Commit Graph
77 Commits
Author SHA1 Message Date
Aaron Franke 1430ddfff5 Document how struct "constants" aren't really constants in C# 2020-10-06 15:04:53 -04:00
Hugo Locurcio 24f26c744f Mention the need to rebuild C# solutions for the editor in C# basics
This closes #3740.
2020-08-05 11:52:04 +02:00
Matthew f86ffbfd08 Update VS Code debugging setup instructions (#3843) 2020-07-28 22:42:14 +02:00
Aaron Franke 23d9dd6e51 Update C# preprocessor defines and add iOS 2020-06-24 02:37:25 -04:00
Hugo Locurcio b495c74423 Change C# page titles to describe the pages' contents
The page title will be used in the tab name, which can impact
search engine results as well as general usability. Using just
"Introduction" or "Features" doesn't make it very meaningful.
2020-06-15 11:02:06 +02:00
Hugo Locurcio e629ab5baa Update and clarify C# gotchas for Godot 3.2.2
This closes #3583.
2020-06-08 14:11:44 +02:00
Ivan Shakhov f02b461e4a For Godot 3.2.2 beta2+ actualize requirements for Rider on Windows (#3584) 2020-05-23 17:14:29 +02:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Yuri Sizov 135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Rémi Verschelde e4237e2948 Misc fixes to recent merges 2020-04-27 09:58:08 +02:00
Rémi Verschelde 62a697670d Merge pull request #3385 from van800/master
Setting up Godot with Rider on Windows
2020-04-26 19:47:18 +02:00
Ivan.Shakhov 6d00fee2ed Setting up Godot with Rider on Windows 2020-04-26 18:26:13 +02:00
skyace65 df61fffe1b Add debug instructions for VSCode 2020-04-23 10:49:08 -04:00
Hugo Locurcio ac4c28d279 Add advice about local variables in the GDScript and C# style guides 2020-04-15 11:45:23 +02:00
Guillermo Fuchter 8a345e8d78 Updated Mono supported export projects (#3340)
* Updated Mono supported export projects

Added Android and HTML to the list

* Added iOS to the list of supported export projects

Added iOS to the list of supported export projects for Mono C#
2020-04-04 20:11:53 +02:00
Hugo Locurcio 6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Yuri Sizov 075acc61b0 Replace Pool*Arrays with Packed*Arrays in tutorials and references 2020-03-17 11:15:34 +03:00
Jason Swearingen 5b9558f6ca Update docs regarding current Nuget workflow (#3038)
highlighting proper workflow as per my discovery here: https://github.com/godotengine/godot/issues/34803#issuecomment-570752688
2020-03-04 09:35:20 +01:00
Aaron Franke 3c99a213ae Document Godot preprocessor defines 2020-02-18 02:21:46 -05:00
Rémi Verschelde e60bb57b4b Mono: Mention that log profiler is Unix-only for now
Cf. godotengine/godot#29005.
2020-02-17 14:45:33 +01:00
Michael AlexsanderandRémi Verschelde 866b0a8801 Fix formatting errors in VS2019 debugging section (#3095)
* Fix formatting errors in VS2019 debugging section

* Add explanatory notes, more style fixes

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-22 14:22:01 +01:00
Jason SwearingenandHugo Locurcio 4a3472449f Add VS2019 Support for C# Debugging (c_sharp_basics.rst) (#3088)
* Update c_sharp_basics.rst

Add docs showing how VS2019 is supported.   re: https://github.com/godotengine/godot-proposals/issues/371

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-01-21 21:14:48 +01:00
Nathan Lovato dcb9cb43e8 Tweak GDScript and C# Style guides
Rename code structure -> formatting
Add a heading Encoding and special characters for the corresponding section
Add missing Indentation heading that was gone
2020-01-06 13:55:46 +01:00
Aaron Franke 766e4687e5 Add file formatting to GDScript style guide
Recommend LF, newline at end of file, UTF-8, no BOM, and tabs. The displayed size of tabs does not matter as it does not affect the saved files, so don't mention it. Also slightly change the C# style guide for consistency.
2020-01-04 16:59:52 -05:00
Ivan.Shakhov 3e7de6e92b "Profiling your C# code" in c_sharp_basics.rst 2019-12-25 00:19:28 +01:00
theowiik 640816652d Add clarification on how to connect C# signals in the editor (#2963)
* add clarification on how to see c# signals in the editor

* reference the top right build button instead of the mono tab
2019-12-22 20:28:56 +01:00
Matthew 994bb2530a Add a list of supported external editors and update C# version info (#2991) 2019-12-21 12:11:46 +01:00
Paul Joannon fae465f34f Documentation page about C#/GDScript interactions (#2826) 2019-12-21 11:52:32 +01:00
Lamonte 45fcc02431 Added new gotcha regarding snake_case for certain api methods (#2955)
Cleaned up wording to be cleaner
2019-12-03 08:40:16 +01:00
PouleyKetchoupp 854185495c Fixed code tags for true/false/null and a few property references 2019-11-02 13:09:14 +01:00
Kelly Thomas babcca5b28 Document using PropertyHint with [Export] 2019-10-13 01:03:03 +08:00
Keelar be828e34de Fix odd/confusing wording in c_sharp_basics.rst 2019-07-15 05:41:20 -04:00
Aaron Franke ff18e047e6 Clarify inserting space after commas 2019-07-04 10:09:30 -04:00
Hugo Locurcio 7d86b8553f Improve the C# style guide and mention C# 7.0 as minimum version
This closes #2540.
2019-06-28 22:53:41 +02:00
Aaron Franke 034c8c36e7 Explicit C# line formatting
Have newlines at the end of each file and use LF over CRLF
2019-06-04 18:02:17 -04:00
BLaDoM 23ba9e895f Update outdated namespaces
Updated Array and Dictionary namespaces from Godot to Godot.Collections
2019-06-03 21:55:39 -03:00
Arman 3be6802503 C# external editor guide rewrite
- Auto-completion -> autocompletion
- Choose -> select (Otherwise it was "Choose your editor of choice")
- Edit for conciseness
2019-03-16 22:01:06 -07:00
FabiánLC c7f96232be Updated c_sharp_basics.rst
Added some extra information about setting up C# for Godot in Windows.
2019-03-05 00:22:40 -03:00
Ignacio Etcheverry 4d4593e454 Fix and improve C# API differences page (#2201) 2019-03-01 13:25:19 +01:00
Ignacio Etcheverry a129652342 Fixes and improvements of C# code examples 2019-02-18 22:08:01 +01:00
Hugo Locurcio 83e40d23dc Improve and update the C# basics page for 3.1 beta 3 2019-02-13 22:46:14 +01:00
corrigentia 53236b9b92 Minor tweaks to c_sharp_style_guide.rst (#1990) 2018-12-10 10:18:48 +01:00
corrigentia 03e4411720 Fix some grammar and punctuation mistakes in c_sharp_differences.rst (#1989) 2018-12-07 15:17:30 +01:00
corrigentia 8b5f7f7a1a Mostly rearranging words in c_sharp_basics.rst (#1987) 2018-12-07 13:03:19 +01:00
corrigentia 2a2ca24881 Update c_sharp_features.rst 2018-12-07 13:38:14 +02:00
Rémi Verschelde 4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
jerry 1727be33b8 Fix typo 'an weapon'->'a weapon' 2018-11-01 15:46:46 +09:00
Rémi Verschelde e3b9e56516 Fix capitalization of some headers 2018-10-25 15:52:04 +02:00
Vikram1323 bb8fa1d842 Editing pass (#1874)
* Update faq.rst

* Update c_sharp_basics.rst

* Update external_editor.rst

* Update unity_to_godot.rst

* Update unity_to_godot.rst
2018-10-21 21:42:47 +02:00
Hugo Locurcio 4741f45ddb Rename all occurrences of Mac OS X to macOS 2018-10-06 14:42:49 +02:00