Commit Graph
63 Commits
Author SHA1 Message Date
Nathan Lovato cadf87ca40 Edit paragraph about PCK files in command line tutorial 2020-09-06 08:43:17 -06:00
Hugo Locurcio 802b8d0d7d Update the command line tutorial with the options currently in master 2020-09-05 14:25:40 +02:00
skyace65 72618e68c2 Remove Unity to Godot page 2020-08-21 19:20:25 -04:00
Dexter GramforsandHugo Locurcio 20d1ef1ba5 Add warning about script syncing incompatibility with external editors (#3736)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-27 14:56:38 +02:00
Rémi Verschelde 7edbc9d433 Fix old style -path mention 2020-05-27 14:45:25 +02:00
Hugo Locurcio ec77f48d5e Add documentation about exporting for dedicated servers
This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.

This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Yuri Sizov 135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
tanchar 8eb869f61e remove duplicate keyboard shortcut
- Complete Symbol was present twice
- The correct shortcut on mac is Ctrl + Space ; Cmd + Space is typically used to open the mac spotlight search
- Clone Down was present twice
2020-04-25 12:27:41 +02:00
m Kotob 1e1ccfacfa Update "Unity to Godot" (#3347)
The mentioned disadvantage of godot is now obsolete since https://github.com/godotengine/godot/pull/27742 was merged for 2D and 3D, and the game camera can be overridden from the editor to explore from multiple angles.
2020-04-06 20:58:35 +02:00
Hugo Locurcio 6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Yuri Sizov e576e59fff Fix macOS shortcuts for Delete key (#3334) 2020-03-31 18:43:06 +02:00
Yuri Sizov 76ae949feb Add a list of all default keyboard shortcuts (#3329) 2020-03-31 15:50:18 +02:00
Mateusz KoniecznyandHugo Locurcio 07d064ad0c Unity has an official editor for Linux (#3201)
* Unity has an official editor for Linux

See https://docs.unity3d.com/Manual/InstallingUnityLinux.html https://itsfoss.com/unity-editor-linux/

* Update getting_started/editor/unity_to_godot.rst

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-02-28 09:10:22 +01:00
asynts 53f878bdaf Replace 'code' directives with 'code-block' directives.
The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.

It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
PouleyKetchoupp 53c165e58e Full list of command line options in command line doc 2019-11-09 21:40:09 +01:00
Meriipu 9907bc833b Made export template name match the default for Linux
The default export template name for Linux appears to be `Linux/X11` and not `Linux X11`
2019-07-08 00:59:49 +00:00
bitbutter 71190d20dc Update unity_to_godot.rst (#2352)
Many small changes. Disambiguation, removing redundant language, added a note about nested prefabs in new versions of Unity.
2019-07-02 13:35:44 +02:00
Rémi Verschelde 028831dd3c Fix flags formatting in external editors doc 2019-06-11 10:56:58 +02:00
Jakub Arnold a68295f77f Add vim/gvim to a list of external editor flags
Sidenote: Even though the flags work both for vim and gvim, it probably makes more sense to use gvim, because the way Godot launches the editor won't work with normal vim since it doens't have a terminal to live in.
2019-04-20 18:39:07 +02:00
Max Hilbrunner 1d57590471 Merge pull request #2363 from DillonFlohr/vscode-note
Added a note
2019-04-16 14:56:38 +02:00
Chris Bradfield e9fc075b97 Merge pull request #2353 from bitbutter/patch-8
Update external_editor.rst
2019-04-15 17:52:48 -07:00
Michael Alexsander Silva Dias 76cce4e62a Fix malformed table in external editor page 2019-04-13 16:25:28 -03:00
Dillon Flohr bce4f372ac Added a proper Note 2019-04-11 09:50:46 -05:00
Dillon Flohr 410dfd9177 Added a note explaining that a user needs to point towards the code.cmd file as the default file used by VSCode, simply called "code" does not work with Godot 2019-04-10 16:11:22 -05:00
Dillon Flohr ca5e7a3ab7 Escaping double dashes.
Escaping the double dashes in this file to prevent Sphinx from turning them to a long bar "–" in the docs.
2019-04-10 15:56:15 -05:00
bitbutter eddb544af8 Update external_editor.rst
Removed unnecessary language.
2019-04-09 13:20:39 +02:00
Rémi Verschelde 0e1910b152 Merge pull request #2262 from skyace65/godot-to-unity-update
Update Godot UI Image in Unity to Godot
2019-03-21 23:16:41 -07:00
Arman 61b11063f5 Unity->Godot, Groups and Signals rewrite, minor C++ change (#2256)
* Godot->Unity, Groups and Signals rewrite

