Add inheritance path

Also fix parsing of [method (Class.)name]
This commit is contained in:
Rémi Verschelde
2016-02-08 18:31:35 +01:00
parent 5e53f26575
commit fa00c829f0
361 changed files with 1673 additions and 484 deletions
+8 -3
View File
@@ -3,10 +3,15 @@
PhysicsBody2D
=============
**Inherits:** :ref:`CollisionObject2D<class_collisionobject2d>`
**Inherits:** :ref:`CollisionObject2D<class_collisionobject2d>` **<** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`RigidBody2D<class_rigidbody2d>`, :ref:`StaticBody2D<class_staticbody2d>`, :ref:`KinematicBody2D<class_kinematicbody2d>`
**Category:** Core
Brief Description
-----------------
Base class for all objects affected by physics.
Member Functions
@@ -56,7 +61,7 @@ Member Function Description
Set the physics layers this area is in.
Collidable objects can exist in any of 32 different layers. These layers are not visual, but more of a tagging system instead. A collidable can use these layers/tags to select with which objects it can collide, using :ref:`set_collision_mask<PhysicsBody2D_set_collision_mask>`.
Collidable objects can exist in any of 32 different layers. These layers are not visual, but more of a tagging system instead. A collidable can use these layers/tags to select with which objects it can collide, using :ref:`set_collision_mask<class_PhysicsBody2D_set_collision_mask>`.
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
@@ -118,7 +123,7 @@ Return the direction used for one-way collision detection.
- void **set_one_way_collision_max_depth** **(** :ref:`float<class_float>` depth **)**
Set how far a body can go through this one, when it allows one-way collisions (see :ref:`set_one_way_collision_detection<PhysicsBody2D_set_one_way_collision_detection>`).
Set how far a body can go through this one, when it allows one-way collisions (see :ref:`set_one_way_collision_detection<class_PhysicsBody2D_set_one_way_collision_detection>`).
.. _class_PhysicsBody2D_get_one_way_collision_max_depth: