From ce308e7ca86c2576f594b5f8c70b77c2587c22e6 Mon Sep 17 00:00:00 2001 From: Tyler Pelaez Date: Wed, 28 Feb 2024 14:09:06 -0500 Subject: [PATCH] Replace Reference usage with RefCounted --- tutorials/scripting/resources.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/scripting/resources.rst b/tutorials/scripting/resources.rst index a6a573d15..db51713c1 100644 --- a/tutorials/scripting/resources.rst +++ b/tutorials/scripting/resources.rst @@ -160,7 +160,7 @@ Creating your own resources Like any Object in Godot, users can also script Resources. Resource scripts inherit the ability to freely translate between object properties and serialized text or binary data (\*.tres, \*.res). They also inherit the reference-counting -memory management from the Reference type. +memory management from the RefCounted type. This comes with many distinct advantages over alternative data structures, such as JSON, CSV, or custom TXT files. Users can only import these