Commit Graph
2950 Commits
Author SHA1 Message Date
Konstantin KopkaandMax Hilbrunner 8e45b3c141 Clarify that iOS plugin's files have to be in a very specific directory to work (#7379)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-19 09:41:56 +02:00
OgGhostJelly 6441b69378 Fixed code snippet using 3.x name for PhysicsServer2D
The code was originally using Physics2DServer which has been renamed to PhysicsServer2D in 4.x
2023-05-19 10:54:50 +07:00
smix8 9f4ef23a9a Fix wrong navigation agent example code
Fixes wrong navigation agent example code.
2023-05-18 21:24:58 +02:00
smix8 cf9760d61a Update NavigationAgent doc for avoidance rework
Updates NavigationAgent doc for avoidance rework.
2023-05-18 14:37:31 +02:00
Max Hilbrunner c83b1da9a2 Merge pull request #7334 from smix8/update_navobstacle_doc_4.x 2023-05-18 13:39:24 +02:00
Max Hilbrunner 3fb3f67b86 Merge pull request #7340 from Calinou/volumetric-fog-noisetexture3d 2023-05-18 13:34:08 +02:00
Raul Santos c457ab79ec Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max HilbrunnerandDoug Thompson 72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
2023-05-18 12:46:58 +02:00
matt08-progandMax Hilbrunner 88e02928f3 rework two funcref code examples (#6542)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-18 11:32:07 +02:00
Danil AlexeevandMax Hilbrunner 4aff3ddc8a Update "GDScript reference" (operators and match) (#7323)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-18 10:57:40 +02:00
Max Hilbrunner f7611bb4ad Merge pull request #7200 from MisoMosiSpy/input_example_keymodifiers 2023-05-18 10:49:15 +02:00
Max Hilbrunner 146e077ae6 Merge pull request #7368 from Calinou/animationtree-fix-code-literals 2023-05-18 10:38:06 +02:00
Hugo Locurcio f52305f9df Fix code literal syntax in Using AnimationTree
These paragraphs were copied over from the class reference, but
the formatting wasn't changed to match reStructuredText.
2023-05-18 09:52:49 +02:00
Max Hilbrunner 31035b21d9 Merge pull request #6857 from KittenDeveloper/master 2023-05-18 09:46:35 +02:00
Felipe Augusto MarquesandMax Hilbrunner c4db831703 More precise documentation about property underlying access (#7362)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-18 09:36:54 +02:00
Max Hilbrunner 2383ef6aba Further work on background loading tutorial 2023-05-18 09:35:35 +02:00
yashm 8a09a24999 Fix typo in lights_and_shadows.rst (#7363) 2023-05-18 02:19:37 +02:00
KittenDeveloperandYuri Sizov 6e15d35a20 Update background_loading.rst
Update tutorials/io/background_loading.rst

