Rémi Verschelde
e9c1abe054
Merge pull request #3976 from skyace65/ImportImages
...
Improve importing images page
2020-09-09 12:44:36 +02:00
Rémi Verschelde
a74a93a6c4
Merge pull request #3944 from Calinou/start-dedicated-server
...
Document how to start a server in Exporting for dedicated servers
2020-09-09 11:57:59 +02:00
Nathan Lovato
a53ad083b0
Merge pull request #3958 from NathanLovato/edit/what-are-godot-classes
...
Edit "What are Godot classes"
2020-09-07 07:31:48 -06:00
skyace65
99a95a0449
Improve importing images page
2020-09-07 09:11:04 -04:00
Nathan Lovato and Aaron Franke
de9d9bf06a
Fix errors in What are Godot classes
...
Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2020-09-06 14:15:30 -06:00
Nathan Lovato
6849c80d9d
Merge pull request #3954 from skyace65/Reimport
...
Improve import process page
2020-09-06 12:56:05 -06:00
Nathan Lovato
fe959a18a0
Edit "What are Godot classes"
...
Changes:
- Simplify the article
- Change the title to better reflect the guide's point
- Try to make it clearer that scripts and scenes are not actually
- classes, but rather to be thought of as if they were classes in an OO
- language; OO principles apply to them
- Move section about the performances of scripts vs PackedScene to scenes_versus_scripts.rst
2020-09-06 08:15:24 -06:00
Nathan Lovato
2e3cc7a928
Apply suggestions from code review
...
Try to improve the phrasing, split a sentence, and add some missing commas.
2020-09-03 10:43:44 -06:00
skyace65
b2fe936881
Fix and improve changing application icon for Windows page
2020-09-02 16:41:40 -04:00
skyace65
8cff063857
Improve import process page
2020-09-01 22:32:26 -04:00
Nathan Lovato
5b635d94b8
Merge pull request #3931 from skyace65/PCKWarning
...
Add warnings on embedded pck files
2020-09-01 16:32:57 -06:00
Hugo Locurcio
334357ebc5
Document how to start a server in Exporting for dedicated servers
...
This mainly applies to projects where both the client and server
are implemented as part of the same project.
2020-08-29 18:23:34 +02:00
skyace65
002b976255
Add warnings on embedded pck files
2020-08-24 20:11:00 -04:00
Hugo Locurcio
9bbed16be7
Document known bugs with rcedit in executables that embed a PCK file
2020-08-24 21:42:13 +02:00
Matthew
394c72a4da
Reorder exporting articles to be more logically ordered ( #3929 )
2020-08-24 21:25:55 +02:00
Paul Maréchal and Hugo Locurcio
244808a9e1
Mention Git for Windows CRLF/LF line ending issues ( #3891 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-08-11 15:40:15 +02:00
Rémi Verschelde
76fb70d6ad
Merge pull request #3879 from Calinou/exporting-dedicated-servers-opengl
...
Mention the OpenGL requirement when using the `--no-window` CLI argument
2020-08-11 13:20:17 +02:00
Hugo Locurcio
57e98914a2
Mention the OpenGL requirement when using the --no-window CLI argument
2020-08-07 15:42:13 +02:00
Hugo Locurcio
8230b9c996
Improve suffix documentation in Importing 3D scenes
...
This closes #2232 .
2020-08-04 22:01:42 +02:00
Tania R. Zúñiga
f7ebb1b5c0
Specify more options to python -m http.server to avoid errors ( #3855 )
...
better use python -m http.server 8000 --bind 127.0.0.1 to avoid UnicodeDecodeError
2020-08-02 12:25:18 +02:00
Hugo Locurcio
58a2757d37
Add a page listing all features supported by Godot
...
This closes #3727 .
2020-07-24 10:34:21 +02:00
kilojool and Hugo Locurcio
e7bf11d1af
Added "-convcol" to the list of import hints ( #3820 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-07-22 11:49:40 +02:00
Jonas
d8a0848634
Add notice for signing issues when exporting to iOS with same name ( #3810 )
2020-07-20 09:43:53 +02:00
Marco and Hugo Locurcio
9b6dfa766a
fix: update jarsigner default location on windows ( #3802 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-07-16 10:32:14 +02:00
Hugo Locurcio
b64894efe3
Clarify instructions in Exporting for dedicated servers
...
This also mentions how to export only a PCK file from a headless editor.
