From feba99e30b0d573b5b696efca5d59591930b2c7b Mon Sep 17 00:00:00 2001 From: Muller-Castro <37383316+Muller-Castro@users.noreply.github.com> Date: Thu, 7 Nov 2019 02:58:19 -0300 Subject: [PATCH] using_servers.rst:48: sever->server --- tutorials/optimization/using_servers.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/optimization/using_servers.rst b/tutorials/optimization/using_servers.rst index cfc0fc5f1..990e6be4b 100644 --- a/tutorials/optimization/using_servers.rst +++ b/tutorials/optimization/using_servers.rst @@ -45,7 +45,7 @@ RIDs ---- The key to using servers is understanding Resource ID (:ref:`RID `) objects. These are opaque -handles to the sever implementation. They are allocated and freed manually. Almost every +handles to the server implementation. They are allocated and freed manually. Almost every function in the servers requires RIDs to access the actual resource. Most Godot nodes and resources contain these RIDs from the servers internally, and they can