From fd8bde9eac628f1751d2c010f70bc59f7ecf437a Mon Sep 17 00:00:00 2001 From: "Orville Q. Song" Date: Mon, 6 Mar 2023 18:04:39 +0800 Subject: [PATCH] Fix the wrong hyperlink to XR Tools. --- tutorials/xr/introducing_xr_tools.rst | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/tutorials/xr/introducing_xr_tools.rst b/tutorials/xr/introducing_xr_tools.rst index 11c974ae2..80bdfd35c 100644 --- a/tutorials/xr/introducing_xr_tools.rst +++ b/tutorials/xr/introducing_xr_tools.rst @@ -7,7 +7,8 @@ Out of the box Godot gives you all the basic support to setup an XR project. XR specific game mechanics however need to be implemented on top of this foundation. While Godot makes this relatively easy this can still be a daunting task. -For this reason Godot has developed a toolkit called `Godot XR Tools `_ that implements many of the basic mechanics found in XR games, from locomotion to object interaction to UI interaction. +For this reason Godot has developed a toolkit called `Godot XR Tools `_ +that implements many of the basic mechanics found in XR games, from locomotion to object interaction to UI interaction. This toolkit is designed to work with both OpenXR and WebXR runtimes. We'll be using this as a base for our documentation here.