Commit Graph
1534 Commits
Author SHA1 Message Date
hpnrep6 0cc795b04e Remove extra comma in iOS plugins page (#5003) 2021-06-17 03:01:47 +02:00
soringherghisan 9b8fb00e25 Random number generation: Fix comment for randi_range() example (#4998) 2021-06-15 19:09:42 +02:00
DeeJayLSPandHugo Locurcio 6d7e74ca2a Remove pleonasm in Localization using gettext (#4968)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-07 21:58:10 +02:00
Rémi Verschelde b2692d0eb4 Optimize recently changed autotile 3x3minimal PNGs 2021-06-02 13:28:29 +02:00
Hugo Locurcio 86b20fd2b8 Update 3D rendering limitations to mention Use Debanding project setting (#4646)
(cherry picked from commit db60a7e046)
2021-06-02 13:25:21 +02:00
Hugo Locurcio 2b609587e8 Clarify deadzone difference for Input.get_vector() in Controllers (#4651)
See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917.

(cherry picked from commit c6fedd287e)
2021-06-02 13:24:34 +02:00
Hugo Locurcio 6f328f83fa Add a page about gamepad/controller support in Godot (#4620)
(cherry picked from commit 53c1af720e)
2021-06-02 13:24:17 +02:00
skyace65 49dad09dd1 Fix GDNative C example
(cherry picked from commit 3635d341e2)
2021-06-02 13:17:16 +02:00
Hugo Locurcio 4b66f6d744 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:00 +02:00
golddotasksquestions 2f1cf06df5 Marking overlapping wall areas gey in tileset template images 2021-06-02 12:57:30 +02:00
Rémi Verschelde 8e0e7a61a8 Merge pull request #4835 from mortarroad/3.3-normalize-normal
fix the doc for skip_vertex_transform.
2021-06-02 11:34:23 +02:00
Hugo Locurcio 99f8e13186 Fix another code sample using unsupported C# syntax in Input examples 2021-05-19 23:12:58 +02:00
Hugo Locurcio 7ac57f4c8e Fix unsupported C# syntax in Input examples code sample
This caused a warning in the Sphinx lexer, which turns into an error
on the GitHub Actions CI.
2021-05-19 17:43:27 +02:00
Hugo Locurcio 0a8843399d Document disabling automatic translation in Internationalizing games
(cherry picked from commit 8000d8f317)
2021-05-18 12:22:29 +02:00
skyace65 e39c168184 Remove reference to 3.0 from 2D lights and shows
(cherry picked from commit 871422f576)
2021-05-18 12:22:09 +02:00
BlueStag 0b320a198f Fixed "GetNode" inconsistency
See #4794

(cherry picked from commit 4cfe07b696)
2021-05-18 12:19:27 +02:00
obviousscholarandHugo Locurcio 0ef2005f70 Add note about shadow casting and light cull masks in 3D lights and shadows (#4925)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-17 23:50:09 +02:00
insomniac_lemonandHugo Locurcio 7bc3c10580 Add info on sending quit requests properly in Handling quit requests (#4911)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-14 21:45:48 +02:00
Simone GianniandHugo Locurcio cfd9838d32 Specify when integers and floats are 32 and when 64 bits (#4893)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-05 18:47:54 +02:00
Hugo Locurcio 9305943584 Document how to support portrait and landscape in Multiple resolutions (#4872) 2021-05-01 22:07:57 +02:00
smix8 6b0a4a412e doc AnimationNodeTimeSeek clarify usage and code example
doc AnimationNodeTimeSeek clarify usage and code example

(cherry picked from commit 274a98b410)
2021-04-26 17:03:17 +02:00
Erik Vroon ccbc372743 Fix entry type in C# example for loading savegames (#4850) 2021-04-25 22:09:35 +02:00
Dennis BrakhaneandHugo Locurcio c94d1a63de Clarify 'bgr' swizzle example in Shading language (#4868)
Saying that "order does not matter" is wrong or at least misleading.

This commit changes the comment to show that vector components can be
combined freely, and the order matters.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-04-25 22:07:32 +02:00
TchnlgPsnt f8a189f891 Fixed small mistake in example (Thread Safe APIs) (#4778)
Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.

(cherry picked from commit a0916221b3)
2021-04-21 15:05:29 +02:00
golddotasksquestions ad8d81236f Removing " a" (singular) in front of "ViewportContainers" (plural)
This is basically a test for me in order to learn how to properly submit PRs, while also doing something tiny bit useful.

