Konstantin Kopka and Max Hilbrunner
8e45b3c141
Clarify that iOS plugin's files have to be in a very specific directory to work ( #7379 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-19 09:41:56 +02:00
OgGhostJelly
6441b69378
Fixed code snippet using 3.x name for PhysicsServer2D
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The code was originally using Physics2DServer which has been renamed to PhysicsServer2D in 4.x
2023-05-19 10:54:50 +07:00
smix8
9f4ef23a9a
Fix wrong navigation agent example code
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Fixes wrong navigation agent example code.
2023-05-18 21:24:58 +02:00
smix8
cf9760d61a
Update NavigationAgent doc for avoidance rework
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Updates NavigationAgent doc for avoidance rework.
2023-05-18 14:37:31 +02:00
Max Hilbrunner
c83b1da9a2
Merge pull request #7334 from smix8/update_navobstacle_doc_4.x
2023-05-18 13:39:24 +02:00
Max Hilbrunner
3fb3f67b86
Merge pull request #7340 from Calinou/volumetric-fog-noisetexture3d
2023-05-18 13:34:08 +02:00
Raul Santos
c457ab79ec
Update some C# examples
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- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner and Doug Thompson
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00
matt08-prog and Max Hilbrunner
88e02928f3
rework two funcref code examples ( #6542 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-18 11:32:07 +02:00
Danil Alexeev and Max Hilbrunner
4aff3ddc8a
Update "GDScript reference" (operators and match) ( #7323 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-18 10:57:40 +02:00
Max Hilbrunner
f7611bb4ad
Merge pull request #7200 from MisoMosiSpy/input_example_keymodifiers
2023-05-18 10:49:15 +02:00
Max Hilbrunner
146e077ae6
Merge pull request #7368 from Calinou/animationtree-fix-code-literals
2023-05-18 10:38:06 +02:00
Hugo Locurcio
f52305f9df
Fix code literal syntax in Using AnimationTree
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These paragraphs were copied over from the class reference, but
the formatting wasn't changed to match reStructuredText.
2023-05-18 09:52:49 +02:00
Max Hilbrunner
31035b21d9
Merge pull request #6857 from KittenDeveloper/master
2023-05-18 09:46:35 +02:00
Felipe Augusto Marques and Max Hilbrunner
c4db831703
More precise documentation about property underlying access ( #7362 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-18 09:36:54 +02:00
Max Hilbrunner
2383ef6aba
Further work on background loading tutorial
2023-05-18 09:35:35 +02:00
yashm
8a09a24999
Fix typo in lights_and_shadows.rst ( #7363 )
2023-05-18 02:19:37 +02:00
KittenDeveloper and Yuri Sizov
6e15d35a20
Update background_loading.rst
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Update tutorials/io/background_loading.rst
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
Update background_loading.rst
fix a warning about underlines
2023-05-17 11:56:43 +02:00
Max Hilbrunner
d0b68537e6
Merge pull request #7018 from trash-max/IAP_method_getProducts
2023-05-17 10:59:12 +02:00
Max Hilbrunner
a7cad26eca
Merge pull request #7353 from and-rad/export-config
2023-05-17 10:53:11 +02:00
Max Hilbrunner
a8867973bb
Merge pull request #7349 from ddxt/patch-1
2023-05-17 10:38:10 +02:00
Max Hilbrunner
e91cc12ab6
Merge pull request #7351 from Lunarmagpie/patch-1
2023-05-17 10:37:04 +02:00
Alex Es and Max Hilbrunner
c3cda2cf50
Update descriptions and types for CanvasItem built-ins ( #7283 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-17 10:29:18 +02:00
VestedGrammar and Raul Santos
50f8f10250
Update physics_introduction.rst ( #7360 )
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-05-17 10:14:39 +02:00
Hugo Locurcio and Max Hilbrunner
cdc3f1f3ab
Document font size caveats for pixel art fonts in Using fonts ( #7355 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-16 10:27:17 +02:00
9dcef8a465
Added a C# tutorial for the "Setting up XR"-section ( #7352 )
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
Co-authored-by: Ashtreighlia <daginberth@gmail.com >
