hpnrep6
0cc795b04e
Remove extra comma in iOS plugins page ( #5003 )
2021-06-17 03:01:47 +02:00
soringherghisan
9b8fb00e25
Random number generation: Fix comment for randi_range() example ( #4998 )
2021-06-15 19:09:42 +02:00
DeeJayLSP and Hugo Locurcio
6d7e74ca2a
Remove pleonasm in Localization using gettext ( #4968 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-07 21:58:10 +02:00
Rémi Verschelde
b2692d0eb4
Optimize recently changed autotile 3x3minimal PNGs
2021-06-02 13:28:29 +02:00
Hugo Locurcio
86b20fd2b8
Update 3D rendering limitations to mention Use Debanding project setting ( #4646 )
...
(cherry picked from commit db60a7e046 )
2021-06-02 13:25:21 +02:00
Hugo Locurcio
2b609587e8
Clarify deadzone difference for Input.get_vector() in Controllers ( #4651 )
...
See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917 .
(cherry picked from commit c6fedd287e )
2021-06-02 13:24:34 +02:00
Hugo Locurcio
6f328f83fa
Add a page about gamepad/controller support in Godot ( #4620 )
...
(cherry picked from commit 53c1af720e )
2021-06-02 13:24:17 +02:00
skyace65
49dad09dd1
Fix GDNative C example
...
(cherry picked from commit 3635d341e2 )
2021-06-02 13:17:16 +02:00
Hugo Locurcio
4b66f6d744
Rename documentation pages that have the same name as classref pages
...
This prevents confusion in search engine results.
(cherry picked from commit 6babc68649 )
2021-06-02 13:17:00 +02:00
golddotasksquestions
2f1cf06df5
Marking overlapping wall areas gey in tileset template images
2021-06-02 12:57:30 +02:00
Rémi Verschelde
8e0e7a61a8
Merge pull request #4835 from mortarroad/3.3-normalize-normal
...
fix the doc for skip_vertex_transform.
2021-06-02 11:34:23 +02:00
Hugo Locurcio
99f8e13186
Fix another code sample using unsupported C# syntax in Input examples
2021-05-19 23:12:58 +02:00
Hugo Locurcio
7ac57f4c8e
Fix unsupported C# syntax in Input examples code sample
...
This caused a warning in the Sphinx lexer, which turns into an error
on the GitHub Actions CI.
2021-05-19 17:43:27 +02:00
Hugo Locurcio
0a8843399d
Document disabling automatic translation in Internationalizing games
...
(cherry picked from commit 8000d8f317 )
2021-05-18 12:22:29 +02:00
skyace65
e39c168184
Remove reference to 3.0 from 2D lights and shows
...
(cherry picked from commit 871422f576 )
2021-05-18 12:22:09 +02:00
BlueStag
0b320a198f
Fixed "GetNode" inconsistency
...
See #4794
(cherry picked from commit 4cfe07b696 )
2021-05-18 12:19:27 +02:00
obviousscholar and Hugo Locurcio
0ef2005f70
Add note about shadow casting and light cull masks in 3D lights and shadows ( #4925 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-17 23:50:09 +02:00
insomniac_lemon and Hugo Locurcio
7bc3c10580
Add info on sending quit requests properly in Handling quit requests ( #4911 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-14 21:45:48 +02:00
Simone Gianni and Hugo Locurcio
cfd9838d32
Specify when integers and floats are 32 and when 64 bits ( #4893 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-05 18:47:54 +02:00
Hugo Locurcio
9305943584
Document how to support portrait and landscape in Multiple resolutions ( #4872 )
2021-05-01 22:07:57 +02:00
smix8
6b0a4a412e
doc AnimationNodeTimeSeek clarify usage and code example
...
doc AnimationNodeTimeSeek clarify usage and code example
(cherry picked from commit 274a98b410 )
2021-04-26 17:03:17 +02:00
Erik Vroon
ccbc372743
Fix entry type in C# example for loading savegames ( #4850 )
2021-04-25 22:09:35 +02:00
Dennis Brakhane and Hugo Locurcio
c94d1a63de
Clarify 'bgr' swizzle example in Shading language ( #4868 )
...
Saying that "order does not matter" is wrong or at least misleading.
This commit changes the comment to show that vector components can be
combined freely, and the order matters.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-04-25 22:07:32 +02:00
TchnlgPsnt
f8a189f891
Fixed small mistake in example (Thread Safe APIs) ( #4778 )
...
Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.
(cherry picked from commit a0916221b3 )
2021-04-21 15:05:29 +02:00
golddotasksquestions
ad8d81236f
Removing " a" (singular) in front of "ViewportContainers" (plural)
...
This is basically a test for me in order to learn how to properly submit PRs, while also doing something tiny bit useful.
My 4th attempt at doing this correctly. This time from separate branch to master :)
(cherry picked from commit d4b7b9ec6f )
2021-04-21 15:01:23 +02:00
Morris Tabor
d8568535dc
fix the doc for skip_vertex_transform.
