16 Commits
Author SHA1 Message Date
Matthew 756bca8150 Merge pull request #8740 from BastiaanOlij/improve_openxr_android_export_42
Corrected a few things in the openxr android documentation
2024-01-25 10:10:39 +01:00
Bastiaan Olij 2be7e4df73 Change XR Android export to mention OpenXR vendors plugin 2023-10-31 23:24:55 +11:00
Max Hilbrunner e269ed9f56 Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio 66ee5cb491 Update the Android documentation for Godot 4.2 2023-10-10 09:31:52 -07:00
Bastiaan Olij 1a2063b881 OpenXR : Add step to enable the loader plugin 2023-09-19 14:11:25 +10:00
Bastiaan Olij 2c689b0000 Update exporting to Android XR devices for new loader 2023-08-28 11:19:33 +10:00
David Snopek 968e8a7757 Make the steps for deploying to Meta Quest 2 (and other Android headsets) clearer 2023-07-05 08:39:54 -05:00
Bastiaan Olij 922810af38 Change OpenXR loader documentation to refer to new asset library entry 2023-04-18 04:22:03 +02:00
Bastiaan Olij c38a04512c Add content to the hand tracking page in the documentation 2023-02-28 10:20:24 +11:00
Bastiaan Olij f57675c42e Add documentation about OpenXR passthrough 2023-02-26 20:36:34 +11:00
Bastiaan Olij 3231484e7b Add documentation about room scale 2023-02-19 23:59:09 +11:00
Matthew 6fdf0ed530 Merge pull request #6662 from BastiaanOlij/introducing_xr_tools
Add an introduction page for XR tools
2023-02-12 13:39:50 -05:00
Bastiaan Olij 7f17deb948 Add documentation about the XR action map 2023-01-30 16:15:23 +11:00
Bastiaan Olij 4234072d94 Add an introduction page for XR tools 2023-01-30 15:45:53 +11:00
Bastiaan Olij f7b6ab5dff Added documention page about exporting a Godot XR project to Android (Meta Quest+Pico) 2023-01-17 18:27:13 +11:00
Bastiaan Olij f9495f6a3d Writing introduction to XR support in Godot 4 2022-04-13 22:58:29 +10:00