Commit Graph
455 Commits
Author SHA1 Message Date
Allan Nordhøy eb6bdf40e1 Spelling: Various fixes 2018-07-02 14:55:47 +02:00
Yuri Chornoivan be6ef615b1 Fix minor typos 2018-07-01 15:50:18 +02:00
Răzvan C. Rădulescu 48247c4e38 Clarify TEXTURE_PIXEL_SIZE with example 2018-06-30 08:12:12 +02:00
Max Hilbrunner 6252edce6b Merge pull request #1540 from clayjohn/heightmap_tutorial
Rewrote Mesh Generation Tutorial
2018-06-28 20:27:52 +02:00
Daniel Marshall 650be08213 Added LIBPATH to fix linux build (#1536)
* Added LIBPATH to fix linux build

* added -std=c++14 to osx
2018-06-28 17:10:24 +02:00
clayjohn 69441fb5c6 rewrote mesh generation tutorial 2018-06-24 19:48:33 -07:00
Hugo Locurcio 830394f747 Improve Data paths page and mention feature tags 2018-06-20 18:30:25 +02:00
Michael Alexsander Silva Dias 3606562c15 Fix bullet point in 'Reflection Probes' page 2018-06-19 03:51:27 -03:00
Rémi Verschelde 90ffb6a6fa Remove tutorial on linear algebra for rotations
Though it covers an interesting topic in a way that can be beneficial
to many Godot users, after discussion with doc team members and reduz
we feel that its current scope is too out of phase with the target
readership of the Godot docs.

This tutorial would work better hosted out of the Godot docs, and
referenced with a `.. seealso::` link for those who want to dig further
into the math meat.

Thanks a lot to tagcup for this contribution though (as well as the
many contributions to the engine's math and rendering), and sorry for
not better describing what kind of "advanced" math tutorial would be
fitting for the Godot docs.

Sphinx: Also reverted from mathjax to imgmath, as the former implied
running JS code on every single page (regardless of their use of LaTeX
formulas to renderer), so for now imgmath is simpler and good enough.
2018-06-18 08:39:44 +02:00
Max Hilbrunner 95e0b3674f Merge pull request #1506 from clayjohn/viewports
Updated Viewport tutorial
2018-06-18 05:24:59 +02:00
Jason Maa d110f7bd88 Grammar and readability fixes for "Step by step", "2D", and "3D" (#1518)
* Minor changes to UI control doc

* Step by step minor grammar fixes

* Editor readability and grammar tweaks

* 2D readability and grammar tweaks

* 3D readibility and grammar tweaks, rewrite part of IK

* Fix bad merge

* Add requested changes, update lifebar UI screenshot
2018-06-18 05:22:32 +02:00
Max Hilbrunner 8dcb570b74 Audio Buses: Fix TODOs 2018-06-18 04:18:13 +02:00
Daniel Marshall e73ef7511f Added clarity and fixed typo 2018-06-16 19:19:56 +01:00
Max Hilbrunner 6914ab3505 Merge pull request #1504 from BastiaanOlij/fix_gdnative_cpp_mistakes
Just fixed some small things
2018-06-09 20:00:32 +02:00
Max Hilbrunner a11a2bddb6 Merge pull request #1505 from willnationsdev/simplify-scons
Used hardcoded, downloadable scons for C++ tut
2018-06-09 19:55:56 +02:00
Allan Nordhøy e90d655995 Menu path updated 2018-06-08 23:53:45 +02:00
clayjohn 482ba1b5d5 updated Viewport tutorial 2018-06-07 23:31:09 -07:00
Will Nations 7c7832fcf3 Used hardcoded, downloadable scons for C++ tut 2018-06-07 21:49:07 -05:00
Bastiaan Olij acb07b3123 Just fixed some small things 2018-06-08 10:28:36 +10:00
TwistedTwigleg af8de6f73f FPS RigidBody Fix (#1500)
* Changed the wording in the first three parts of the FPS tutorial to
not use "we" when refering to the player.

Changed the name of variables outside of a function to "class variables"
(instead of "global variables", which was less accurate and can be confusing)

Changed the code in RigidBody_hit_test.gd to take bullet rotation into account.

* Changed part 4 and part 5 of the FPS tutorial to not use "we" as often, and not to use "we" for referring to scripts
and other objects.

Changed some of the code to reflect changes in RigidBody_hit_test.gd.

Fixed typos and other small changes.