2021-04-12 14:42:48 +02:00
Hugo Locurcio
0ab131261d
Fix "SurfaceTool" link pointing to itself in Using the SurfaceTool ( #4832 )
2021-04-11 22:20:16 +02:00
Jason Liu
9c1ef1f8f6
Add macOS instructions for MacPorts to go alongside Homebrew ( #4827 )
2021-04-09 22:29:51 +02:00
Hugo Locurcio
3b76cc3b54
Add a page referencing the Control gallery image and demo
...
This closes #4435 .
(cherry picked from commit e1e08419f6 )
2021-04-07 11:23:12 +02:00
Emily
585005ee32
Replace single quotes with double in 2D movement
...
(cherry picked from commit d85b9bf5dc )
2021-04-06 22:59:27 +02:00
Matthew
fffdfe9ef4
Document physics material ( #4817 )
...
(cherry picked from commit b999f71b09 )
2021-04-06 09:54:26 +02:00
skyace65
7d558a1337
Clarify optimization instructions
...
(cherry picked from commit 2ed5a65822 )
2021-04-06 09:53:05 +02:00
Fabio Alessandrelli
8f2590e8a2
Update the "Customizing the HTML5 Shell" page.
...
Reflecting new changes in master, and upcoming in `3.2.4`.
(cherry picked from commit 52d64f0bc36141e9faa25b6fb1e2ea0a7b20f6fd)
2021-03-31 18:19:34 +02:00
Rémi Verschelde
073ec58a8b
Merge pull request #4737 from Calinou/update-ios-3.2
...
[3.3] Update iOS plugins documentation
2021-03-31 10:15:32 +02:00
Hugo Locurcio
3ff89a545d
Document how to avoid light leaks in GI Probes ( #4784 )
2021-03-28 15:07:38 +02:00
31
2d9771d76b
Fix C# IntersectRay usage: 'exclude' is a Godot Array ( #4785 )
2021-03-28 03:05:59 +02:00
skyace65
470f83e9d4
Rename intro to 2D animation page (3.3)
2021-03-19 22:28:42 -04:00
Rémi Verschelde
c52286a42a
Remove 3.2.x notes not needed in the 3.3 branch
2021-03-19 14:11:10 +01:00
Paul Joannon
efb87c31fb
add c# code to 2d-sprite-animation page
...
also, do not teach people to `get_node` every frame
(cherry picked from commit ba38d9dbc5 )
2021-03-19 13:49:47 +01:00
TechnoPorg
d87fa5e941
Add C# code examples for HTTPClient and HTTPRequest
...
Ported the existing GDScript code examples to C# for both HTTPClient and HTTPRequest.
(cherry picked from commit 8d78a46f0d )
2021-03-19 13:19:36 +01:00
Paul Joannon
29b6d82e4f
add C# code tabs to pages under tutorials/audio
...
(cherry picked from commit 7e27d6a0fa )
2021-03-19 13:04:59 +01:00
Emily
8a3fa1daee
Add a 16-tile template to the 3x3 minimal section of the Using tilemaps page ( #4746 )
...
(cherry picked from commit 4a987385df )
2021-03-19 12:57:12 +01:00
CssTeja
5f37360f38
Fix three typos
...
Fix typo in custom resource format loaders tutorial (#4765 )
(cherry picked from commit 6cacd11cac )
Fix typo in audio streams tutorial (#4766 )
(cherry picked from commit 3d8e3c90c4 )
Fix typo in Soft Body tutorial (#4767 )
(cherry picked from commit 836f8490f1 )
2021-03-19 12:43:30 +01:00
zacryol
b9160ec39e
Fix description of randfn() in Random number generation ( #4759 )
2021-03-16 22:11:05 +01:00
Hugo Locurcio
d1ecbbc3fb
Fix syntax error in the randi_range() example in the RNG tutorial
2021-03-16 22:11:01 +01:00
Nathan Lovato
be239920ea
Edit random_numbers.rst
...
Remove parens, passive voice -> direct voice, fix some typos, simplify some of the language, and add a short intro listing what the reader will learn
2021-03-16 22:10:57 +01:00
Hugo Locurcio
d475a4b4de
Add a random number generation tutorial
...
This closes #2436 .
2021-03-16 22:10:50 +01:00
Hugo Locurcio
0c44238adf
Update copyright statements in Complying with licenses
...
- Improve formatting and writing.
2021-03-13 19:38:10 +01:00
Hugo Locurcio
2edaff745f
Fix code samples in VR starter tutorial part 1 ( #4740 )
...
This closes #4739 .
2021-03-13 19:36:05 +01:00
Divided by Zer0
2875c009fa
Adjust HTTPClient example code to not break in HTML5 exports ( #4738 )
...
Fixes godotengine/godot#46857
Added supported wait periods after poll() for HTML5
This prevents warning about multiple polls in the same frame
and prevent hanging the game when fetching the body chunks
2021-03-11 12:15:06 +01:00