45 Commits
Author SHA1 Message Date
PHATASS Studios 3e51df7650 Standard_material_3d.rst - Material Shadow Mode names Updated
Material Shadow Mode names were wrong. Documentation read 
"Do Not Receive Shadows" And "Use Shadow To Opacity"

As of Godot 4.5, Editor's actual fields read:
"Disable Receive Shadows" and "Shadow To Opacity".

Updated to match.
2025-11-03 02:26:07 +01:00
Max Hilbrunner faf45ef23e Merge pull request #11373 from Calinou/standard-material-3d-stencil
Document Depth Test and Stencil features in Standard Material 3D
2025-10-22 21:09:34 +02:00
Hugo LocurcioandQbieshay 9377e35451 Document Depth Test and Stencil features in Standard Material 3D and Spatial shader
Co-authored-by: Qbieshay <cislaghi.ilaria@gmail.com>
2025-10-16 16:51:07 +02:00
PHATASS Studios 8906bccc28 Fix standard_material_3d.rst
Blend mode names were spelled differently from the actual godot's interface (v4.5). Updated for clarity:
"Subtract" blend mode was spelled "Sub"
"Multiply" blend mode was spelled "Mul"
2025-10-15 06:08:34 +02:00
Hugo LocurcioandA Thousand Ships b7a07ad5a4 Apply suggestions from code review
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-07-10 15:41:55 +02:00
skyace65 901cdf4859 Update Standard Material 3D page for new transform options 2025-07-09 07:56:10 -04:00
Matthew 6c0bd95a4a Merge pull request #10996 from LunaCapra/specular-occlusion
Add specular occlusion documentation to StandardMaterial3D tutorial
2025-06-25 14:43:05 -04:00
Capry 659cdae912 Add specular occlusion documentation to StandardMaterial3D tutorial 2025-06-06 12:26:03 +02:00
Capry 0e38251f80 Add premultiplied alpha documentation to StandardMaterial3D tutorial 2025-06-05 23:07:14 +02:00
gomakappa 7d38ce8fef upload images and edit pages 2025-01-04 16:20:39 -03:00
tetrapodandHugo Locurcio 5bad2a6282 Add back information about per-vertex shading (#10281)
* Add back information about per-vertex shading

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-18 20:06:54 +01:00
tetrapod00 09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
Max Hilbrunner 2d0b917e79 Merge pull request #10114 from tetrapod00/renderer-comparison
Add new Renderers page
2024-10-28 14:37:25 +01:00
tetrapod00 04a986db73 Add new Renderers page
Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
tetrapod00 658717b80a Remove references to Phong and Blinn specular 2024-10-22 10:45:38 -07:00
tetrapod00 e55dffb11c Add note about flat shading and Grow in Standard Material page 2024-10-18 12:55:08 -07:00
yesfish 586a2fd3a9 Improve next_pass documentation in Standard Material 3D (#9762) 2024-08-28 13:29:17 +02:00
cakepie f9f9b69313 Update standard_material_3d.rst to Godot 4 (#9641)
* Depth renamed to Height in Standard Material 3D
2024-08-01 18:11:09 -04:00
Max Hilbrunner 20ab694328 Merge pull request #9097 from gmikhail/standartmaterial3d-distance-fade
Added clarification to distance fade modes in Standard Material 3D
2024-03-25 19:47:41 +01:00
Hugo Locurcio 7a7f815b81 Mention per-vertex shading is currently unimplemented in Standard Material 3D
This also removes an outdated mention of Oren-Nayar diffuse mode,
which no longer exists since 4.0.
2024-03-23 18:16:09 +01:00
Mikhail Gribanov e6f442c39c Add clarification to distance fade modes in Standard Material 3D
Source: https://forum.godotengine.org/t/modify-transparency-of-mesh-with-next-pass-shader/22988/2
2024-03-14 20:05:52 +02:00
Hugo Locurcio 53984b5b84 Document roughness impacting refraction behavior in Standard Material 3D 2024-03-01 19:39:32 +01:00
Hugo Locurcio d07baf3836 Document alpha antialiasing in Standard Material 3D
- Fix a typo in 3D rendering limitations.
2023-11-15 20:16:03 +01:00
Aaron Franke 3407328860 Fix typos: "modelling" -> "modeling" 2023-10-01 12:52:25 -05:00
Hugo Locurcio b68b12ebaa Document particle flipbook animation in 2D, improve existing 3D flipbook docs
- Fix FPS formula which was inverted (it calculated the time per frame).
2023-09-21 00:02:19 +02:00
Milan Gruner ed7b0374cc Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D 2023-09-05 21:44:20 +02:00
hakro 5f75ad7712 Update standard_material_3d.rst
No Depth Test, is below, not above.
2023-05-21 02:43:07 +02:00
34350f8a12 Document StandardMaterial3D refraction limitations (#7301)
Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-08 16:03:43 +02:00
skyace65 5a93a4cd9c Update image on standard material page 2023-04-30 19:41:12 -04:00
Hugo LocurcioandLyuma c799afdfa2 Update Importing 3D scenes documentation for Godot 4.0 (#6800)
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2023-03-04 23:00:30 +01:00
Max Hilbrunner c8a306fd34 Merge pull request #6782 from Calinou/update-import-docs
Update resource importing documentation for Godot 4.0
2023-02-27 07:46:47 +01:00
Yuri Sizov d524544e07 Improve naming and organization of some manual articles
HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Hugo Locurcio 3bed31c54d Update resource importing documentation for Godot 4.0
- Add best practices for importing images and audio, such as
  texture size recommendations.
2023-02-19 00:37:07 +01:00
Hugo Locurcio 6e453527b1 Revamp global illumination documentation
- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
2023-01-30 17:31:53 +01:00
Max Hilbrunner 70b324b70d Merge pull request #6314 from Calinou/add-large-world-coordinates
Add a page on large world coordinates (double-precision floats)
2022-10-16 01:43:48 +02:00
Hugo Locurcio 7c7fcb9ef3 Add a page on large world coordinates (double-precision floats) 2022-10-16 01:27:15 +02:00
Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
skyace65 37174fdd7e Add clearcoat comparison image 2022-05-22 13:32:29 -04:00
skyace65 f37cffc8ee Update Spatial material 3D page for Godot 4 2022-05-19 19:53:40 -04:00
skyace65 e6e205a020 Fix normal map description and improve note 2022-01-09 12:09:28 -05:00
Hugo Locurcio 7ba9e3674d Add notes about Blender backface culling when exporting to glTF 2021-07-19 08:22:15 +02:00
jp.owo.Manda 47b900e8b4 Fix "SchlickGGX" typo in Standard Material 3D (#4515) 2021-01-04 20:39:56 +01:00
MatthewandHugo Locurcio 55a0aad2c4 Fix proximity and distance fade alpha blend warning, move a GIF (#4383)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-11-18 15:39:39 +01:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Marcel Admiraal a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00