Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Hugo Locurcio
8e0caddac3
Fix typos found using codespell -wi3 ^classes/**/*.rst
2020-04-16 21:01:09 +02:00
nolike
8e7c82904f
Links to Gaffer On Games blog ( #3388 )
...
Gaffer has relaunched his blog. No need to keep links to web archive anymore.
I propose substitute links to updated blog.
2020-04-15 21:23:54 +02:00
Yuri Sizov
4acf7a6563
Fix syntax highlighting for various languages ( #3387 )
2020-04-15 16:33:20 +02:00
Yuri Sizov
d5fd8a3841
Split Web export guide into class reference and the guide itself ( #3326 )
2020-04-15 11:53:33 +02:00
Michael Alexsander
58ff2e036a
Fix some recent errors and styling ( #3375 )
2020-04-12 15:25:45 +02:00
Rémi Verschelde
5775584c09
Merge pull request #3372 from Calinou/add-shader-style-guide
...
Add a style guide for the Godot shader language
2020-04-12 11:47:56 +02:00
Aaron Franke
285db9caf1
Merge pull request #3306 from aaronfranke/main-screen
...
Simplify the "Making main screen plugins" article
2020-04-12 00:03:15 -04:00
Hugo Locurcio
293ccf7f68
Add a style guide for the Godot shader language
...
This closes #3091 .
2020-04-11 21:01:28 +02:00
Hugo Locurcio
76bf1d2636
Add singular "Signal" meta keyword to signal tutorials
...
This makes possible to find them when searching for "signal",
instead of just "signals".
This closes #2629 .
2020-04-09 15:00:51 +02:00
Chris Bradfield
cd75be0752
Add get_slide_collision example to Using Kinematic tutorial ( #3297 )
2020-04-07 10:07:29 +02:00
Hugo Locurcio
6929a811bc
Fix the dead links for the thumbstick dead zones pages
...
The host is no longer online, so we'll point to the archived version
instead.
This also removes a redundant note in the VR starter tutorial.
This closes #3343 .
2020-04-04 23:19:08 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
...
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Aaron Franke
a9ef557151
Use direction_to, remove code example for manually normalizing ( #3330 )
...
Also link to matrices and transforms and 3Blue1Brown from within the advanced vector math article.
2020-03-31 16:06:18 +02:00
Keelar
d234445104
Fix typo in the 'Using the system clock to sync' section ( #3320 )
2020-03-28 22:04:34 +01:00
Aaron Franke
81e2b78a69
Simplify the "Making main screen plugins" article
2020-03-25 14:12:59 -04:00
Aaron Franke
35feb8268b
Commit files changed by the formatting script
2020-03-25 03:44:59 -04:00
Aaron Franke
c66b287706
Update Transform and Basis value descriptions for binary serialization
...
Also fix incorrect documentation about int and float being 32-bit when they are actually 64-bit due to Variant.
2020-03-22 22:10:26 -04:00
Aaron Franke
b16a8eaf19
Merge pull request #3282 from pycbouh/replace-outdated-references
...
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-22 22:05:21 -04:00
Yuri Roubinsky
e1d864c848
Rearrange description of shader built-in a bit
2020-03-20 13:54:03 +03:00
Yuri Roubinsky
7511bf7b4b
Removed invalid spaces in shader "TIME"
2020-03-20 12:49:15 +03:00
Yuri Roubinsky
f2f8c00909
Mark shader TIME as global built-in
2020-03-20 08:29:17 +03:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
strank and Stefan Rank
43d5f7a40a
Fix typo in code example ( #3274 )
...
Co-authored-by: Stefan Rank <strank@strank.info >
2020-03-15 16:09:45 +01:00
Rémi Verschelde
4567e5af9d
Fix code block after 11b4a4a
2020-03-13 17:49:26 +01:00
Rémi Verschelde
11b4a4a91a
Fix code errors and style issues after #2750
2020-03-13 16:29:45 +01:00
Jummit
fa93ed5505
remove image in networking docs
...
and mention some more multiplayer peers
2020-03-13 13:05:12 +01:00
Rémi Verschelde
3e29a69e8d
Merge pull request #3219 from Calinou/add-installing-plugins
...
Add a page on installing plugins
2020-03-13 12:51:03 +01:00
Aaron Franke and Andrii Doroshenko
a1fc2a4b10
Add Asset Library Submission Guidelines ( #3240 )
...
Update tutorials/assetlib/uploading_to_assetlib.rst
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com >
2020-03-10 23:28:21 -04:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00
Hugo Locurcio
c4da962f3c
Improve the Light transport in game engines documentation ( #2742 )
...
This also fixes a Sphinx build warning caused by `_scene referred_`.
Using `*` for italics solves the issue.
