diff --git a/tutorials/assets_pipeline/importing_scenes.rst b/tutorials/assets_pipeline/importing_scenes.rst index 3ab1d4000..8ba32f3bb 100644 --- a/tutorials/assets_pipeline/importing_scenes.rst +++ b/tutorials/assets_pipeline/importing_scenes.rst @@ -413,7 +413,7 @@ This helps the visual mesh and actual collision to be separated. The option ``-convcolonly`` works in a similar way, but will create a :ref:`class_convexpolygonshape` instead. -The option ``-colonly`` can also be used with Blender's empty objects. +With Collada files the option ``-colonly`` can also be used with Blender's empty objects. On import, it will create a :ref:`class_staticbody` with a collision node as a child. The collision node will have one of a number of predefined shapes, depending on Blender's empty draw type: