From 304be80cda698b5e0d0c372b6a7ed4443a812ebc Mon Sep 17 00:00:00 2001 From: Ivy Dudzik <44736391+ivydudzik@users.noreply.github.com> Date: Thu, 9 Mar 2023 00:54:58 -0800 Subject: [PATCH] Fix minor typo on line 55. Change "navigationm eshes" to "navigation meshes" --- tutorials/navigation/navigation_introduction_2d.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/navigation/navigation_introduction_2d.rst b/tutorials/navigation/navigation_introduction_2d.rst index 7d219a2e8..9cdbe105a 100644 --- a/tutorials/navigation/navigation_introduction_2d.rst +++ b/tutorials/navigation/navigation_introduction_2d.rst @@ -52,7 +52,7 @@ The following SceneTree Nodes are available as helpers to work with the Navigati that cannot be re(baked) to a navigation mesh efficiently. This node also only works if RVO processing is being used. -The 2D navigationm eshes are defined with the following resources: +The 2D navigation meshes are defined with the following resources: - :ref:`NavigationPolygon` Resource A resource that holds 2D navigation mesh data and provides polygon drawtools to define navigation areas inside the Editor as well as at runtime.