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Sync classref with current source
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the MeshInstance2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_MeshInstance2D:
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MeshInstance2D
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==============
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**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Member Variables
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----------------
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.. _class_MeshInstance2D_mesh:
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- :ref:`Mesh<class_mesh>` **mesh**
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.. _class_MeshInstance2D_normal_map:
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- :ref:`Texture<class_texture>` **normal_map**
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.. _class_MeshInstance2D_texture:
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- :ref:`Texture<class_texture>` **texture**
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