in Godot ( #5267 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-09-20 15:56:25 +02:00
Rémi Verschelde
f39354b7f8
GDScript: Remove reference to @export_exp_range
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Cf. #52800 .
2021-09-17 23:00:38 +02:00
Yuri Sizov
4f67dc3cac
Reorganize and update the "BBCode in RichTextLabel" article
2021-09-16 03:52:07 +03:00
Max Hilbrunner
54644d4754
Merge pull request #5246 from Calinou/bbcode-in-richtextlabel-url-handling
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Document how to handle clicked `[url]` tags in RichTextLabel
2021-09-16 00:35:33 +02:00
Max Hilbrunner
64ddea7e9d
Merge pull request #5241 from nsrCodes/patch-1
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Use only right-click to remove tile from gridmap
2021-09-16 00:28:32 +02:00
MeSnek
137dec13b4
Fixed typo "bitmaks" -> "bitmask" in Using TileMaps ( #5255 )
2021-09-14 17:55:40 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Max Hilbrunner
6fe3279246
Merge pull request #5247 from Calinou/bbcode-in-richtextlabel-rgba-color
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Update BBCode in RichTextLabel `[color]` for RGBA color change
2021-09-13 22:41:00 +02:00
Aaron Franke
4060179184
Remove trailing space characters ( #5251 )
2021-09-13 14:52:39 +02:00
Hugo Locurcio
2fe36082ec
Document how to handle clicked [url] tags in RichTextLabel
2021-09-13 02:00:58 +02:00
Hugo Locurcio
78fe1e13c2
Update BBCode in RichTextLabel [color] for RGBA color change
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Color codes are now RGBA instead of ARGB in Godot 4.0.
2021-09-13 01:59:15 +02:00
Navdeep Singh Rathore
63d2c527d8
Improve GridMaps tutorial and correct editor shortcuts
2021-09-13 00:47:53 +05:30
Max Hilbrunner
a370c228a6
Merge pull request #5194 from skyace65/using_fonts
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Add a page on using fonts in Godot
2021-09-11 13:35:44 +02:00
skyace65
7b54de4045
Add a page on using fonts in Godot
2021-09-10 08:58:51 -04:00
ssj71
2ee13d89ac
Clarify Size and Anchors UI Tut ( #5217 )
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* Clarify Size and Anchors UI Tut
I read through this doc and it didn't make any sense to me. I opened godot and played with it and realized the text doesn't match the illustrations very well. I've (hopefully) clarified some concepts and made the text better describe what's shown in the pictures. Hopefully this will help somebody!
Cheers!
_ssj71
2021-09-10 12:43:57 +02:00
Matthew
44c2aa0b07
Add note that C# tools plugin requires the mono SDK on Linux ( #5228 )
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* Add note that C# tools plugin requires mono SDK
2021-09-10 12:42:41 +02:00
Max Hilbrunner
110e0af817
Merge pull request #5219 from skyace65/C#Exports
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Add C# Export Page
2021-09-09 13:02:52 +02:00
Max Hilbrunner
8f82bea111
Merge pull request #5225 from MaxLap/patch-1
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Reword intro of custom_drawing_in_2d
2021-09-08 08:47:57 +02:00
skyace65
f8fffccde0
Add C# Export Page
2021-09-07 08:38:17 -04:00
Maxime Lapointe
7cf7442435
Reword intro do custom_drawing_in_2d
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The wording felt very off from the other tutorials.
This bring it more in line, using a simple 'Introduction' as first section.
2021-09-06 09:26:29 -04:00
Kevin Conner
c6e58d8fad
Remove an incorrect distinction drawn with Objective-C ( #5224 )
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An Objective-C method call will not be ignored when the object doesn't
define the method. It will crash with a runtime exception.
The author may have been thinking of the way an Objective-C method call
will be ignored when the object is nil. But that's not the case when the
object is there and lacks the method. In that case, the runtime will
call -doesNotRecognizeSelector:. The default behavior in the root class
NSObject is to raise an exception (not the try/catch kind; a similar
case is array bounds checks) and deliberately crash.
https://developer.apple.com/documentation/objectivec/nsobject/1418637-doesnotrecognizeselector?language=objc
2021-09-05 18:48:16 +02:00
euseibus and euseibus
76b1ae4b53
Fix GDNative typo: "godot_headers" should be "godot-headers" ( #5220 )
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Co-authored-by: euseibus <>
2021-09-02 16:06:06 +02:00
luzpaz
d9bc787dd9
Fix various typos ( #5215 )
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Fix various typos
Found via `codespell -q 3 -S ./LICENSE.txt -L doubleclick,findn,lod,inout,nd,raison,te`
2021-09-02 17:02:23 +03:00
Selgesel
8f4fbffaf7
Fix cubic interpolation method reference links ( #5221 )
2021-09-02 12:54:32 +02:00
developer
74a7a0f396
Use pip3 instead of pip
2021-08-30 19:47:12 +02:00
Matthew and Hugo Locurcio
449ba3b790
Fix incorrect default blend mode in Environment and post-processing ( #5210 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-29 17:38:36 +02:00
Matthew
0f97a5fbf1
Add introduction for animation section ( #5207 )
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* Add introduction for animation section
2021-08-29 16:08:49 +02:00
Hugo Locurcio
92581ed33d
Document underscore folders exclusion in Custom builds for Android ( #5199 )
2021-08-26 19:12:55 +02:00
Hugo Locurcio
a22e43a8f1
Always use variables to access iOS-only singletons in Plugins for iOS
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This is required to avoid script compilation errors on other platforms.
2021-08-25 12:41:57 +02:00
Yuri Sizov
0cb5e6e005
Add a new GUI skinning tutorial and improve theme editor tutorial
2021-08-18 23:17:32 +03:00
Yuri Sizov
3cf69e1113
Reorganize user interface tutorials
2021-08-16 17:31:25 +03:00
Jummit
c7a4b6a8be
Fix example in Optimization Using Servers tutorial ( #5169 )
2021-08-12 23:01:37 +02:00
Hugo Locurcio
17c5fe0e35
Document the permission requirement on Android on network tutorials
2021-08-11 18:15:28 +02:00
Max Hilbrunner
33867029bb
Merge pull request #4976 from levilindsey/master
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Update the binary serialization API doc to accurately describe how Ob…
2021-08-10 12:22:35 +02:00
Max Hilbrunner
165d977c7e
Merge pull request #5162 from skyace65/gui_skinning
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Overhaul gui skinning page for the new theme editor in 3.4
2021-08-10 11:48:07 +02:00
Max Hilbrunner
860dfbc95d
Merge pull request #5163 from mhilbrunner/json-vs-binary
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JSON vs binary serialization improvements
2021-08-09 16:23:30 +02:00
Max Hilbrunner
6318e530d0
Remove UE version number
2021-08-09 16:22:31 +02:00
Max Hilbrunner
ccf9c7c67e
JSON vs binary serialization improvements
2021-08-09 16:18:26 +02:00
Max Hilbrunner
7fa80b37ba
Merge pull request #4977 from levilindsey/saving-games
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Update the saving games doc to describe tradeoffs of JSON vs binary s…
2021-08-09 15:54:44 +02:00
skyace65
2e000908dc
Overhaul gui skinning page for the new theme editor in 3.4
2021-08-09 08:27:53 -04:00
Max Hilbrunner
49a62f1db3
Merge pull request #5155 from pycbouh/tutorials-inspector-plugins-misleading
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Fix a misleading statement in the inspector plugins tutorial
2021-08-07 12:52:59 +02:00