Max Hilbrunner
1e604f4e4e
Merge pull request #8738 from jsjtxietian/patch-3
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Mention light appearance difference between with or without shadow in compatibility
2024-01-23 18:19:35 +01:00
skyace65
aeea150288
Fix sub-section title style
2024-01-22 21:27:41 -05:00
Matthew
9d5fc908d3
Merge pull request #8809 from BWPanda/patch-1
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Re-word 'Comment spacing' note in gdscript_styleguide.rst
2024-01-22 19:49:36 -05:00
Matthew
829619ecf8
Merge pull request #8812 from 31/dev/31/signal-connect
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Elaborate on C# Connect/Disconnect
2024-01-22 18:34:06 -05:00
Matthew
d847e2711e
Merge pull request #8759 from BastiaanOlij/a_better_xr_start_script
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Add a chapter to the XR manual that improves the startup script.
2024-01-22 18:30:15 -05:00
Matthew
4f1feac343
Merge pull request #8773 from hakro/explain-export-buttons
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Explain what the different buttons do in the Export menu
2024-01-22 18:10:36 -05:00
31
6a6cdf94eb
Remove issue ref; try "This means"
2024-01-22 02:26:19 -08:00
848591cefd
Apply suggestions from code review
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2024-01-22 04:11:07 -06:00
31
04b42dc143
Elaborate on C# Connect/Disconnect
2024-01-22 01:43:52 -08:00
Peter Anderson
ab98451bc8
Re-word 'Comment spacing' note in gdscript_styleguide.rst
2024-01-22 05:14:52 +00:00
Halston Sellentin
06dba85541
improve comma placement
2024-01-20 14:00:03 -08:00
Bastiaan Olij
32584e5a2e
Add a chapter to the XR manual that improves the startup script for OpenXR
2024-01-18 11:28:19 +11:00
31
7b588dca1f
Update c_sharp_differences.rst ToSignal example
2024-01-15 10:26:16 -06:00
Hakim
dcff5826ad
Explain what the different buttons do in the Export menu
2024-01-15 15:05:48 +01:00
Max Hilbrunner
946fc5281f
Merge pull request #8694 from seadylan/patch-1
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Fixed unordered list markup in "Converting GLSL to Godot shaders"
2024-01-15 02:04:18 +01:00
Max Hilbrunner
a63a33ad29
Merge pull request #8586 from jonri/patch-1
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Clarify path usage for command line options
2024-01-14 00:53:25 +01:00
7bfebadbff
Document Windows limitation to 4 controllers in Controllers, gamepads and joysticks ( #8594 )
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* Document Windows limitation to 4 controllers in Controllers, gamepads and joysticks
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Matthew <matthewehr@hotmail.com >
2024-01-14 00:23:56 +01:00
Adriaan de Jongh and Max Hilbrunner
8f7879b248
Added xcode-select fix to iOS export page ( #8631 )
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* Added xcode-select fix to iOS export page
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-01-14 00:17:44 +01:00
Max Hilbrunner
b1b0b0a78a
Merge pull request #8607 from ShatReal/fix-using-inputevent
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Areas have the input pickable property set to true as default, so I removed the part that said they didn't.
2024-01-14 00:16:13 +01:00
Max Hilbrunner
01a7b2ff94
Merge pull request #7520 from Calinou/add-page-comments
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Add support for user-provided comments with Giscus
2024-01-13 22:32:30 +01:00
Max Hilbrunner
2b48907180
Merge pull request #8547 from bruvzg/ios_one_click
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[One click deploy] Add iOS and desktop one-click deploy info.
2024-01-13 22:29:04 +01:00
Max Hilbrunner
6e1f68ff27
Merge pull request #8746 from Daniel-The-Fox/Add-target-silicon-for-macos-exports
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Add info reg. universal binaries to article on exporting for macOS
2024-01-13 19:29:16 +01:00
9d7cbfd9a0
Update high_level_multiplayer.rst ( #8697 )
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* Update high_level_multiplayer.rst
Clarifying RPC checksum, and how all RPCs on a script must have matching partners on the target peer's script as well.
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-01-13 18:26:29 +01:00
Hugo Locurcio
95fb178429
Add support for user-provided comments with Giscus
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This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.
GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.
User comments are intended to be used for the following purposes:
- Add a clarification or correct something in the documentation,
without having to open a pull request. Contributors are encouraged to
take a look at discussions from time to time, and see if there's information
worth incorporating in the pages themselves. Don't forget to reply to
the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
such as tutorials or add-ons.
User comments should *not* be used for technical support. Other community
platforms should be used for that.
Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.
See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Hugo Locurcio
e93fc9b1f2
Document importing SVG images with text
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- Mention editor plugins and custom node icons should use the appropriate
import options.
