24 Commits
Author SHA1 Message Date
skyace65 3bbf1e8bb9 Update first look at Godot's interface for Godot 4.4 2025-01-19 08:22:10 -05:00
tetrapod a64084d491 Merge pull request #9743 from vgezer/scripteditor
Text editor documentation
2024-12-18 14:03:58 -08:00
Volkan Gezer c8be8497af Text editor documentation 2024-12-13 12:03:17 +01:00
Thaddeus Crews f70686cdbe CI: Integrate pre-commit for style checks 2024-11-14 14:08:49 -06:00
Volkan Gezer b08d7fea84 First look at editor's interface iteration 2024-07-27 14:02:02 +02:00
Trevor e2cc5e4cfb Update first_look_at_the_editor.rst (#9574)
* Update first_look_at_the_editor.rst

add macOS shortcut and cleaning up the click shortcut.
2024-07-09 19:19:29 -04:00
skyace65 056dafa4b6 Update project manager screenshots in getting started 2024-06-06 21:19:23 -04:00
skyace65 175524548c Replace "alt" with "opt" for macOS shortcuts 2024-03-05 19:31:26 -05:00
Ryan Flynn 228c10e1e6 Add note for windows laptop to class reference doc (#8097)
Add note regarding the fn key when trying to open the class reference in editor
2023-10-02 21:49:46 -04:00
Max Hilbrunner da46470513 Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
John Veness 08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
pcamp 08f8debc92 Grammar fix in first_look_at_the_editor
"be it" should be "be they", but "including" sounds better to me.
2023-03-10 20:03:34 -06:00
Daniel Johnson 58d9682c1f Updates all "Templates Tab" references to "Asset Library Projects Tab"
There were a few places in docs that still referenced "Templates Tabs"
and needed updated to the new name "Asset Library Projects Tab".

I also converted any images I touched from png to webp and compressed
them using sqoosh.app.
2023-03-09 21:37:59 -08:00
Hugo Locurcio 87298c021f Update FAQ for Godot 4.0
- Link to Console support in Godot documentation.
  - In the Console support in Godot page, link to the
    "Godot and consoles, all you need to know" blog post as it contains
    additional context.
- Link to Importing 3D scenes documentation directly to avoid copypasting
  the answer.
- Replace uses of "open-source" with "open source" for consistency.
2023-02-13 00:12:37 +01:00
skyace65 8a57b11bfc Update first look at the editor images for 4.0 2022-11-06 19:25:39 -05:00
William LimandHugo Locurcio d67a148cfa Fix Local Projects tab name in First look at Godot's editor (#6338)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-10-26 16:19:11 +02:00
Sumanyu Aggarwal 45dc9ee1b6 Change Integrated Class Reference Search By in First Look at Editor (#5350)
* Change Integrated Class Reference Search By

The numbered steps look like it is a step by step procedure to find help. But they are four different methods. So I have put bullet points instead of numbered points to emphasize that.
2021-10-29 12:47:06 +02:00
Aaron Franke 149a83e828 Merge pull request #4993 from aaronfranke/intro-no-kbd
Remove main screen keyboard shortcuts from introduction
2021-06-24 13:02:23 -04:00
Hugo Locurcio bac900acf6 Update the keyboard shortcut to open the editor help
The shortcut was changed in 3.3.

This also lists the macOS-specific shortcut in the editor introduction.
2021-06-23 15:06:45 +02:00
Aaron Franke a7d91d33d0 Remove main screen keyboard shortcuts from introduction 2021-06-13 18:08:09 -04:00
tacevee 99a44fac6b Mention the new main screen switch shortcuts (#4903)
These shortcuts changed in Godot 3.3.
2021-05-11 00:36:06 +02:00
Nathan LovatoandAaron Franke 61d2d438f3 Edit first_look_at_the_editor.rst
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-27 15:58:27 -06:00
Nathan Lovato ae99e3cb40 Fix typos, add missing link, use the expression main screen 2020-11-27 01:23:46 -06:00
Nathan Lovato 60064b5c9e Write intro_to_the_editor_interface.rst
Closes #4167
2020-10-30 11:13:10 -06:00