- Removed double use of "But there's more".
- Removed double use of "certain".
- Dropped brackets and changed structure of first sentence
- Removed "Note that" to be more concise.

* Unity->Godot C++ minor concision and grammar edit

- Removed "For your information"
- Added "the" ("the" references the API here, not Godot)
2019-03-21 23:12:11 -07:00
skyace65 632fb6efcd Update Godot UI Image 2019-03-18 13:30:38 -04:00
Rémi Verschelde 5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Kronkleberry 5e55bf1eaf Added example flags for visual studio code
(cherry picked from commit 0432592f63)

+ edit by Akien to fix capitalization.
2019-01-15 13:32:58 +01:00
Rémi Verschelde 739ea5eeb9 Fix most Sphinx warnings 2019-01-07 12:14:46 +01:00
Rémi Verschelde 5f849646c0 Merge pull request #2085 from T1mL3arn/patch-2
Better formatting for Glossary correspondence
2018-12-28 15:16:05 +01:00
Timur 4efd7fb808 Better formatting for Glossary correspondence 2018-12-25 15:34:33 +10:00
MohamedAlFahim 71da087f36 Capitalized "godot" 2018-12-24 14:54:05 -08:00
Rémi Verschelde 8a49da6da5 Fix internal links to use proper :ref: syntax 2018-12-13 12:05:35 +01:00
exts b4d38bbfed Added Jetbrains Rider external exec flags example 2018-12-12 09:01:43 -06:00
corrigentia 57d6bf92f9 Fix some grammatical errors in command_line_tutorial.rst (#1975) 2018-12-05 20:35:59 +01:00
corrigentia 0e1dd23cc3 "Beneath the surface" more common than "Below the surface" (#1967) 2018-12-04 23:05:02 +01:00
Rémi Verschelde 4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Hugo Locurcio adf3cb915a Capitalize all instances of Godot (except the binary name) 2018-10-27 21:01:11 +02:00
Vikram1323 bb8fa1d842 Editing pass (#1874)
* Update faq.rst

* Update c_sharp_basics.rst

* Update external_editor.rst

* Update unity_to_godot.rst

* Update unity_to_godot.rst
2018-10-21 21:42:47 +02:00
Max Hilbrunner b497654c69 Merge pull request #1791 from williamd1k0/script-serialization
Add Script Serialization info in Unity to Godot page
2018-10-06 22:35:40 +02:00
William Tumeo fafa5cfa02 Add Script Serialization info in Unity to Godot page 2018-10-04 02:24:33 -03:00
William Tumeo 5ae9766af7 Fix GDScript#signals ref in Unity to Godot page 2018-10-02 21:22:45 -03:00
William Tumeo efb8c45e5a Fix C# ref name in Unity to Godot 2018-10-01 04:33:50 -03:00
Jesse Y. Cho 81d135c816 proof reading (minor correction) 2018-08-07 15:04:08 +09:00
Hugo Locurcio eee16bada8 Fix link to FAQ in From Unity to Godot Engine
This also replaces instances of "Unity3D" with the official naming,
which is Unity.
2018-07-19 22:31:59 +02:00
Jason Maa d110f7bd88 Grammar and readability fixes for "Step by step", "2D", and "3D" (#1518)
* Minor changes to UI control doc

* Step by step minor grammar fixes

* Editor readability and grammar tweaks

* 2D readability and grammar tweaks

* 3D readibility and grammar tweaks, rewrite part of IK

* Fix bad merge

* Add requested changes, update lifebar UI screenshot
2018-06-18 05:22:32 +02:00