Commit Graph
260 Commits
Author SHA1 Message Date
Rémi Verschelde e9c1abe054 Merge pull request #3976 from skyace65/ImportImages
Improve importing images page
2020-09-09 12:44:36 +02:00
Rémi Verschelde a74a93a6c4 Merge pull request #3944 from Calinou/start-dedicated-server
Document how to start a server in Exporting for dedicated servers
2020-09-09 11:57:59 +02:00
Nathan Lovato a53ad083b0 Merge pull request #3958 from NathanLovato/edit/what-are-godot-classes
Edit "What are Godot classes"
2020-09-07 07:31:48 -06:00
skyace65 99a95a0449 Improve importing images page 2020-09-07 09:11:04 -04:00
Nathan LovatoandAaron Franke de9d9bf06a Fix errors in What are Godot classes
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-09-06 14:15:30 -06:00
Nathan Lovato 6849c80d9d Merge pull request #3954 from skyace65/Reimport
Improve import process page
2020-09-06 12:56:05 -06:00
Nathan Lovato fe959a18a0 Edit "What are Godot classes"
Changes:

- Simplify the article
- Change the title to better reflect the guide's point
- Try to make it clearer that scripts and scenes are not actually
- classes, but rather to be thought of as if they were classes in an OO
- language; OO principles apply to them
- Move section about the performances of scripts vs PackedScene to scenes_versus_scripts.rst
2020-09-06 08:15:24 -06:00
Nathan Lovato 2e3cc7a928 Apply suggestions from code review
Try to improve the phrasing, split a sentence, and add some missing commas.
2020-09-03 10:43:44 -06:00
skyace65 b2fe936881 Fix and improve changing application icon for Windows page 2020-09-02 16:41:40 -04:00
skyace65 8cff063857 Improve import process page 2020-09-01 22:32:26 -04:00
Nathan Lovato 5b635d94b8 Merge pull request #3931 from skyace65/PCKWarning
Add warnings on embedded pck files
2020-09-01 16:32:57 -06:00
Hugo Locurcio 334357ebc5 Document how to start a server in Exporting for dedicated servers
This mainly applies to projects where both the client and server
are implemented as part of the same project.
2020-08-29 18:23:34 +02:00
skyace65 002b976255 Add warnings on embedded pck files 2020-08-24 20:11:00 -04:00
Hugo Locurcio 9bbed16be7 Document known bugs with rcedit in executables that embed a PCK file 2020-08-24 21:42:13 +02:00
Matthew 394c72a4da Reorder exporting articles to be more logically ordered (#3929) 2020-08-24 21:25:55 +02:00
Paul MaréchalandHugo Locurcio 244808a9e1 Mention Git for Windows CRLF/LF line ending issues (#3891)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-08-11 15:40:15 +02:00
Rémi Verschelde 76fb70d6ad Merge pull request #3879 from Calinou/exporting-dedicated-servers-opengl
Mention the OpenGL requirement when using the `--no-window` CLI argument
2020-08-11 13:20:17 +02:00
Hugo Locurcio 57e98914a2 Mention the OpenGL requirement when using the --no-window CLI argument 2020-08-07 15:42:13 +02:00
Hugo Locurcio 8230b9c996 Improve suffix documentation in Importing 3D scenes
This closes #2232.
2020-08-04 22:01:42 +02:00
Tania R. Zúñiga f7ebb1b5c0 Specify more options to python -m http.server to avoid errors (#3855)
better use python -m http.server 8000 --bind 127.0.0.1 to avoid UnicodeDecodeError
2020-08-02 12:25:18 +02:00
Hugo Locurcio 58a2757d37 Add a page listing all features supported by Godot
This closes #3727.
2020-07-24 10:34:21 +02:00
kilojoolandHugo Locurcio e7bf11d1af Added "-convcol" to the list of import hints (#3820)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-22 11:49:40 +02:00
Jonas d8a0848634 Add notice for signing issues when exporting to iOS with same name (#3810) 2020-07-20 09:43:53 +02:00
MarcoandHugo Locurcio 9b6dfa766a fix: update jarsigner default location on windows (#3802)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-16 10:32:14 +02:00
Hugo Locurcio b64894efe3 Clarify instructions in Exporting for dedicated servers
This also mentions how to export only a PCK file from a headless editor.
2020-07-13 11:33:10 +02:00
BinotaLIU 0731cc869c fix: section level
fix section level so it won't mess up the sidebar.
2020-07-07 23:34:54 +08:00
Cyril Bos cfb4867bc0 Update exporting_for_android.rst
I ran the original command and keytool printed:                                                                                                                                                         Warning:                                                                                                                The JKS keystore uses a proprietary format. It is recommended to migrate to PKCS12 which is an industry standard format using "keytool -importkeystore -srckeystore debug.keystore -destkeystore debug.keystore -deststoretype pkcs12". 

So I added the `-deststoretype pkcs12` to the command used for the generation. Maybe we should also add a note for old projects to migrate using that command printed by keytool. 

Also, there is a default directory Android/keystores when you install the SDK (tested only on Windows 10 but I think it is the same on Mac & Linux), so maybe we should propose that as the default location for the debug.keystore
2020-06-27 21:57:52 +02:00
baldanders-skulltuna 5d71ffa6ec C# spelling fix: Capitalize Load (#3734)
Capitalize `Load` in Anonymous Types C# Code Example
2020-06-27 14:37:30 +02:00
willnationsdev cb6227e14e Remove error that Dictionary starts with 1000 records. 2020-06-23 08:36:59 -05:00
Hugo Locurcio c822ecff82 Add a style guide for project organization
This closes #3104.
2020-06-15 10:33:22 +02:00
Matthew 8d7e85a26a Update JDK installation instructions in Exporting for Android (#3653) 2020-06-11 14:51:58 +02:00
Max Hilbrunner 9ef48e22cf Merge pull request #3639 from skyace65/AssetWorkflow
Update import process images
2020-06-11 13:54:27 +02:00
Matthew 9bf6080991 Update Exporting Projects page for Godot 3.2 (#3654) 2020-06-09 14:42:40 +02:00
Max Hilbrunner 39b256be4f Merge pull request #3651 from justin-calleja/patch-3
Add minor doc improvements
2020-06-08 21:32:26 +02:00
Matthew 18cd7466b9 Update Importing 3D scenes to add information about exporters (#3657) 2020-06-08 16:21:41 +02:00
Hugo Locurcio 251b86949c Document the lack of dynamic loops in WebGL 1.0
I documented it in both places where it could be relevant to ensure
people don't miss it.

This closes #2980.
2020-06-08 11:22:55 +02:00
Justin c56b36c897 Add minor doc improvements 2020-06-06 18:44:51 +02:00
skyace65 a96fc8b6a6 Update import process images 2020-06-05 13:11:27 -04:00
Rémi Verschelde ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Hugo Locurcio 5da8ed9b84 Improve writing style and fix formatting in Version control systems 2020-06-05 10:25:00 +02:00
Matthew 053e93565e Add VCS documentation (#3580)
* Add VCS documentation
2020-06-03 13:10:42 +02:00
skyace65 7de66577d2 Document automatic signing of UWP apps 2020-05-23 16:47:04 -04:00
skyace65 0b8269935c Mention Open JDK in step by step exporting 2020-05-22 13:22:37 -04:00
Hugo Locurcio ec77f48d5e Add documentation about exporting for dedicated servers
This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.

This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
SkyLucilfer 522e8e21b3 Update "Download the command-line tools" section
Remove the unrelevant image under "Download the command-line tools" section.

Update the information under this section too as I believe it is outdated. 
I couldn't execute the sdkmanager following the outlined directory structure.
The problem I faced and the solution I found is in this link
https://stackoverflow.com/questions/60440509/android-command-line-tools-sdkmanager-always-shows-warning-could-not-create-se
2020-05-17 18:33:21 +02:00
Mochii Moth a16f29d628 Fixed typo
Changed "then" into "when" on line 19.
2020-05-17 09:37:51 -04:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
jluini 17c0c078c1 Fix in note about adaptive icons ('radius' changed to 'diameter') 2020-05-15 20:12:16 -03:00
Hugo Locurcio e95568bc12 Add a note about case sensitivity in Project organization
See https://github.com/godotengine/godot/issues/19592.
2020-05-14 22:23:34 +02:00
Marcel Admiraal a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00