Commit Graph
978 Commits
Author SHA1 Message Date
Rémi Verschelde e9c1abe054 Merge pull request #3976 from skyace65/ImportImages
Improve importing images page
2020-09-09 12:44:36 +02:00
GoOtterGo f28a1de445 Update instructions to make subresources unique in inspector (#3895)
As of 3.2.2 the icon for Object Properties is no longer a down arrow, it is now a tools emoji. It's also not clear from the sentence the tutorial is expecting the user to look for the Object Properties button, just 'the down arrow', so I added clarity there as well.
2020-09-09 12:20:51 +02:00
Rémi Verschelde a74a93a6c4 Merge pull request #3944 from Calinou/start-dedicated-server
Document how to start a server in Exporting for dedicated servers
2020-09-09 11:57:59 +02:00
Kiran JoshiandNathan Lovato d03e109db4 Update your_first_game.rst (#2762)
Clarify that "Use Snap" must also be turned on to get snapping to work.

Co-authored-by: Nathan Lovato <nathan@gdquest.com>
2020-09-09 11:56:16 +02:00
Nathan Lovato a53ad083b0 Merge pull request #3958 from NathanLovato/edit/what-are-godot-classes
Edit "What are Godot classes"
2020-09-07 07:31:48 -06:00
skyace65 99a95a0449 Improve importing images page 2020-09-07 09:11:04 -04:00
Nathan LovatoandAaron Franke de9d9bf06a Fix errors in What are Godot classes
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-09-06 14:15:30 -06:00
Nathan Lovato 6849c80d9d Merge pull request #3954 from skyace65/Reimport
Improve import process page
2020-09-06 12:56:05 -06:00
Nathan Lovato cadf87ca40 Edit paragraph about PCK files in command line tutorial 2020-09-06 08:43:17 -06:00
Nathan Lovato fe959a18a0 Edit "What are Godot classes"
Changes:

- Simplify the article
- Change the title to better reflect the guide's point
- Try to make it clearer that scripts and scenes are not actually
- classes, but rather to be thought of as if they were classes in an OO
- language; OO principles apply to them
- Move section about the performances of scripts vs PackedScene to scenes_versus_scripts.rst
2020-09-06 08:15:24 -06:00
Hugo Locurcio 802b8d0d7d Update the command line tutorial with the options currently in master 2020-09-05 14:25:40 +02:00
Nathan Lovato 512b074039 Merge pull request #3948 from samjabrahams/sabrahams/update_scripting_tutorial_connect
Update GDScript examples - Step By Step: Scripting
2020-09-03 12:36:54 -06:00
Nathan Lovato d07b64ea94 Merge pull request #3959 from skyace65/WindowsIcon
Fix and improve changing application icon for Windows page
2020-09-03 10:46:23 -06:00
Nathan Lovato 2e3cc7a928 Apply suggestions from code review
Try to improve the phrasing, split a sentence, and add some missing commas.
2020-09-03 10:43:44 -06:00
Jeffrey Stern 33c3671b99 Added line to clarify we'll be starting a new project. 2020-09-02 18:52:52 -07:00
skyace65 b2fe936881 Fix and improve changing application icon for Windows page 2020-09-02 16:41:40 -04:00
skyace65 8cff063857 Improve import process page 2020-09-01 22:32:26 -04:00
Nathan Lovato 5b635d94b8 Merge pull request #3931 from skyace65/PCKWarning
Add warnings on embedded pck files
2020-09-01 16:32:57 -06:00
Nathan Lovato c0c6183a22 Merge pull request #3930 from Calinou/rcedit-embed-pck-warning
Document known bugs with rcedit in executables that embed a PCK file
2020-09-01 16:32:23 -06:00
Sam Abrahams 83ed812b76 Update GDScript examples - Step By Step: Scripting
In Godot 4.0, the connect() function no longer takes an object and
a string name of a function, but rather the new Callable type. Following
the old instructions leads to errors.

