classref: Sync with current master branch (eb72ce2)

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Godot Organization
2025-05-31 03:30:54 +00:00
parent ff8419a095
commit fc3dbd3b92
29 changed files with 827 additions and 82 deletions
+8
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@@ -274,6 +274,14 @@ One-shot connections disconnect themselves after emission.
Reference-counted connections can be assigned to the same :ref:`Callable<class_Callable>` multiple times. Each disconnection decreases the internal counter. The signal fully disconnects only when the counter reaches 0.
.. _class_Object_constant_CONNECT_APPEND_SOURCE_OBJECT:
.. rst-class:: classref-enumeration-constant
:ref:`ConnectFlags<enum_Object_ConnectFlags>` **CONNECT_APPEND_SOURCE_OBJECT** = ``16``
The source object is automatically bound when a :ref:`PackedScene<class_PackedScene>` is instantiated. If this flag bit is enabled, the source object will be appended right after the original arguments of the signal.
.. rst-class:: classref-section-separator
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