My 4th attempt at doing this correctly. This time from separate branch to master :)

(cherry picked from commit d4b7b9ec6f)
2021-04-21 15:01:23 +02:00
Morris Tabor d8568535dc fix the doc for skip_vertex_transform. 2021-04-12 14:42:48 +02:00
Hugo Locurcio 0ab131261d Fix "SurfaceTool" link pointing to itself in Using the SurfaceTool (#4832) 2021-04-11 22:20:16 +02:00
Jason Liu 9c1ef1f8f6 Add macOS instructions for MacPorts to go alongside Homebrew (#4827) 2021-04-09 22:29:51 +02:00
Hugo Locurcio 3b76cc3b54 Add a page referencing the Control gallery image and demo
This closes #4435.

(cherry picked from commit e1e08419f6)
2021-04-07 11:23:12 +02:00
Emily 585005ee32 Replace single quotes with double in 2D movement
(cherry picked from commit d85b9bf5dc)
2021-04-06 22:59:27 +02:00
Matthew fffdfe9ef4 Document physics material (#4817)
(cherry picked from commit b999f71b09)
2021-04-06 09:54:26 +02:00
skyace65 7d558a1337 Clarify optimization instructions
(cherry picked from commit 2ed5a65822)
2021-04-06 09:53:05 +02:00
Fabio Alessandrelli 8f2590e8a2 Update the "Customizing the HTML5 Shell" page.
Reflecting new changes in master, and upcoming in `3.2.4`.

(cherry picked from commit 52d64f0bc36141e9faa25b6fb1e2ea0a7b20f6fd)
2021-03-31 18:19:34 +02:00
Rémi Verschelde 073ec58a8b Merge pull request #4737 from Calinou/update-ios-3.2
[3.3] Update iOS plugins documentation
2021-03-31 10:15:32 +02:00
Hugo Locurcio 3ff89a545d Document how to avoid light leaks in GI Probes (#4784) 2021-03-28 15:07:38 +02:00
31 2d9771d76b Fix C# IntersectRay usage: 'exclude' is a Godot Array (#4785) 2021-03-28 03:05:59 +02:00
skyace65 470f83e9d4 Rename intro to 2D animation page (3.3) 2021-03-19 22:28:42 -04:00
Rémi Verschelde c52286a42a Remove 3.2.x notes not needed in the 3.3 branch 2021-03-19 14:11:10 +01:00
Paul Joannon efb87c31fb add c# code to 2d-sprite-animation page
also, do not teach people to `get_node` every frame

(cherry picked from commit ba38d9dbc5)
2021-03-19 13:49:47 +01:00
TechnoPorg d87fa5e941 Add C# code examples for HTTPClient and HTTPRequest
Ported the existing GDScript code examples to C# for both HTTPClient and HTTPRequest.

(cherry picked from commit 8d78a46f0d)
2021-03-19 13:19:36 +01:00
Paul Joannon 29b6d82e4f add C# code tabs to pages under tutorials/audio
(cherry picked from commit 7e27d6a0fa)
2021-03-19 13:04:59 +01:00
Emily 8a3fa1daee Add a 16-tile template to the 3x3 minimal section of the Using tilemaps page (#4746)
(cherry picked from commit 4a987385df)
2021-03-19 12:57:12 +01:00
CssTeja 5f37360f38 Fix three typos
Fix typo in custom resource format loaders tutorial (#4765)

(cherry picked from commit 6cacd11cac)

Fix typo in audio streams tutorial (#4766)

(cherry picked from commit 3d8e3c90c4)

Fix typo in Soft Body tutorial (#4767)

(cherry picked from commit 836f8490f1)
2021-03-19 12:43:30 +01:00
zacryol b9160ec39e Fix description of randfn() in Random number generation (#4759) 2021-03-16 22:11:05 +01:00
Hugo Locurcio d1ecbbc3fb Fix syntax error in the randi_range() example in the RNG tutorial 2021-03-16 22:11:01 +01:00
Nathan Lovato be239920ea Edit random_numbers.rst
Remove parens, passive voice -> direct voice, fix some typos, simplify some of the language, and add a short intro listing what the reader will learn
2021-03-16 22:10:57 +01:00
Hugo Locurcio d475a4b4de Add a random number generation tutorial
This closes #2436.
2021-03-16 22:10:50 +01:00
Hugo Locurcio 0c44238adf Update copyright statements in Complying with licenses
- Improve formatting and writing.
2021-03-13 19:38:10 +01:00
Hugo Locurcio 2edaff745f Fix code samples in VR starter tutorial part 1 (#4740)
This closes #4739.
2021-03-13 19:36:05 +01:00
Divided by Zer0 2875c009fa Adjust HTTPClient example code to not break in HTML5 exports (#4738)
Fixes godotengine/godot#46857

Added supported wait periods after poll() for HTML5
This prevents warning about multiple polls in the same frame
and prevent hanging the game when fetching the body chunks
2021-03-11 12:15:06 +01:00