11045 Commits
Author SHA1 Message Date
proffesionalusrnm 459f21fb99 Update default_key_mapping.rst
Added text selection short keys for select up, down, and next occurrence
2025-09-26 18:01:40 -06:00
Max Hilbrunner 3521a55f51 Merge pull request #11299 from mihe/logger-thread-safety
Mention importance of thread-safety in `Logger` example
2025-09-27 02:00:10 +02:00
Max Hilbrunner 6371bd2367 Merge pull request #11324 from Calinou/exporting-compiling-for-ios-no-simulator
Document exporting/compiling for the iOS simulator not currently being supported
2025-09-27 01:59:43 +02:00
Hugo Locurcio a0501c8738 Document exporting/compiling for the iOS simulator not currently being supported
Once the issue is resolved, it could support Compatibility but not
Forward+/Mobile due to these renderers requiring a feature the iOS
simulator doesn't support (image cube arrays).
2025-09-27 00:58:17 +02:00
Max Hilbrunner 042c802255 Merge pull request #11322 from PHATASS-Studios/patch-1
Fix inspector_dock.rst - Show inspector menu route was wrong
2025-09-27 00:46:43 +02:00
Max Hilbrunner a8fd888b2f Merge pull request #11323 from civilisedzombie/patch-1
Add details on the shader's eye position built-ins
2025-09-27 00:46:04 +02:00
Ted Gignac 4a8e23586a Add details on the shader's eye position built-ins
Changed descriptions for CAMERA_POSITION_WORLD and EYE_OFFSET to benefit XR developers.
I decided to make this pull request because my dad spent a while trying to get the eye positions correct, eventually finding  that CAMERA_POSITION_WORLD is the same for both eyes, and later that the EYE_OFFSET is not in world space.
My dad and I were almost led to believe that the perspective artifacts we saw with our custom shader were due to an optimization in the headset, and that we would have to work around it in our game, but it has since been fixed.
2025-09-26 10:56:03 -04:00
PHATASS Studios e0488beebd Fix inspector_dock.rst - Show inspector menu route was wrong
When you follow the "Editor > Editor Settings" route an Editor Settings panel opens - without any Editor Docks sub-panel.

This had me stumped at first while following the documentation.

A menu path that actually triggers the Show Inspector function is:
"Editor > Editor Docks > Inspector"

I propose updating the menu path for clarity.
2025-09-26 07:18:25 +02:00
Max Hilbrunner ef607c2b1b Merge pull request #11237 from Calinou/core-types-fix-typed-array-link
Fix TypedArray source link in Core types
2025-09-24 13:24:51 +02:00
Max Hilbrunner 5b0db18f9e Merge pull request #11317 from Ivorforce/core-types-update
Edit "Core types" descriptions
2025-09-24 13:22:19 +02:00
Lukas Tenbrink 56555c7c3b Edit "Core types" descriptions of Pair (mention KeyValue), RBMap (discourage its use), Span (make it's clear it's low level API), and String (clarify UTF-32 motivation). 2025-09-23 12:41:41 +02:00
Max Hilbrunner 3a683db32b Merge pull request #11292 from Calinou/upgrading-to-godot-4.5-resource-duplicate
Document `Resource.duplicate(true)` behavior change in Upgrading to Godot 4.5
2025-09-22 17:20:02 +02:00
Max Hilbrunner d1afbafd17 Merge pull request #11294 from Calinou/upgrading-to-godot-4.5-tilemaplayer-physics-chunking
Document TileMapLayer physics chunking caveats in Upgrading to Godot 4.5
2025-09-22 17:19:29 +02:00
Max Hilbrunner bc2e347f50 Merge pull request #11302 from Calinou/gdscript-static-typing-global-scope-methods
Document global scope methods in Static typing in GDScript
2025-09-22 17:19:05 +02:00
Max Hilbrunner 717e5802aa Merge pull request #11309 from Calinou/shaders-style-guide-auto-format
Document automatic formatting with clang-format in Shaders style guide
2025-09-22 17:04:30 +02:00
Max Hilbrunner 4ff1c17ece Merge pull request #11311 from smix8/upgrade4.5
Add 4.5 upgrade Navigation notes
2025-09-22 16:59:28 +02:00
peachey2k2andHugo Locurcio e8e6a57c2b GDExtension: Fix typo in "GDExtension documentation system" (#11310)
* GDExtension: Fix typo in "GDExtension documentation system"

* Apply suggestions from code review

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-09-20 09:40:28 -04:00
smix8 9d281b035b Add 4.5 upgrade Navigation notes
Adds 4.5 upgrade Navigation notes.
2025-09-19 22:31:30 +02:00
Hugo Locurcio 3406f57f23 Document automatic formatting with clang-format in Shaders style guide 2025-09-19 17:00:32 +02:00
Mikael Hermansson b9ca08304f Mention importance of thread-safety in Logger example 2025-09-18 17:40:08 +02:00
Lukas Tenbrink e6bcdd2f44 Fix rendering diagram link in Internal rendering architecture (#11307) 2025-09-18 16:55:03 +02:00
Hugo Locurcio 4d0ac0d1e4 Document Resource.duplicate(true) behavior change in Upgrading to Godot 4.5
This also adds a missing comma in various upgrade guides.
2025-09-18 16:45:25 +02:00
Max Hilbrunner 828d299928 Merge pull request #11301 from Calinou/upgrading-to-godot-4.5-projectsettings-usage
Mention new warnings for `ProjectSettings.add_property_info()` in Upgrading to Godot 4.5
2025-09-18 15:26:20 +02:00
Max Hilbrunner 277812489e Merge pull request #11303 from Calinou/complying-with-licenses-fix-highlighting
Fix license text using syntax highlighting in Complying with licenses
2025-09-18 15:24:34 +02:00
Max Hilbrunner 146ea539e1 Merge pull request #11297 from sdepouw/patch-1
Update upgrading_to_godot_4.5.rst
2025-09-18 15:22:01 +02:00
Hugo Locurcio c15a3515cd Fix license text using syntax highlighting in Complying with licenses
This is a plain text block, so it shouldn't use syntax highlighting.
2025-09-18 01:15:36 +02:00
Hugo Locurcio f3fd393817 Document global scope methods in Static typing in GDScript 2025-09-18 00:43:48 +02:00
Hugo Locurcio 7d28b535d5 Mention new warnings for ProjectSettings.add_property_info() in Upgrading to Godot 4.5
The behavior is the same as before, but it now prints a warning
whereas it previously ignored the `usage` key silently.
2025-09-17 18:51:12 +02:00
Scott DePouw 0e125e02b7 Update upgrading_to_godot_4.5.rst
Fix a typo.
2025-09-16 20:10:41 -04:00
Hugo Locurcio d8ec75b547 Document TileMapLayer physics chunking caveats in Upgrading to Godot 4.5 2025-09-16 16:23:15 +02:00
HolonProduction aca360c215 Don't list JSONRPC changes as binary compatible 2025-09-16 10:45:05 +02:00
Rémi Verschelde e958d866b8 Merge pull request #11222 from Calinou/add-engine-compilation-configuration-editor
Add documentation on using the Engine compilation configuration editor
2025-09-15 09:42:11 +02:00
Hugo Locurcio 245bdd5e83 Add documentation on using the Engine compilation configuration editor 2025-09-15 09:38:43 +02:00
Rémi Verschelde 3fc530cf03 Merge pull request #11283 from aaronfranke/3d-import-naming-version
Add note about "Naming Version" in 3D model importers
2025-09-15 09:36:45 +02:00
Max Hilbrunner 99ac80db5b Merge pull request #11290 from Calinou/logging-fix-code-block-highlighting
Fix code block highlighting in Logging
2025-09-15 07:58:20 +02:00
Hugo Locurcio 3b11c2f5ab Fix code block highlighting in Logging
Some blocks were using syntax highlighting when they shouldn't.
2025-09-14 22:46:50 +02:00
Max Hilbrunner 6a4cc03a35 Merge pull request #11263 from Calinou/custom-modules-in-cpp-remove-dynamic-linking
Remove outdated/broken shared library section in Custom modules in C++
2025-09-14 05:28:20 +02:00
Max Hilbrunner 8ad6d1ced0 Merge pull request #11266 from Calinou/add-logging
Add logging documentation
2025-09-14 05:27:16 +02:00
Max Hilbrunner de39e42f7f Merge pull request #11250 from Calinou/compiling-for-windows-msvc-updates
Document applying updates on MSVC in Compiling for Windows
2025-09-14 05:24:30 +02:00
Hugo Locurcio 470f11211b Fix TypedArray source link in Core types
- Link PackedArray to `variant.h`, as this is where its typedefs are located.
2025-09-14 03:12:12 +02:00
Hugo Locurcio 160aa371c6 Remove outdated/broken shared library section in Custom modules in C++
- Replace Mono example with GridMap in the introduction, as Mono/.NET is
  not enabled by default in non-C# builds.
- Recommend GDExtension in the beginning, as it's more suited for most
  use cases that involve C++ as of September 2025.
2025-09-14 03:11:55 +02:00
Hugo Locurcio fe23e577a5 Document applying updates on MSVC in Compiling for Windows
This is sometimes required to fix compilation errors.
2025-09-14 02:56:49 +02:00
Hugo Locurcio 7b98025f2e Add logging documentation
This also covers how to create custom loggers.

- Remove notice on Windows 10 requirement for `print_rich()` in Output panel,
  since Godot requires Windows 10 as of 4.5.
2025-09-14 02:51:27 +02:00
Ste 3a50eec76b read classes from file when lexing 2025-09-13 21:22:51 +02:00
Max Hilbrunner 435dea06cf Merge pull request #11217 from Qubus0/better-pygments-gdscript
Improve the pygments lexer to cover GDScript 2 better
2025-09-13 17:46:01 +02:00
Max Hilbrunner 7a0f3e8129 Merge pull request #11284 from mhilbrunner/master
Bump version
2025-09-13 05:52:49 +02:00
Max Hilbrunner 3cc1b0d979 Bump version 2025-09-13 05:48:55 +02:00
Aaron Franke 4688ffc1a6 Add note about "Naming Version" in 3D model importers 2025-09-12 20:27:16 -07:00
Max Hilbrunner 055170e136 Merge pull request #11280 from godotengine/classref/sync-bfa330d
classref: Sync with current master branch (bfa330d)
2025-09-13 04:14:59 +02:00
Godot Organization c8db5ec6e0 classref: Sync with current master branch (bfa330d) 2025-09-13 02:14:19 +00:00