Rémi Verschelde
e9c1abe054
Merge pull request #3976 from skyace65/ImportImages
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Improve importing images page
2020-09-09 12:44:36 +02:00
GoOtterGo
f28a1de445
Update instructions to make subresources unique in inspector ( #3895 )
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As of 3.2.2 the icon for Object Properties is no longer a down arrow, it is now a tools emoji. It's also not clear from the sentence the tutorial is expecting the user to look for the Object Properties button, just 'the down arrow', so I added clarity there as well.
2020-09-09 12:20:51 +02:00
Rémi Verschelde
a74a93a6c4
Merge pull request #3944 from Calinou/start-dedicated-server
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Document how to start a server in Exporting for dedicated servers
2020-09-09 11:57:59 +02:00
Kiran Joshi and Nathan Lovato
d03e109db4
Update your_first_game.rst ( #2762 )
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Clarify that "Use Snap" must also be turned on to get snapping to work.
Co-authored-by: Nathan Lovato <nathan@gdquest.com >
2020-09-09 11:56:16 +02:00
Nathan Lovato
a53ad083b0
Merge pull request #3958 from NathanLovato/edit/what-are-godot-classes
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Edit "What are Godot classes"
2020-09-07 07:31:48 -06:00
skyace65
99a95a0449
Improve importing images page
2020-09-07 09:11:04 -04:00
Nathan Lovato and Aaron Franke
de9d9bf06a
Fix errors in What are Godot classes
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2020-09-06 14:15:30 -06:00
Nathan Lovato
6849c80d9d
Merge pull request #3954 from skyace65/Reimport
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Improve import process page
2020-09-06 12:56:05 -06:00
Nathan Lovato
cadf87ca40
Edit paragraph about PCK files in command line tutorial
2020-09-06 08:43:17 -06:00
Nathan Lovato
fe959a18a0
Edit "What are Godot classes"
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Changes:
- Simplify the article
- Change the title to better reflect the guide's point
- Try to make it clearer that scripts and scenes are not actually
- classes, but rather to be thought of as if they were classes in an OO
- language; OO principles apply to them
- Move section about the performances of scripts vs PackedScene to scenes_versus_scripts.rst
2020-09-06 08:15:24 -06:00
Hugo Locurcio
802b8d0d7d
Update the command line tutorial with the options currently in master
2020-09-05 14:25:40 +02:00
Nathan Lovato
512b074039
Merge pull request #3948 from samjabrahams/sabrahams/update_scripting_tutorial_connect
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Update GDScript examples - Step By Step: Scripting
2020-09-03 12:36:54 -06:00
Nathan Lovato
d07b64ea94
Merge pull request #3959 from skyace65/WindowsIcon
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Fix and improve changing application icon for Windows page
2020-09-03 10:46:23 -06:00
Nathan Lovato
2e3cc7a928
Apply suggestions from code review
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Try to improve the phrasing, split a sentence, and add some missing commas.
2020-09-03 10:43:44 -06:00
Jeffrey Stern
33c3671b99
Added line to clarify we'll be starting a new project.
2020-09-02 18:52:52 -07:00
skyace65
b2fe936881
Fix and improve changing application icon for Windows page
2020-09-02 16:41:40 -04:00
skyace65
8cff063857
Improve import process page
2020-09-01 22:32:26 -04:00
Nathan Lovato
5b635d94b8
Merge pull request #3931 from skyace65/PCKWarning
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Add warnings on embedded pck files
2020-09-01 16:32:57 -06:00
Nathan Lovato
c0c6183a22
Merge pull request #3930 from Calinou/rcedit-embed-pck-warning
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Document known bugs with rcedit in executables that embed a PCK file
2020-09-01 16:32:23 -06:00
Sam Abrahams
83ed812b76
Update GDScript examples - Step By Step: Scripting
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In Godot 4.0, the connect() function no longer takes an object and
a string name of a function, but rather the new Callable type. Following
the old instructions leads to errors.
Unfortunately, I don't have C# development set up on my machine, so I
have not updated the C# examples as I'm currently unable to validate that
they work as intended.
2020-08-30 21:31:30 -07:00
Matthew
70e9184552
Fix TextureButton texture number in Design interfaces with the Control nodes ( #3928 )
2020-08-30 17:26:11 +02:00
Hugo Locurcio
334357ebc5
Document how to start a server in Exporting for dedicated servers
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This mainly applies to projects where both the client and server
are implemented as part of the same project.