2020-07-13 11:33:10 +02:00
BinotaLIU
0731cc869c
fix: section level
...
fix section level so it won't mess up the sidebar.
2020-07-07 23:34:54 +08:00
Cyril Bos
cfb4867bc0
Update exporting_for_android.rst
...
I ran the original command and keytool printed: Warning: The JKS keystore uses a proprietary format. It is recommended to migrate to PKCS12 which is an industry standard format using "keytool -importkeystore -srckeystore debug.keystore -destkeystore debug.keystore -deststoretype pkcs12".
So I added the `-deststoretype pkcs12` to the command used for the generation. Maybe we should also add a note for old projects to migrate using that command printed by keytool.
Also, there is a default directory Android/keystores when you install the SDK (tested only on Windows 10 but I think it is the same on Mac & Linux), so maybe we should propose that as the default location for the debug.keystore
2020-06-27 21:57:52 +02:00
baldanders-skulltuna
5d71ffa6ec
C# spelling fix: Capitalize Load ( #3734 )
...
Capitalize `Load` in Anonymous Types C# Code Example
2020-06-27 14:37:30 +02:00
willnationsdev
cb6227e14e
Remove error that Dictionary starts with 1000 records.
2020-06-23 08:36:59 -05:00
Hugo Locurcio
c822ecff82
Add a style guide for project organization
...
This closes #3104 .
2020-06-15 10:33:22 +02:00
Matthew
8d7e85a26a
Update JDK installation instructions in Exporting for Android ( #3653 )
2020-06-11 14:51:58 +02:00
Max Hilbrunner
9ef48e22cf
Merge pull request #3639 from skyace65/AssetWorkflow
...
Update import process images
2020-06-11 13:54:27 +02:00
Matthew
9bf6080991
Update Exporting Projects page for Godot 3.2 ( #3654 )
2020-06-09 14:42:40 +02:00
Max Hilbrunner
39b256be4f
Merge pull request #3651 from justin-calleja/patch-3
...
Add minor doc improvements
2020-06-08 21:32:26 +02:00
Matthew
18cd7466b9
Update Importing 3D scenes to add information about exporters ( #3657 )
2020-06-08 16:21:41 +02:00
Hugo Locurcio
251b86949c
Document the lack of dynamic loops in WebGL 1.0
...
I documented it in both places where it could be relevant to ensure
people don't miss it.
This closes #2980 .
2020-06-08 11:22:55 +02:00
Justin
c56b36c897
Add minor doc improvements
2020-06-06 18:44:51 +02:00
skyace65
a96fc8b6a6
Update import process images
2020-06-05 13:11:27 -04:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Hugo Locurcio
5da8ed9b84
Improve writing style and fix formatting in Version control systems
2020-06-05 10:25:00 +02:00
Matthew
053e93565e
Add VCS documentation ( #3580 )
...
* Add VCS documentation
2020-06-03 13:10:42 +02:00
skyace65
7de66577d2
Document automatic signing of UWP apps
2020-05-23 16:47:04 -04:00
skyace65
0b8269935c
Mention Open JDK in step by step exporting
2020-05-22 13:22:37 -04:00
Hugo Locurcio
ec77f48d5e
Add documentation about exporting for dedicated servers
...
This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.
This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
SkyLucilfer
522e8e21b3
Update "Download the command-line tools" section
...
Remove the unrelevant image under "Download the command-line tools" section.
Update the information under this section too as I believe it is outdated.
I couldn't execute the sdkmanager following the outlined directory structure.
The problem I faced and the solution I found is in this link
https://stackoverflow.com/questions/60440509/android-command-line-tools-sdkmanager-always-shows-warning-could-not-create-se
2020-05-17 18:33:21 +02:00
Mochii Moth
a16f29d628
Fixed typo
...
Changed "then" into "when" on line 19.
2020-05-17 09:37:51 -04:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
jluini
17c0c078c1
Fix in note about adaptive icons ('radius' changed to 'diameter')
2020-05-15 20:12:16 -03:00
Hugo Locurcio
e95568bc12
Add a note about case sensitivity in Project organization
...
See https://github.com/godotengine/godot/issues/19592 .
2020-05-14 22:23:34 +02:00
Marcel Admiraal
a865a960f7
Convert SpatialMaterial references to StandardMaterial3D.
2020-05-04 20:09:23 +01:00