Mads Ynddal
70abc39b59
Corrected function/variable cases for C# examples ( #1583 )
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* Corrected function/variable cases for C# examples
This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.
The same mistake was found and fixed for some misc. arithmetical functions.
* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
Yuri Chornoivan
be6ef615b1
Fix minor typos
2018-07-01 15:50:18 +02:00
Michael Alexsander Silva Dias
26bd899dad
Fix section links in the 'Configuring an IDE' page
2018-06-21 18:32:43 -03:00
Răzvan C. Rădulescu
92746cd835
Fix second argument missing default value in _init declaration
2018-06-20 15:49:17 +02:00
Răzvan Cosmin Rădulescu
cdb04689c5
documentation on inheritance and constructors
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Tried covering the possible scenarios with an example. It probably needs
some more refinement
2018-06-20 12:12:37 +02:00
Max Hilbrunner
722b45e7d2
Remove TODO about property hints from step-by-step
2018-06-18 03:34:23 +02:00
Ignacio Etcheverry
1169441dc1
Merge pull request #1477 from toumorokoshi/master
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Adding build debug instructions for c#
2018-06-07 08:32:33 +02:00
Yusuke Tsutsumi
b4c1dd8aae
removing build debug instructions, as it is now viewable in the UI.
2018-06-06 20:22:09 -07:00
Max Hilbrunner
4db858aa7e
Merge pull request #1491 from skyace65/mono_version_update
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Update Required Mono Version
2018-06-03 21:51:04 +02:00
Profesor Tartelett
8032eca4d7
Probable typo. Changed Vector(x, y) to Vector2(x, y)
2018-06-03 13:02:52 +02:00
Matthew Ehrenhofler
346ba1cddb
Update Required Mono Version
2018-06-02 12:49:37 -04:00
None
f064e4f7a7
Fix 404s, some redirects and some broken links.
2018-05-30 16:49:21 -07:00
Yusuke Tsutsumi
12ebf03e77
removing extraneous section around c# build tool
2018-05-29 21:02:10 -07:00
Yusuke Tsutsumi
a37b95c614
re-adding missing restore command, more detail in failing c# godot builds.
2018-05-27 17:07:08 -07:00
Yusuke Tsutsumi
7c3626383a
indenting the msbuild command in c# guide
2018-05-26 22:24:23 -07:00
Yusuke Tsutsumi
0e09cca88e
Adding build debug instructions for c#
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removing erroneous dotnet reference: msbuild is the correct build
system to use.
2018-05-26 13:28:55 -07:00
Michael Alexsander Silva Dias
2048f0654a
Fixed number of spaces in the indentation of C# basics page.
2018-05-26 15:05:39 -03:00
Michael Alexsander Silva Dias
067063bbe3
Placed XML in the C# introduction page inside code blocks, and tweaked the comments in the GDScript page.
2018-05-26 14:27:26 -03:00
Max Hilbrunner
1560acd467
Merge pull request #1474 from toumorokoshi/master
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adding a section on using nuget packages for c#
2018-05-26 16:32:52 +02:00
Zirak
c7a230410f
Update gdscript_basics.rst
2018-05-26 09:04:31 +00:00
Yusuke Tsutsumi
ca349bc43c
adding a section on using nuget packages.
2018-05-25 22:13:47 -07:00
Zirak
1f3275622d
Demonstrate coroutine's completed signal
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Apologies again for the spam.
2018-05-25 19:06:09 +00:00
Matthew Ehrenhofler
aa8b0f3d09
Add C# Link
2018-05-13 13:10:54 -04:00
Max Hilbrunner
1626ad6598
Merge pull request #1435 from bojidar-bg/godot-16418-arrays-of-resources
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Add array export hints to the docs
2018-05-08 18:56:55 +02:00
Jeroen Kloppenburg
0951d6082a
Fixed spelling mistake in comment on AS operator
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The first is in "Only call SetFrame() is mySprite is not null" is clearly an error
2018-05-08 11:37:25 +02:00
Max Hilbrunner
bb593ef8cc
Merge pull request #1431 from Omicron666/patch-4
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Added escaped spaces to fix inline literals
2018-05-08 04:10:59 +02:00
Juan Linietsky
3fb71b620a
Add is_instance_valid() to GDScript doc.
2018-05-07 19:15:46 -03:00
Bojidar Marinov
05a3d08533
Add array export hints to the docs
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Refs godotengine/godot#16418, closes #326
2018-05-07 23:56:24 +03:00
Omicron
6d12ee18f1
Added escaped spaces to fix inline literals
2018-05-07 21:40:53 +02:00
mhilbrunner
f215a0cf26
Proofing/review: Remove filler words, adhere to style guide
2018-05-06 05:23:37 +02:00
Max Hilbrunner
9f526a3ea8
Merge pull request #1389 from x2f/patch-1
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Added export enums in gdscript_basics.rst
2018-05-06 03:28:59 +02:00
skyace65
0be2e9c0ac
Update C# requierments
2018-05-03 08:55:05 -04:00
Xavier Cho
6c900305f8
#1296 : Create official Godot C# style guide
2018-05-01 07:06:39 +09:00
Omicron
7cc76159f8
Missing bracket
2018-04-28 23:04:18 +02:00
Michael Alexsander Silva Dias
e173600c79
Various fixes to the "Scripting -> GDScript" to respect the GDScript style guide.
2018-04-23 02:31:55 -03:00
mhilbrunner
e08dbefb1e
Add more info about built-in types, fix link
2018-04-21 21:31:12 +02:00
Max Hilbrunner
d0cd016fc1
Merge pull request #1381 from KellyThomas/signals-typos
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fix typos in discussion of c sharp signals
2018-04-21 17:30:00 +02:00
Kelly thomas
d131c11004
fix typos when discussing c sharp signals
2018-04-21 17:58:05 +08:00
mhilbrunner
825fce3223
GDScript: Update keywords and constants, explain assert, calling base functions in subclasses
2018-04-21 00:18:37 +02:00
Yuri Chornoivan
11d534015d
Fix minor typos
2018-04-18 21:44:15 +03:00
Kelly thomas
189f312c10
additional C# signal information
2018-04-13 08:50:10 +08:00
Neil Moore
97c3d0c975
Document how to create and use custom iterators
2018-04-04 01:06:37 -04:00
xpvpc
171ea0d26f
fix typo
2018-03-27 10:22:32 +02:00
Josh
ccc7a3b400
Update gdscript_advanced.rst
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Typo
2018-03-23 09:29:23 -05:00
Max Hilbrunner
4a649c7b4e
Fix #958
2018-03-13 19:08:21 +01:00
Michael Alexsander Silva Dias
175aea267b
Fixed small mistake on the "GDScript format strings" page.
2018-03-09 11:17:45 -03:00
Neil Moore
bd35996903
Adds examples of using String.format
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Used examples provided by @AlexHolly in #1080
2018-03-08 20:28:22 -05:00
Max Hilbrunner
25af224dc7
C# basics: Update known issues
2018-03-06 07:57:26 +01:00
Paul Joannon
ec10cf9b98
Changes on C# introduction page ( #1209 )
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* remove signal limitation on C# intro page
* add a note about class/script naming on C# intro page
2018-03-06 07:55:33 +01:00
Michael Alexsander Silva Dias
019c042057
Fixed errors in the external editor page.
2018-03-03 02:55:20 -03:00