From fc911e7433bb0abb261590b38ebcd4c1c122e2ac Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 10 Nov 2023 12:07:31 +0100 Subject: [PATCH] Mark Android system font loading as unreliable in Using fonts --- tutorials/ui/gui_using_fonts.rst | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/tutorials/ui/gui_using_fonts.rst b/tutorials/ui/gui_using_fonts.rst index 44d5c6acf..d91169968 100644 --- a/tutorials/ui/gui_using_fonts.rst +++ b/tutorials/ui/gui_using_fonts.rst @@ -650,6 +650,11 @@ System fonts Loading system fonts is only supported on Windows, macOS, Linux, Android and iOS. + However, loading system fonts on Android is unreliable as there is no + official API for doing so. Godot has to rely on parsing system configuration + files, which can be modified by third-party Android vendors. This may result + in non-functional system font loading. + System fonts are a different type of resource compared to imported fonts. They are never actually imported into the project, but are loaded at run-time. This has 2 benefits: