Commit Graph
16 Commits
Author SHA1 Message Date
Hugo Locurcio 6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Aaron Franke 3c99a213ae Document Godot preprocessor defines 2020-02-18 02:21:46 -05:00
theowiik 640816652d Add clarification on how to connect C# signals in the editor (#2963)
* add clarification on how to see c# signals in the editor

* reference the top right build button instead of the mono tab
2019-12-22 20:28:56 +01:00
Paul Joannon fae465f34f Documentation page about C#/GDScript interactions (#2826) 2019-12-21 11:52:32 +01:00
PouleyKetchoupp 854185495c Fixed code tags for true/false/null and a few property references 2019-11-02 13:09:14 +01:00
Ignacio Etcheverry a129652342 Fixes and improvements of C# code examples 2019-02-18 22:08:01 +01:00
corrigentia 2a2ca24881 Update c_sharp_features.rst 2018-12-07 13:38:14 +02:00
Rémi Verschelde 4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde e3b9e56516 Fix capitalization of some headers 2018-10-25 15:52:04 +02:00
Paul Joannon acf7cb9b52 add generic GetNode<T>() to C# type conversion page 2018-07-27 20:36:11 +02:00
Jeroen Kloppenburg 0951d6082a Fixed spelling mistake in comment on AS operator
The first is in "Only call SetFrame() is mySprite is not null" is clearly an error
2018-05-08 11:37:25 +02:00
Kelly thomas d131c11004 fix typos when discussing c sharp signals 2018-04-21 17:58:05 +08:00
Yuri Chornoivan 11d534015d Fix minor typos 2018-04-18 21:44:15 +03:00
Kelly thomas 189f312c10 additional C# signal information 2018-04-13 08:50:10 +08:00
Paul Joannon be134b058a Update signals documentation in C# 2018-03-02 00:12:53 +01:00
Nathan 18f889b6a4 Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00