2020-08-29 18:23:34 +02:00
wizardlu
6418e67568
Fix typo in visual scripting Nodes and terminology ( #3941 )
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Fix Typo "sequenced getter" -> "sequenced setter"
2020-08-28 17:15:35 +02:00
skyace65
002b976255
Add warnings on embedded pck files
2020-08-24 20:11:00 -04:00
Hugo Locurcio
9bbed16be7
Document known bugs with rcedit in executables that embed a PCK file
2020-08-24 21:42:13 +02:00
Matthew
394c72a4da
Reorder exporting articles to be more logically ordered ( #3929 )
2020-08-24 21:25:55 +02:00
arkadye and Hugo Locurcio
cf563274e4
Fix GD.RandRange C# call in the "Your First Game" example ( #3923 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-08-23 23:26:13 +02:00
skyace65
72618e68c2
Remove Unity to Godot page
2020-08-21 19:20:25 -04:00
Nathan Lovato
2be83bc743
Merge pull request #3908 from Calinou/gdscript-basics-underscore-literals
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Document support for underscores in number literals in GDScript basics
2020-08-21 10:18:44 -06:00
Hugo Locurcio
f0d0ef0ce3
Add recommendations for numbers in the GDScript style guide
2020-08-19 14:04:25 +02:00
Hugo Locurcio
9e699409d3
Document support for underscores in number literals in GDScript basics
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This also uses lowercase for hexadecimal numbers, which is the
recommended approach as it's more readable.
This closes #3907 .
2020-08-18 15:07:23 +02:00
Paul Maréchal and Hugo Locurcio
244808a9e1
Mention Git for Windows CRLF/LF line ending issues ( #3891 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-08-11 15:40:15 +02:00
Rémi Verschelde
76fb70d6ad
Merge pull request #3879 from Calinou/exporting-dedicated-servers-opengl
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Mention the OpenGL requirement when using the `--no-window` CLI argument
2020-08-11 13:20:17 +02:00
Rémi Verschelde
2b453a1a96
Merge pull request #3874 from Calinou/doc-csharp-rebuild-solution
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Mention the need to rebuild C# solutions for the editor in C# basics
2020-08-11 13:19:04 +02:00
Rémi Verschelde
b2e73ab49e
Merge pull request #3872 from Calinou/improve-importing-scenes-suffixes
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Improve suffix documentation in Importing 3D scenes
2020-08-11 13:18:39 +02:00
Rémi Verschelde
9555be1d80
Merge pull request #3866 from Calinou/improve-singletons-autoload
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Improve the Singletons (AutoLoad) documentation
2020-08-11 13:17:41 +02:00
Rémi Verschelde
fdf68a8b0e
Merge pull request #3865 from Calinou/editor-screenshots-use-transparency
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Use transparent instead of white to separate editor screenshots
2020-08-11 13:17:28 +02:00
Marcin Sędłak-Jakubowski
8197cfa051
Add missing code formatting to function name in GDScript basics ( #3885 )
2020-08-09 20:20:35 +02:00
Marcin Sędłak-Jakubowski
89d3c1db3a
Clarify misleading sentence ( #3886 )
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This is a section for beginners, and until this point,
the writing has been easy and accessible, but the GDScript
Reference is over 6.2k words long and difficult to grok in
a few minutes by a beginner.
This commit changes this sentence to instead suggest skimming
and bookmarking the page for later, because I think this was
the original intent.
2020-08-09 20:17:39 +02:00
Hugo Locurcio
57e98914a2
Mention the OpenGL requirement when using the --no-window CLI argument
2020-08-07 15:42:13 +02:00
Marcin Sędłak-Jakubowski
fe674e3b30
Change "Custom Node" to "Other Node" in Scenes and nodes ( #3877 )
2020-08-07 00:52:04 +02:00
Hugo Locurcio
24f26c744f
Mention the need to rebuild C# solutions for the editor in C# basics
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This closes #3740 .
2020-08-05 11:52:04 +02:00
Hugo Locurcio
8230b9c996
Improve suffix documentation in Importing 3D scenes
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This closes #2232 .
2020-08-04 22:01:42 +02:00
Hugo Locurcio
47370ea9a8
Improve the Singletons (AutoLoad) documentation
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This closes #3864 .
2020-08-03 12:07:30 +02:00
Hugo Locurcio
0140ed0651
Use transparent instead of white to separate editor screenshots
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This partially addresses #3861 .
2020-08-03 11:31:09 +02:00
Leonardo Jeanteur
428106f910
Correct grammar, formatting and add download link ( #3860 )
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Add a link to Godot Engine's download page.
2020-08-02 22:02:32 +02:00
Tania R. Zúñiga
f7ebb1b5c0
Specify more options to python -m http.server to avoid errors ( #3855 )
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better use python -m http.server 8000 --bind 127.0.0.1 to avoid UnicodeDecodeError
2020-08-02 12:25:18 +02:00
Hugo Locurcio
8ca94173bf
Document the expected window size in Design a title screen
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This closes #3800 .
2020-07-29 10:28:22 +02:00
Matthew
f86ffbfd08
Update VS Code debugging setup instructions ( #3843 )
2020-07-28 22:42:14 +02:00
Bruno
ceb7395b0b
Change "centre" to "center" for consistency with the editor UI ( #3842 )
2020-07-28 09:58:36 +02:00