Commit Graph
61 Commits
Author SHA1 Message Date
Mads Ynddal 70abc39b59 Corrected function/variable cases for C# examples (#1583)
* Corrected function/variable cases for C# examples

This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.

The same mistake was found and fixed for some misc. arithmetical functions.

* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
Yuri Chornoivan be6ef615b1 Fix minor typos 2018-07-01 15:50:18 +02:00
Michael Alexsander Silva Dias 26bd899dad Fix section links in the 'Configuring an IDE' page 2018-06-21 18:32:43 -03:00
Răzvan C. Rădulescu 92746cd835 Fix second argument missing default value in _init declaration 2018-06-20 15:49:17 +02:00
Răzvan Cosmin Rădulescu cdb04689c5 documentation on inheritance and constructors
Tried covering the possible scenarios with an example. It probably needs
some more refinement
2018-06-20 12:12:37 +02:00
Max Hilbrunner 722b45e7d2 Remove TODO about property hints from step-by-step 2018-06-18 03:34:23 +02:00
Ignacio Etcheverry 1169441dc1 Merge pull request #1477 from toumorokoshi/master
Adding build debug instructions for c#
2018-06-07 08:32:33 +02:00
Yusuke Tsutsumi b4c1dd8aae removing build debug instructions, as it is now viewable in the UI. 2018-06-06 20:22:09 -07:00
Max Hilbrunner 4db858aa7e Merge pull request #1491 from skyace65/mono_version_update
Update Required Mono Version
2018-06-03 21:51:04 +02:00
Profesor Tartelett 8032eca4d7 Probable typo. Changed Vector(x, y) to Vector2(x, y) 2018-06-03 13:02:52 +02:00
Matthew Ehrenhofler 346ba1cddb Update Required Mono Version 2018-06-02 12:49:37 -04:00
None f064e4f7a7 Fix 404s, some redirects and some broken links. 2018-05-30 16:49:21 -07:00
Yusuke Tsutsumi 12ebf03e77 removing extraneous section around c# build tool 2018-05-29 21:02:10 -07:00
Yusuke Tsutsumi a37b95c614 re-adding missing restore command, more detail in failing c# godot builds. 2018-05-27 17:07:08 -07:00
Yusuke Tsutsumi 7c3626383a indenting the msbuild command in c# guide 2018-05-26 22:24:23 -07:00
Yusuke Tsutsumi 0e09cca88e Adding build debug instructions for c#
removing erroneous dotnet reference: msbuild is the correct build
system to use.
2018-05-26 13:28:55 -07:00
Michael Alexsander Silva Dias 2048f0654a Fixed number of spaces in the indentation of C# basics page. 2018-05-26 15:05:39 -03:00
Michael Alexsander Silva Dias 067063bbe3 Placed XML in the C# introduction page inside code blocks, and tweaked the comments in the GDScript page. 2018-05-26 14:27:26 -03:00
Max Hilbrunner 1560acd467 Merge pull request #1474 from toumorokoshi/master
adding a section on using nuget packages for c#
2018-05-26 16:32:52 +02:00
Zirak c7a230410f Update gdscript_basics.rst 2018-05-26 09:04:31 +00:00
Yusuke Tsutsumi ca349bc43c adding a section on using nuget packages. 2018-05-25 22:13:47 -07:00
Zirak 1f3275622d Demonstrate coroutine's completed signal
Apologies again for the spam.
2018-05-25 19:06:09 +00:00
Matthew Ehrenhofler aa8b0f3d09 Add C# Link 2018-05-13 13:10:54 -04:00
Max Hilbrunner 1626ad6598 Merge pull request #1435 from bojidar-bg/godot-16418-arrays-of-resources
Add array export hints to the docs
2018-05-08 18:56:55 +02:00
Jeroen Kloppenburg 0951d6082a Fixed spelling mistake in comment on AS operator
The first is in "Only call SetFrame() is mySprite is not null" is clearly an error
2018-05-08 11:37:25 +02:00
Max Hilbrunner bb593ef8cc Merge pull request #1431 from Omicron666/patch-4
Added escaped spaces to fix inline literals
2018-05-08 04:10:59 +02:00
Juan Linietsky 3fb71b620a Add is_instance_valid() to GDScript doc. 2018-05-07 19:15:46 -03:00
Bojidar Marinov 05a3d08533 Add array export hints to the docs
Refs godotengine/godot#16418, closes #326
2018-05-07 23:56:24 +03:00
Omicron 6d12ee18f1 Added escaped spaces to fix inline literals 2018-05-07 21:40:53 +02:00
mhilbrunner f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
Max Hilbrunner 9f526a3ea8 Merge pull request #1389 from x2f/patch-1
Added export enums in gdscript_basics.rst
2018-05-06 03:28:59 +02:00
skyace65 0be2e9c0ac Update C# requierments 2018-05-03 08:55:05 -04:00
Xavier Cho 6c900305f8 #1296: Create official Godot C# style guide 2018-05-01 07:06:39 +09:00
Omicron 7cc76159f8 Missing bracket 2018-04-28 23:04:18 +02:00
Michael Alexsander Silva Dias e173600c79 Various fixes to the "Scripting -> GDScript" to respect the GDScript style guide. 2018-04-23 02:31:55 -03:00
mhilbrunner e08dbefb1e Add more info about built-in types, fix link 2018-04-21 21:31:12 +02:00
Max Hilbrunner d0cd016fc1 Merge pull request #1381 from KellyThomas/signals-typos
fix typos in discussion of c sharp signals
2018-04-21 17:30:00 +02:00
Kelly thomas d131c11004 fix typos when discussing c sharp signals 2018-04-21 17:58:05 +08:00
mhilbrunner 825fce3223 GDScript: Update keywords and constants, explain assert, calling base functions in subclasses 2018-04-21 00:18:37 +02:00
Yuri Chornoivan 11d534015d Fix minor typos 2018-04-18 21:44:15 +03:00
Kelly thomas 189f312c10 additional C# signal information 2018-04-13 08:50:10 +08:00
Neil Moore 97c3d0c975 Document how to create and use custom iterators 2018-04-04 01:06:37 -04:00
xpvpc 171ea0d26f fix typo 2018-03-27 10:22:32 +02:00
Josh ccc7a3b400 Update gdscript_advanced.rst
Typo
2018-03-23 09:29:23 -05:00
Max Hilbrunner 4a649c7b4e Fix #958 2018-03-13 19:08:21 +01:00
Michael Alexsander Silva Dias 175aea267b Fixed small mistake on the "GDScript format strings" page. 2018-03-09 11:17:45 -03:00
Neil Moore bd35996903 Adds examples of using String.format
Used examples provided by @AlexHolly in #1080
2018-03-08 20:28:22 -05:00
Max Hilbrunner 25af224dc7 C# basics: Update known issues 2018-03-06 07:57:26 +01:00
Paul Joannon ec10cf9b98 Changes on C# introduction page (#1209)
* remove signal limitation on C# intro page

* add a note about class/script naming on C# intro page
2018-03-06 07:55:33 +01:00
Michael Alexsander Silva Dias 019c042057 Fixed errors in the external editor page. 2018-03-03 02:55:20 -03:00