PHATASS Studios
3e51df7650
Standard_material_3d.rst - Material Shadow Mode names Updated
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Material Shadow Mode names were wrong. Documentation read
"Do Not Receive Shadows" And "Use Shadow To Opacity"
As of Godot 4.5, Editor's actual fields read:
"Disable Receive Shadows" and "Shadow To Opacity".
Updated to match.
2025-11-03 02:26:07 +01:00
Max Hilbrunner
faf45ef23e
Merge pull request #11373 from Calinou/standard-material-3d-stencil
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Document Depth Test and Stencil features in Standard Material 3D
2025-10-22 21:09:34 +02:00
Hugo Locurcio and Qbieshay
9377e35451
Document Depth Test and Stencil features in Standard Material 3D and Spatial shader
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Co-authored-by: Qbieshay <cislaghi.ilaria@gmail.com >
2025-10-16 16:51:07 +02:00
PHATASS Studios
8906bccc28
Fix standard_material_3d.rst
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Blend mode names were spelled differently from the actual godot's interface (v4.5). Updated for clarity:
"Subtract" blend mode was spelled "Sub"
"Multiply" blend mode was spelled "Mul"
2025-10-15 06:08:34 +02:00
Hugo Locurcio and A Thousand Ships
b7a07ad5a4
Apply suggestions from code review
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-07-10 15:41:55 +02:00
skyace65
901cdf4859
Update Standard Material 3D page for new transform options
2025-07-09 07:56:10 -04:00
Matthew
6c0bd95a4a
Merge pull request #10996 from LunaCapra/specular-occlusion
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Add specular occlusion documentation to StandardMaterial3D tutorial
2025-06-25 14:43:05 -04:00
Capry
659cdae912
Add specular occlusion documentation to StandardMaterial3D tutorial
2025-06-06 12:26:03 +02:00
Capry
0e38251f80
Add premultiplied alpha documentation to StandardMaterial3D tutorial
2025-06-05 23:07:14 +02:00
gomakappa
7d38ce8fef
upload images and edit pages
2025-01-04 16:20:39 -03:00
tetrapod and Hugo Locurcio
5bad2a6282
Add back information about per-vertex shading ( #10281 )
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* Add back information about per-vertex shading
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-18 20:06:54 +01:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
Max Hilbrunner
2d0b917e79
Merge pull request #10114 from tetrapod00/renderer-comparison
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Add new Renderers page
2024-10-28 14:37:25 +01:00
tetrapod00
04a986db73
Add new Renderers page
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Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
tetrapod00
658717b80a
Remove references to Phong and Blinn specular
2024-10-22 10:45:38 -07:00
tetrapod00
e55dffb11c
Add note about flat shading and Grow in Standard Material page
2024-10-18 12:55:08 -07:00
yesfish
586a2fd3a9
Improve next_pass documentation in Standard Material 3D ( #9762 )
2024-08-28 13:29:17 +02:00
cakepie
f9f9b69313
Update standard_material_3d.rst to Godot 4 ( #9641 )
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* Depth renamed to Height in Standard Material 3D
2024-08-01 18:11:09 -04:00
Max Hilbrunner
20ab694328
Merge pull request #9097 from gmikhail/standartmaterial3d-distance-fade
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Added clarification to distance fade modes in Standard Material 3D
2024-03-25 19:47:41 +01:00
Hugo Locurcio
7a7f815b81
Mention per-vertex shading is currently unimplemented in Standard Material 3D
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This also removes an outdated mention of Oren-Nayar diffuse mode,
which no longer exists since 4.0.
2024-03-23 18:16:09 +01:00
Mikhail Gribanov
e6f442c39c
Add clarification to distance fade modes in Standard Material 3D
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Source: https://forum.godotengine.org/t/modify-transparency-of-mesh-with-next-pass-shader/22988/2
2024-03-14 20:05:52 +02:00
Hugo Locurcio
53984b5b84
Document roughness impacting refraction behavior in Standard Material 3D
2024-03-01 19:39:32 +01:00
Hugo Locurcio
d07baf3836
Document alpha antialiasing in Standard Material 3D
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- Fix a typo in 3D rendering limitations.
2023-11-15 20:16:03 +01:00
Aaron Franke
3407328860
Fix typos: "modelling" -> "modeling"
2023-10-01 12:52:25 -05:00
Hugo Locurcio
b68b12ebaa
Document particle flipbook animation in 2D, improve existing 3D flipbook docs
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- Fix FPS formula which was inverted (it calculated the time per frame).
2023-09-21 00:02:19 +02:00
Milan Gruner
ed7b0374cc
Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D
2023-09-05 21:44:20 +02:00
hakro
5f75ad7712
Update standard_material_3d.rst
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No Depth Test, is below, not above.
2023-05-21 02:43:07 +02:00
34350f8a12
Document StandardMaterial3D refraction limitations ( #7301 )
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Co-authored-by: Clay John <claynjohn@gmail.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-08 16:03:43 +02:00
skyace65
5a93a4cd9c
Update image on standard material page
2023-04-30 19:41:12 -04:00
Hugo Locurcio and Lyuma
c799afdfa2
Update Importing 3D scenes documentation for Godot 4.0 ( #6800 )
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Co-authored-by: Lyuma <xn.lyuma@gmail.com >
2023-03-04 23:00:30 +01:00
Max Hilbrunner
c8a306fd34
Merge pull request #6782 from Calinou/update-import-docs
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Update resource importing documentation for Godot 4.0
2023-02-27 07:46:47 +01:00
Yuri Sizov
d524544e07
Improve naming and organization of some manual articles
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HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Hugo Locurcio
3bed31c54d
Update resource importing documentation for Godot 4.0
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- Add best practices for importing images and audio, such as
texture size recommendations.
2023-02-19 00:37:07 +01:00
Hugo Locurcio
6e453527b1
Revamp global illumination documentation
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- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
2023-01-30 17:31:53 +01:00
Max Hilbrunner
70b324b70d
Merge pull request #6314 from Calinou/add-large-world-coordinates
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Add a page on large world coordinates (double-precision floats)
2022-10-16 01:43:48 +02:00
Hugo Locurcio
7c7fcb9ef3
Add a page on large world coordinates (double-precision floats)
2022-10-16 01:27:15 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
skyace65
37174fdd7e
Add clearcoat comparison image
2022-05-22 13:32:29 -04:00
skyace65
f37cffc8ee
Update Spatial material 3D page for Godot 4
2022-05-19 19:53:40 -04:00
skyace65
e6e205a020
Fix normal map description and improve note
2022-01-09 12:09:28 -05:00
Hugo Locurcio
7ba9e3674d
Add notes about Blender backface culling when exporting to glTF
2021-07-19 08:22:15 +02:00
jp.owo.Manda
47b900e8b4
Fix "SchlickGGX" typo in Standard Material 3D ( #4515 )
2021-01-04 20:39:56 +01:00
Matthew and Hugo Locurcio
55a0aad2c4
Fix proximity and distance fade alpha blend warning, move a GIF ( #4383 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-11-18 15:39:39 +01:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Marcel Admiraal
a865a960f7
Convert SpatialMaterial references to StandardMaterial3D.
2020-05-04 20:09:23 +01:00