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>

Update background_loading.rst

fix a warning about underlines
2023-05-17 11:56:43 +02:00
Max Hilbrunner d0b68537e6 Merge pull request #7018 from trash-max/IAP_method_getProducts 2023-05-17 10:59:12 +02:00
Max Hilbrunner a7cad26eca Merge pull request #7353 from and-rad/export-config 2023-05-17 10:53:11 +02:00
Max Hilbrunner a8867973bb Merge pull request #7349 from ddxt/patch-1 2023-05-17 10:38:10 +02:00
Max Hilbrunner e91cc12ab6 Merge pull request #7351 from Lunarmagpie/patch-1 2023-05-17 10:37:04 +02:00
Alex EsandMax Hilbrunner c3cda2cf50 Update descriptions and types for CanvasItem built-ins (#7283)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-17 10:29:18 +02:00
VestedGrammarandRaul Santos 50f8f10250 Update physics_introduction.rst (#7360)
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-05-17 10:14:39 +02:00
Hugo LocurcioandMax Hilbrunner cdc3f1f3ab Document font size caveats for pixel art fonts in Using fonts (#7355)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-16 10:27:17 +02:00
9dcef8a465 Added a C# tutorial for the "Setting up XR"-section (#7352)
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Ashtreighlia <daginberth@gmail.com>
2023-05-16 01:15:58 +02:00
Max Hilbrunner aaa3c60213 Merge pull request #7354 from Calinou/svg-thorvg 2023-05-16 01:14:58 +02:00
Max HilbrunnerandClay John a6b2a75cba Update tutorials/3d/volumetric_fog.rst
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-05-16 01:13:58 +02:00
Hugo Locurcio b062fbfd6f Link to ThorVG viewer to check whether a SVG can render correctly 2023-05-15 16:20:49 +02:00
Andreas Raddau b6f197c064 Documented export config files and evironment vars 2023-05-15 14:02:38 +02:00
Lunarmagpie 760cb085d1 Update cpu_optimization.rst 2023-05-14 23:54:03 -04:00
James Czekaj 5cd0f2aa31 Add section mentioning "export as glTF" to CSG docs page (#7324) 2023-05-15 01:42:06 +02:00
Max Hilbrunner e13dc5d09a Merge pull request #7299 from Ubiguchi/patch-1 2023-05-15 01:22:09 +02:00
Max Hilbrunner b42b87edd9 Merge pull request #6422 from TheTophatDemon/patch-1 2023-05-15 01:20:40 +02:00
Max Hilbrunner 9caad0c5e4 Merge pull request #7308 from Yunusemre-Oeztuerk/patch-1 2023-05-15 01:16:42 +02:00
ddxt 64372c3922 Fix navigation script error
safe_velocity isn't declared in this script. Changing it to new_velocity makes it funciton correctly.
2023-05-14 14:20:50 -04:00
AV77 0886dcd9ee Marked /tutorials/rendering/viewports.rst as outdated
Fixes: #7343
2023-05-14 03:26:54 +00:00
Max Hilbrunner f19fb3e8bd Merge pull request #7336 from AV77/grammatical-error-fix 2023-05-13 22:19:17 +02:00
Max Hilbrunner 2ecaa55726 Merge pull request #7341 from Calinou/volumetric-fog-quadmesh 2023-05-13 22:17:45 +02:00
Max Hilbrunner c4410b6816 Merge pull request #7309 from Yunusemre-Oeztuerk/patch-2 2023-05-13 22:16:47 +02:00
Max Hilbrunner 78746c2417 Merge pull request #7335 from svelezw4games/svs/update_cli_to_4_0 2023-05-13 21:50:15 +02:00
Max Hilbrunner 8ff6074566 Merge pull request #6671 from dalexeev/gds-const-expr-annot-args 2023-05-13 11:24:55 +02:00
Hugo Locurcio c9f04ae816 Document faking volumetric fog using QuadMeshes
In some cases, it may be better to use specially configured QuadMeshes
as an alternative to volumetric fog.

- Quads work with any rendering method, including Forward Mobile and Compatibility.
- Quads do not require temporal reprojection to look smooth, which makes
  them suited to fast-moving dynamic effects such as lasers. They can also
  represent small details which volumetric fog cannot do efficiently.
- Quads generally have a lower performance cost than volumetric fog
  (with some exceptions).
2023-05-12 20:40:34 +02:00
Hugo Locurcio 4356a7f8dc Document using NoiseTexture3D with FogMaterial in Volumetric fog
This also adds a tip about using a NoiseTexture3D as particle attractor
vector field texture.
2023-05-12 19:54:51 +02:00
Danil Alexeev 1575f5f714 Mention that annotations in GDScript support constant expressions 2023-05-12 16:38:20 +03:00
smix8 bf8426915a Update NavigationObstacle doc for avoidance rework
Updates NavigationObstacle doc for avoidance rework.
2023-05-12 05:51:38 +02:00
Patrick 60da673ced Mention Spatial -> Node3D rename in Introduction docs 2023-05-11 23:31:43 +02:00
AV77 1426a11449 Fixed minor grammatical error 2023-05-11 14:27:29 +00:00
Chris Bradfield 25942664b6 Remove obsolete and confusing tip re: move_and_slide() 2023-05-09 10:29:09 -07:00
The Tophat Demon 5aa58b07ce Corrected sample code in import_plugins.rst
The sample code listed the function ``get_import_options`` when it most likely meant ``_get_import_options`` (with an underscore in front). Some of the sample code also used the outdated File API instead of the FileAccess API.

Corrected more function names. Updated parameters for _get_import_options and _get_preset_name in sample code.
2023-05-09 08:29:52 -05:00