2024-01-11 00:18:50 +01:00
David C. Drake
4d68d50be4
Fix typo: 'generated' -> 'generate'
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Minor typo fix: "used to generated" -> "used to generate"
2024-01-09 14:57:42 -07:00
Daniel The Fox
3970c64e24
Add info reg. universal binaries to article on exporting for macOS
2024-01-09 12:55:13 +01:00
Bastiaan Olij
0e8d00078a
Corrected a few things in the openxr android documentation
2024-01-08 22:43:40 +11:00
谢天
30c3c92194
Update lights_and_shadows.rst to mention difference between light with or without shadow
2024-01-08 15:57:54 +08:00
Max Hilbrunner
ed8a175d80
Merge pull request #8654 from AdriaandeJongh/patch-3
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Added section on common unsafe operations and their safe counterparts
2024-01-08 07:57:29 +01:00
Max Hilbrunner
9e7a1e52e7
Merge pull request #8593 from Calinou/integer-scaling-fullscreen-mode
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Document Fullscreen vs Exclusive Fullscreen window mode for integer scaling
2024-01-08 07:55:17 +01:00
Max Hilbrunner
e7058b5903
Merge pull request #8714 from smix8/navmesh_examples
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Improve navigation mesh code examples
2024-01-08 07:52:55 +01:00
Max Hilbrunner
b39e8a1293
Merge pull request #8716 from smix8/navlink_example
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Add script example for NavigationLink
2024-01-08 07:50:52 +01:00
Max Hilbrunner
3b9e85bdcf
Merge pull request #8730 from Marenz/patch-1
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Lambdas need an explicit `return`
2024-01-08 07:50:16 +01:00
Max Hilbrunner
afc8938e07
Merge pull request #8728 from nightblade9/master
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Update TTS page to mention Text to Speech project setting
2024-01-08 07:48:29 +01:00
nightblade9
c09945e16e
Update TTS page to mention Text to Speech project setting
2024-01-07 15:57:09 -05:00
Mathias L. Baumann and Danil Alexeev
d3ee49e2b7
Update tutorials/scripting/gdscript/gdscript_basics.rst
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Lambdas need an explicit `return`
Extend the documentation so that it is clear that lambdas require an explicit return .
Also add an according example.
Co-Authored-By: Danil Alexeev <danil@alexeev.xyz >
2024-01-07 13:59:19 +01:00
Adriaan de Jongh
648388ecbd
added section on common unsafe operations and their safe counterparts
2024-01-06 23:40:02 +01:00
Matthew
c20de5f575
Merge pull request #8707 from trflorian/http-client-await
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Replace yield with await in gd script for http client tutorial
2024-01-06 17:37:37 -05:00
Matthew
a98c352a6d
Merge pull request #8711 from IntangibleMatter/patch-1
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Fix export annotation being formatted as Godot 3.
2024-01-06 17:29:11 -05:00
smix8
df8b911164
Improve navigation mesh code examples
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Improves navigation mesh code examples.
2024-01-05 11:10:20 +01:00
谢天
3151ea7a0d
Update lights_and_shadows.rst to mention the increased drawcall by enabling shadow
2024-01-05 14:37:52 +08:00
smix8
99677ea448
Add script example for NavigationLink
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Adds a script example how to create NavigationLinks with the NavigationServer.
2024-01-03 23:01:45 +01:00
Lyric Moysey-Rubin
c08a1a89ac
Fix export annotation being formatted as Godot 3.
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While browsing the docs, I noticed that there was a bit of code obviously misformatted for Godot 4. Fixed it, hopefully.
2024-01-03 01:07:33 -08:00
谢天
d8f2ce6d6f
Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras.
2024-01-03 11:52:08 +08:00
trflorian
297a03b2d5
replace yield with await in gd script for http client tutorial, use await instead of synchronous OS delay also on non-web platforms
2024-01-02 17:20:07 +01:00
seadylan
83cad834b2
Fixed unordered list markup in "Converting GLSL to Godot shaders"
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The unordered list markup was missing a blank line at the beginning, so it displayed all the list item on a single line of text instead of in a proper bulleted list.
2024-01-02 11:35:49 +01:00
flametime
b0cea6db44
Update changed signals
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Old signals in doc does not exist
2024-01-01 12:12:28 +01:00
PgBiel
1826557b43
Update link to Rust GDExtension bindings
2023-12-29 09:29:29 -03:00
Matthew
29294eef87
Merge pull request #8681 from GreentheNinja/patch-1
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[Minor] Fix typo in `importing_images.rst` ("Rougness" should be "Roughness")
2023-12-27 20:41:13 -05:00