Unfortunately, I don't have C# development set up on my machine, so I
have not updated the C# examples as I'm currently unable to validate that
they work as intended.
2020-08-30 21:31:30 -07:00
Matthew 70e9184552 Fix TextureButton texture number in Design interfaces with the Control nodes (#3928) 2020-08-30 17:26:11 +02:00
Hugo Locurcio 334357ebc5 Document how to start a server in Exporting for dedicated servers
This mainly applies to projects where both the client and server
are implemented as part of the same project.
2020-08-29 18:23:34 +02:00
wizardlu 6418e67568 Fix typo in visual scripting Nodes and terminology (#3941)
Fix Typo "sequenced getter" -> "sequenced setter"
2020-08-28 17:15:35 +02:00
skyace65 002b976255 Add warnings on embedded pck files 2020-08-24 20:11:00 -04:00
Hugo Locurcio 9bbed16be7 Document known bugs with rcedit in executables that embed a PCK file 2020-08-24 21:42:13 +02:00
Matthew 394c72a4da Reorder exporting articles to be more logically ordered (#3929) 2020-08-24 21:25:55 +02:00
arkadyeandHugo Locurcio cf563274e4 Fix GD.RandRange C# call in the "Your First Game" example (#3923)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-08-23 23:26:13 +02:00
skyace65 72618e68c2 Remove Unity to Godot page 2020-08-21 19:20:25 -04:00
Nathan Lovato 2be83bc743 Merge pull request #3908 from Calinou/gdscript-basics-underscore-literals
Document support for underscores in number literals in GDScript basics
2020-08-21 10:18:44 -06:00
Hugo Locurcio f0d0ef0ce3 Add recommendations for numbers in the GDScript style guide 2020-08-19 14:04:25 +02:00
Hugo Locurcio 9e699409d3 Document support for underscores in number literals in GDScript basics
This also uses lowercase for hexadecimal numbers, which is the
recommended approach as it's more readable.

This closes #3907.
2020-08-18 15:07:23 +02:00
Paul MaréchalandHugo Locurcio 244808a9e1 Mention Git for Windows CRLF/LF line ending issues (#3891)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-08-11 15:40:15 +02:00
Rémi Verschelde 76fb70d6ad Merge pull request #3879 from Calinou/exporting-dedicated-servers-opengl
Mention the OpenGL requirement when using the `--no-window` CLI argument
2020-08-11 13:20:17 +02:00
Rémi Verschelde 2b453a1a96 Merge pull request #3874 from Calinou/doc-csharp-rebuild-solution
Mention the need to rebuild C# solutions for the editor in C# basics
2020-08-11 13:19:04 +02:00
Rémi Verschelde b2e73ab49e Merge pull request #3872 from Calinou/improve-importing-scenes-suffixes
Improve suffix documentation in Importing 3D scenes
2020-08-11 13:18:39 +02:00
Rémi Verschelde 9555be1d80 Merge pull request #3866 from Calinou/improve-singletons-autoload
Improve the Singletons (AutoLoad) documentation
2020-08-11 13:17:41 +02:00
Rémi Verschelde fdf68a8b0e Merge pull request #3865 from Calinou/editor-screenshots-use-transparency
Use transparent instead of white to separate editor screenshots
2020-08-11 13:17:28 +02:00
Marcin Sędłak-Jakubowski 8197cfa051 Add missing code formatting to function name in GDScript basics (#3885) 2020-08-09 20:20:35 +02:00
Marcin Sędłak-Jakubowski 89d3c1db3a Clarify misleading sentence (#3886)
This is a section for beginners, and until this point,
the writing has been easy and accessible, but the GDScript
Reference is over 6.2k words long and difficult to grok in
a few minutes by a beginner.

This commit changes this sentence to instead suggest skimming
and bookmarking the page for later, because I think this was
the original intent.
2020-08-09 20:17:39 +02:00
Hugo Locurcio 57e98914a2 Mention the OpenGL requirement when using the --no-window CLI argument 2020-08-07 15:42:13 +02:00
Marcin Sędłak-Jakubowski fe674e3b30 Change "Custom Node" to "Other Node" in Scenes and nodes (#3877) 2020-08-07 00:52:04 +02:00
Hugo Locurcio 24f26c744f Mention the need to rebuild C# solutions for the editor in C# basics
This closes #3740.
2020-08-05 11:52:04 +02:00
Hugo Locurcio 8230b9c996 Improve suffix documentation in Importing 3D scenes
This closes #2232.
2020-08-04 22:01:42 +02:00
Hugo Locurcio 47370ea9a8 Improve the Singletons (AutoLoad) documentation
This closes #3864.
2020-08-03 12:07:30 +02:00
Hugo Locurcio 0140ed0651 Use transparent instead of white to separate editor screenshots
This partially addresses #3861.
2020-08-03 11:31:09 +02:00
Leonardo Jeanteur 428106f910 Correct grammar, formatting and add download link (#3860)
Add a link to Godot Engine's download page.
2020-08-02 22:02:32 +02:00
Tania R. Zúñiga f7ebb1b5c0 Specify more options to python -m http.server to avoid errors (#3855)
better use python -m http.server 8000 --bind 127.0.0.1 to avoid UnicodeDecodeError
2020-08-02 12:25:18 +02:00
Hugo Locurcio 8ca94173bf Document the expected window size in Design a title screen
This closes #3800.
2020-07-29 10:28:22 +02:00
Matthew f86ffbfd08 Update VS Code debugging setup instructions (#3843) 2020-07-28 22:42:14 +02:00
Bruno ceb7395b0b Change "centre" to "center" for consistency with the editor UI (#3842) 2020-07-28 09:58:36 +02:00