From fbc59870fb3c4788a78ee343da254a99b4fcdf4b Mon Sep 17 00:00:00 2001 From: ravenblackx Date: Sat, 22 Apr 2017 10:27:03 -0700 Subject: [PATCH] Mention flipping and rotation Add a paragraph about flipping and rotation in using_tilemaps.rst. (The intuitive way to do this as a new user is flipping sprites in the tileset, which doesn't work.) --- learning/features/2d/using_tilemaps.rst | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/learning/features/2d/using_tilemaps.rst b/learning/features/2d/using_tilemaps.rst index ffd591dc3..20a401cc4 100644 --- a/learning/features/2d/using_tilemaps.rst +++ b/learning/features/2d/using_tilemaps.rst @@ -142,6 +142,15 @@ using the lock button: .. image:: /img/tile_lock.png +You can also flip and rotate sprites in the TileMap editor (note: +flipping the sprite in the TileSet will have no effect). Icons at the +top right of the editor allow flipping and rotating of the currently +selected sprite - you can also use A and S to flip horizontally and +vertically. With a brick pattern like this tutorial uses, flipping the +sprites would create unpleasant discontinuities unless you're flipping +an entire region of bricks, but for some kinds of tiles flipping can +be a convenient and space-saving feature. + Offset and scaling artifacts ----------------------------