2020-03-08 23:42:44 +01:00
Michael Alexsander
3f9c09fbf7
Small fixes for recent formating errors ( #3247 )
2020-03-06 13:51:11 +01:00
sunkper
6673804459
Fix broken links to background image ( #3246 )
2020-03-06 09:45:24 +01:00
Hugo Locurcio
ff2b3e4d00
Add documentation for version 1 of the Godot Android plugin. ( #2979 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-03-05 18:13:34 +01:00
Antonio Marcum
52026c1a0a
Add a state design pattern tutorial ( #2710 )
2020-03-03 22:32:39 +01:00
Austen McRae
1537e66c8c
Expand Inspector Plugin tutorial ( #3024 )
...
As a first-time creator of the inspector plugin, it took
a while to actually understand exactly what's happening and
what's needed, so I've expanded with the information that I felt would
help make the tutorial easier for people doing their first foray into
making one of these plugins.
2020-03-03 22:17:39 +01:00
QuantMint and Hugo Locurcio
253900043d
Added parallel compilation to bindings compilation. ( #3173 )
...
* Added parallel compilation to bindings compilation.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-03-03 22:05:33 +01:00
Aaron Franke
d160dae635
Update main screen plugin tutorial ( #3232 )
...
Add get_plugin_icon, add a link to the 2.5D demo projects, and make scripts conform to style guide (two lines between functions)
2020-03-03 20:19:59 +01:00
Aaron Franke
b104610ae1
Update resource_queue.gd for Godot 3.2 ( #3228 )
...
Fix warnings, fix using a deprecated method, style fixes.
2020-03-03 20:18:38 +01:00
LainYC
0f188c65c5
C# bullet documentation ( #3220 )
...
Unless I am mistaken, you cannot directly call the hit method, and must use .Call(). Seems to not even be capable of compiling, not sure how much these C# sections are tested?
I also presume there's not much reason to shorten collision to collsion, so I threw that change in as well.
2020-03-03 20:18:14 +01:00
Clemens Tolboom
584c8300b8
Remove duplicated code ( #3150 )
...
Not sure I got this right but it seems like duplicate code to me.
Furthermore I'm not sure what we can use this **time** for as $player.play has no timing arguments to compensate for. There is no `$player.playDelayed(time)`.
2020-03-03 20:13:32 +01:00
John Mick
4e5ea7e1af
Possible typo ( #3156 )
...
Tutorial for 3.2 suggests calling 'add_custom_property_editor' which is not a member of EditorInspectorPlugin; however 'add_property_editor' does exist.
2020-03-03 20:11:40 +01:00
cbaal83
cbdb90f894
added some c# input examples ( #3158 )
2020-03-03 20:11:25 +01:00
Robin Lamb
302250aa59
Update 2D animation tutorial to show how to use a sprite sheet with AnimatedSprite ( #3159 )
...
* Added images for AnimatedSprite from spritesheet
Added images to show how to use the AnimatedSprite class with a spritesheet in the tutorial.
* Using AnimatedSprite with a sprite sheet
I updated this tutorial to show how to easily use a sprite sheet with the AnimatedSprite class, including some screen shots. I changed the old wording that makes it sound like you cannot use a sprite sheet with AnimatedSprite. I also changed the wording that makes it sound as if you must choose between using the AnimatedSprite class or the AnimationPlayer, as you can use an AnimationPlayer with an AnimatedSprite.
* Changed wording on proposed update
I changed the wording to remove "easily" and verbs ending in "ing" to meet the doc's writing guidelines.
2020-03-03 20:10:10 +01:00
Meru Patel
f5a8ec7556
Moved references to the global scope ( #3213 )
...
Fixes https://github.com/godotengine/godot/issues/34638
2020-03-03 20:05:50 +01:00
drwhut
6ce6f82ede
GDNative C Example folder structure consistency with demo repository ( #3230 )
...
* Made folder structure in GDNative C example consistent with the demo git repo.
* Change output of both Windows libraries.
2020-03-03 20:04:04 +01:00
Hugo Locurcio
b061ebf005
Add a page on installing plugins
...
This closes #2491 .
2020-02-29 22:41:55 +01:00
Victor Lamoine
f7bcda32b9
Typo in part 2 of FPS tutorial
2020-02-25 16:54:39 +01:00
Mark Spiezio
9a789fc38d
Minor Documentation Clarifications ( #3199 )
...
Clarify PEM acronym.
The "public key" goes to the .crt file, not "public pair".
2020-02-23 19:09:23 +01:00
Rémi Verschelde
f1220d2f96
Merge pull request #3187 from aaronfranke/matrix-trans-code
...
Fix code samples for Matrices and Transforms
2020-02-18 13:54:26 +01:00