* Changed part 6 of the FPS tutorial to not use "we" when referring to scripts and other objects.
Fixed a couple minor things in part 2.
Updated all of the zip files to reflect the changed code in RigidBody_hit_test.gd.
2018-06-07 01:37:01 +02:00
Max Hilbrunner 985ec8f7ea Merge pull request #1488 from BastiaanOlij/gdnative_cpp_example
Tutorial for a very basic C++ GDNative plugin
2018-06-07 01:13:56 +02:00
Bastiaan Olij 2b083d3265 Tutorial for a very basic C++ GDNative plugin 2018-06-05 13:22:05 +10:00
Gwilym Kuiper b1fea15d4c Correct API mention is_networking_server -> is_network_server 2018-06-03 16:52:59 +01:00
None f064e4f7a7 Fix 404s, some redirects and some broken links. 2018-05-30 16:49:21 -07:00
keltwookie 00f14cadbc Minor typos fixing (#1459)
* fix minor typos
2018-05-21 05:35:43 +02:00
clayjohn bc57a7e4c8 clarified description of screen_pixel_size 2018-05-12 17:50:39 -07:00
Abdulrahman f601faf35c fixing Arc polygon function example for GDScript
GDScript fixing an error in the example: Arc polygon function there is missing ")" on deg2rad.
2018-05-11 13:02:26 +03:00
JFonS e0a765cdd2 Add disable shadows flag on material explanation 2018-05-08 18:52:04 +02:00
mhilbrunner 3fa4cc3355 Reinstate fun 2018-05-08 08:36:51 +02:00
Max Hilbrunner 3e112b9bde Typo fix 2018-05-07 09:23:18 +02:00
Max Hilbrunner a4dde2eb83 Remove empty heading 2018-05-07 09:21:50 +02:00
mhilbrunner f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
Max Hilbrunner d94d3cc48e Merge pull request #1418 from TwistedTwigleg/FPS_Tutorial_Sync_And_Edits
Synced FPS zip files
2018-05-03 01:12:22 +02:00
Rémi Verschelde a85c3956c1 Particles2D: Comment out section on direction
The parameter is not implemented in the gles3 renderer for now.
See https://github.com/godotengine/godot/issues/13492.
2018-05-02 22:49:13 +02:00
TwistedTwigleg 4c74b8198b Synced the ZIP files so they are up to date with master.
Changed some of the wording in part 2 so it is less vague
and (hopefully) easier to understand. Added a bit explaining how blend time works.
2018-05-01 12:26:13 -04:00
Swarnim Arun 02dcd6e1da Updating Viewport documentation (#1409)
* Updating the Viewport Doc
2018-04-30 16:38:12 +02:00
Max Hilbrunner 673b77fe07 Merge pull request #1410 from mlabbe/master
typo fix spriting -> sprinting
2018-04-30 16:36:59 +02:00
Poommetee Ketson 53e51a5eab Tutorial/EncryptingSaveGames: OS.get_unique_ID -> OS.get_unique_id 2018-04-30 21:35:39 +07:00
Michael Labbé 2e4d341f75 typo fix spriting -> sprinting 2018-04-29 08:17:24 -07:00
Max Hilbrunner 3bf12a7ea6 Merge pull request #1401 from acfaruk/typos
fix various typos and grammatical errors
2018-04-25 19:20:33 +02:00
Max Hilbrunner fe71a2e048 Merge pull request #1396 from Noshyaar/fps
FPS/Part1: Fix missing param in move_and_slide
2018-04-25 19:14:14 +02:00
Faruk Acibal d659954a81 fix various typos and grammatical errors 2018-04-25 14:30:59 +02:00
Max Hilbrunner bc46526288 Merge pull request #1392 from KellyThomas/3d-using_transforms
c sharp samples for using 3D transforms
2018-04-25 12:05:16 +02:00
Poommetee Ketson 3d767f7c20 FPS/Part1: Fix missing param in move_and_slide 2018-04-24 23:14:49 +07:00
Kelly thomas bf817ddfc3 c sharp samples for using 3D transforms 2018-04-24 12:15:52 +08:00
Poommetee Ketson 23d3521cb8 FPS/Part1: fix GDScript missing char 2018-04-23 00:40:22 +07:00
Faruk Acibal ee4ca3d3b8 fix wrong image for interior setting in reflection_probes 2018-04-22 17:10:41 +02:00
Faruk Acibal 21d038dd6a fix typos in lights_and_shadows 2018-04-22 13:43:25 +02:00
Noah Beard 0714eb1b31 Fixed a couple things I missed in part 6 of the FPS tutorial 2018-04-21 16:46:08 -04:00
TwistedTwigleg 627078c325 FPS tutorial remaster (#1357)
* Started remastering first two parts of the FPS tutorial.

Now both parts follow a consistant coding style,
have up to date Zip files for every part.

* Finished the first draft for part 2, and did some edits to part 1.

* Finished writing the first draft for part 3. (Still needs editing)

I also added a blank page for part 5 and added it to the index.

* Updated and fixed a few things in Part 3

* Removed the old part 4 of the FPS tutorial and replaced it with a new part!
(Which would have been part 5 had part 4 not been removed)

* Added part 5 of the FPS tutorial.
Made a few changes to parts 4 and 1.
Added a template/overview of what to write in part 6.

* Finished part 6 of the FPS tutorial.
Now every part of the FPS tutorial is written out!

Made some minor edits to part 5.

* Added all of the zip files for the first three parts of the FPS tutorial.
Updated/Redid all of the pictures for the first three parts as well.
Fixed a few minor issues/inconsistencies in the written material.

* Added all of the zip files for the last three parts of the FPS tutorial.
Updated/Redid all of the pictures for the last three parts as well.
Fixed a few minor issues/inconsistencies in the written material.
Updated the blender files zip.

* Did some editing on parts 3 through 5 on the FPS tutorial.
2018-04-21 17:42:58 +02:00