2023-05-16 01:15:58 +02:00
Max Hilbrunner
aaa3c60213
Merge pull request #7354 from Calinou/svg-thorvg
2023-05-16 01:14:58 +02:00
Max Hilbrunner and Clay John
a6b2a75cba
Update tutorials/3d/volumetric_fog.rst
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Co-authored-by: Clay John <claynjohn@gmail.com >
2023-05-16 01:13:58 +02:00
Hugo Locurcio
b062fbfd6f
Link to ThorVG viewer to check whether a SVG can render correctly
2023-05-15 16:20:49 +02:00
Andreas Raddau
b6f197c064
Documented export config files and evironment vars
2023-05-15 14:02:38 +02:00
Lunarmagpie
760cb085d1
Update cpu_optimization.rst
2023-05-14 23:54:03 -04:00
James Czekaj
5cd0f2aa31
Add section mentioning "export as glTF" to CSG docs page ( #7324 )
2023-05-15 01:42:06 +02:00
Max Hilbrunner
e13dc5d09a
Merge pull request #7299 from Ubiguchi/patch-1
2023-05-15 01:22:09 +02:00
Max Hilbrunner
b42b87edd9
Merge pull request #6422 from TheTophatDemon/patch-1
2023-05-15 01:20:40 +02:00
Max Hilbrunner
9caad0c5e4
Merge pull request #7308 from Yunusemre-Oeztuerk/patch-1
2023-05-15 01:16:42 +02:00
ddxt
64372c3922
Fix navigation script error
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safe_velocity isn't declared in this script. Changing it to new_velocity makes it funciton correctly.
2023-05-14 14:20:50 -04:00
AV77
0886dcd9ee
Marked /tutorials/rendering/viewports.rst as outdated
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Fixes : #7343
2023-05-14 03:26:54 +00:00
Max Hilbrunner
f19fb3e8bd
Merge pull request #7336 from AV77/grammatical-error-fix
2023-05-13 22:19:17 +02:00
Max Hilbrunner
2ecaa55726
Merge pull request #7341 from Calinou/volumetric-fog-quadmesh
2023-05-13 22:17:45 +02:00
Max Hilbrunner
c4410b6816
Merge pull request #7309 from Yunusemre-Oeztuerk/patch-2
2023-05-13 22:16:47 +02:00
Max Hilbrunner
78746c2417
Merge pull request #7335 from svelezw4games/svs/update_cli_to_4_0
2023-05-13 21:50:15 +02:00
Max Hilbrunner
8ff6074566
Merge pull request #6671 from dalexeev/gds-const-expr-annot-args
2023-05-13 11:24:55 +02:00
Hugo Locurcio
c9f04ae816
Document faking volumetric fog using QuadMeshes
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In some cases, it may be better to use specially configured QuadMeshes
as an alternative to volumetric fog.
- Quads work with any rendering method, including Forward Mobile and Compatibility.
- Quads do not require temporal reprojection to look smooth, which makes
them suited to fast-moving dynamic effects such as lasers. They can also
represent small details which volumetric fog cannot do efficiently.
- Quads generally have a lower performance cost than volumetric fog
(with some exceptions).
2023-05-12 20:40:34 +02:00
Hugo Locurcio
4356a7f8dc
Document using NoiseTexture3D with FogMaterial in Volumetric fog
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This also adds a tip about using a NoiseTexture3D as particle attractor
vector field texture.
2023-05-12 19:54:51 +02:00
Danil Alexeev
1575f5f714
Mention that annotations in GDScript support constant expressions
2023-05-12 16:38:20 +03:00
smix8
bf8426915a
Update NavigationObstacle doc for avoidance rework
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Updates NavigationObstacle doc for avoidance rework.
2023-05-12 05:51:38 +02:00
Patrick
60da673ced
Mention Spatial -> Node3D rename in Introduction docs
2023-05-11 23:31:43 +02:00
AV77
1426a11449
Fixed minor grammatical error
2023-05-11 14:27:29 +00:00
Chris Bradfield
25942664b6
Remove obsolete and confusing tip re: move_and_slide()
2023-05-09 10:29:09 -07:00
The Tophat Demon
5aa58b07ce
Corrected sample code in import_plugins.rst
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The sample code listed the function ``get_import_options`` when it most likely meant ``_get_import_options`` (with an underscore in front). Some of the sample code also used the outdated File API instead of the FileAccess API.
Corrected more function names. Updated parameters for _get_import_options and _get_preset_name in sample code.
2023-05-09 08:29:52 -05:00