classref: Sync with current master branch (42c7f14)

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Godot Organization
2025-06-07 03:33:02 +00:00
parent 365ca84c14
commit f9f2c80955
1011 changed files with 7431 additions and 4600 deletions
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@@ -348,6 +348,7 @@ Sets the override ``material`` for the specified ``surface`` of the :ref:`Mesh<c
\ **Note:** This assigns the :ref:`Material<class_Material>` associated to the **MeshInstance3D**'s Surface Material Override properties, not the material within the :ref:`Mesh<class_Mesh>` resource. To set the material within the :ref:`Mesh<class_Mesh>` resource, use :ref:`Mesh.surface_set_material()<class_Mesh_method_surface_set_material>` instead.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`