94 Commits
Author SHA1 Message Date
RFR 225ba7a50d Merge pull request #11391 from RespiteFromReality/3d_transform_page
Fixes to "Using 3D transforms" page
2025-10-31 18:46:05 +01:00
Hugo LocurcioandQbieshay 9377e35451 Document Depth Test and Stencil features in Standard Material 3D and Spatial shader
Co-authored-by: Qbieshay <cislaghi.ilaria@gmail.com>
2025-10-16 16:51:07 +02:00
Matthew 6c0bd95a4a Merge pull request #10996 from LunaCapra/specular-occlusion
Add specular occlusion documentation to StandardMaterial3D tutorial
2025-06-25 14:43:05 -04:00
Matthew 5761cb87d3 Merge pull request #10867 from MJacred/patch-1
Document sub-pixel morphological antialiasing (SMAA)
2025-06-07 11:04:43 -04:00
Capry 659cdae912 Add specular occlusion documentation to StandardMaterial3D tutorial 2025-06-06 12:26:03 +02:00
MJacred 12f3191f4b Document sub-pixel morphological antialiasing (SMAA) (#102330) 2025-05-29 12:17:35 +02:00
Hugo Locurcio dc7843fee9 Remove outdated reference to fog transmission in Environment and post-processing
This was a 3.x feature that wasn't reimplemented in 4.x.
2025-04-15 23:39:40 +02:00
Niv Baehr 8c29424165 Adjust transform image and convert to WebP 2025-03-28 15:36:24 +03:00
Niv Baehr df7dd183cd Replace axes colors in image 2025-03-16 19:09:22 +02:00
Hugo Locurcio 974dd5a29a Document Glow Upscale Mode project setting in Environment and post-processing 2025-03-03 20:57:08 +01:00
skyace65 c3650fb0e9 Update Gridmaps page for 4.4 2025-02-07 17:27:51 -05:00
tetrapod00 fd782219ec Add small tutorial on making existing mesh manifold with Blender 2025-01-21 14:52:27 -08:00
skyace65 d4a79f4ffc Update Intro to 3D page for Godot 4.4 2025-01-19 11:25:50 -05:00
skyace65 6f66bada3f Update Environment page for 4.4 2025-01-12 14:41:15 -05:00
gomakappa 7d38ce8fef upload images and edit pages 2025-01-04 16:20:39 -03:00
tetrapodandHugo Locurcio 5bad2a6282 Add back information about per-vertex shading (#10281)
* Add back information about per-vertex shading

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-18 20:06:54 +01:00
Nate Mooreandtetrapod ffb7983cc1 Add spring arm third-person camera tutorial (#10156)
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-04 20:11:13 +01:00
tetrapod00 658717b80a Remove references to Phong and Blinn specular 2024-10-22 10:45:38 -07:00
yesfish 586a2fd3a9 Improve next_pass documentation in Standard Material 3D (#9762) 2024-08-28 13:29:17 +02:00
Volkan Gezer 6045f91efb Improve introduction to 3D for beginners 2024-07-16 13:37:02 +02:00
Max Hilbrunner 82d44dbe82 Merge pull request #9092 from Calinou/add-video-support
Add support for embedding videos in documentation pages
2024-04-08 15:21:25 +02:00
Hugo Locurcio 331484e9f6 Document decal sorting behavior in Using decals 2024-04-04 22:21:07 +02:00
Hugo Locurcio 3e3bbde35b Add support for embedding videos in documentation pages
This is more efficient than GIFs, animated PNGs or WebPs, while also
providing controls and audio playback if needed.
2024-03-27 19:58:27 +01:00
Max Hilbrunner 20ab694328 Merge pull request #9097 from gmikhail/standartmaterial3d-distance-fade
Added clarification to distance fade modes in Standard Material 3D
2024-03-25 19:47:41 +01:00
Hugo Locurcio 7a7f815b81 Mention per-vertex shading is currently unimplemented in Standard Material 3D
This also removes an outdated mention of Oren-Nayar diffuse mode,
which no longer exists since 4.0.
2024-03-23 18:16:09 +01:00
Mikhail Gribanov e6f442c39c Add clarification to distance fade modes in Standard Material 3D
Source: https://forum.godotengine.org/t/modify-transparency-of-mesh-with-next-pass-shader/22988/2
2024-03-14 20:05:52 +02:00
skyace65 e616c4b6c6 Update intro to 3D images, document preview light 2024-03-10 15:01:25 -04:00
Hugo Locurcio 8373007666 Document AMD FidelityFX Super Resolution 2.2 support
This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Hugo Locurcio f9817954c7 Remove unused images
This reduces the size of ZIP downloads for offline reading.

Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
Hugo Locurcio 071d49a489 Fix various cases of unused images
Some of these images were duplicates or not relevant anymore,
so they have been removed entirely. Others have had their links fixed
or added where relevant.
2023-11-07 18:04:26 +01:00
Hugo Locurcio 02ee80a0c8 Document glow in 2D in Environment and post-processing
This also documents using glow as a blurring solution
(e.g. for menu background blur), which is a common question
on support platforms.

The reference to an outdated quality setting in the depth of field
properties was also updated.
2023-10-19 23:47:37 +02:00
Max Hilbrunner 3fb3f67b86 Merge pull request #7340 from Calinou/volumetric-fog-noisetexture3d 2023-05-18 13:34:08 +02:00
James Czekaj 5cd0f2aa31 Add section mentioning "export as glTF" to CSG docs page (#7324) 2023-05-15 01:42:06 +02:00
Hugo Locurcio c9f04ae816 Document faking volumetric fog using QuadMeshes
In some cases, it may be better to use specially configured QuadMeshes
as an alternative to volumetric fog.

- Quads work with any rendering method, including Forward Mobile and Compatibility.
- Quads do not require temporal reprojection to look smooth, which makes
  them suited to fast-moving dynamic effects such as lasers. They can also
  represent small details which volumetric fog cannot do efficiently.
- Quads generally have a lower performance cost than volumetric fog
  (with some exceptions).
2023-05-12 20:40:34 +02:00
Hugo Locurcio 4356a7f8dc Document using NoiseTexture3D with FogMaterial in Volumetric fog
This also adds a tip about using a NoiseTexture3D as particle attractor
vector field texture.
2023-05-12 19:54:51 +02:00
skyace65 5a93a4cd9c Update image on standard material page 2023-04-30 19:41:12 -04:00
Hugo Locurcio 96137165b3 Add comparison images to 3D rendering limitations (#7120)
This helps readers understand issues if they can notice them
in their project, but don't know by name what issue it is.
2023-04-05 14:17:07 -07:00
Hugo Locurcio 50b86d7b3b Update 3D lights and shadows documentation for 4.0 2023-03-06 11:55:39 +01:00
Hugo Locurcio 14baaf0b3a Add a page on decals 2023-02-28 01:21:39 +01:00
Yuri Sizov d524544e07 Improve naming and organization of some manual articles
HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Hugo Locurcio 8b0c550e2a Add a page on variable rate shading (VRS) 2023-02-22 18:14:42 +01:00
Hugo LocurcioandIsaac 26a6729cb1 Update Environment and post-processing documentation for 4.0
This documents sky materials, SSIL, 3D color correction LUT,
CameraEffects, glow maps, and the editor preview sun and sky system.

Co-authored-by: Isaac <isaacwelfare@gmail.com>
2023-02-21 19:40:26 +01:00
Hugo Locurcio 6e453527b1 Revamp global illumination documentation
- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
2023-01-30 17:31:53 +01:00
Hugo Locurcio c2f173cb8c Add a page on 3D resolution scaling (#6331) 2022-12-20 16:40:15 +01:00
Rémi Verschelde eae90bad76 Merge pull request #6390 from Calinou/add-physical-light-units
Add a page on physical light units
2022-11-21 10:32:56 +01:00
Hugo Locurcio 619ce2007b Add a page on physical light units 2022-11-18 17:05:01 +01:00
Rémi Verschelde 87c99fe379 Merge pull request #6267 from Calinou/add-antialiasing-docs
Add documentation pages on 2D and 3D antialiasing
2022-11-17 21:01:02 +01:00
Hugo Locurcio 048f5e575b Add documentation pages on 2D and 3D antialiasing 2022-10-23 19:48:24 +02:00
Hugo Locurcio 085cd91a59 Add convention comparison chart to Introduction to 3D (#6307) 2022-10-21 17:19:02 +02:00
Hugo Locurcio 93aca6512f Document using volumetric fog as a volumetric lighting solution
This also adds a comparison image between traditional fog and volumetric
fog at the top of the page.
2022-10-13 22:51:01 +02:00