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@@ -23,7 +23,7 @@ A camera feed gives you access to a single physical camera attached to your devi
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\ **Note:** Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
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\ **Note:** This class is currently only implemented on Linux, macOS, and iOS. On other platforms no **CameraFeed**\ s will be available. To get a **CameraFeed** on iOS, the camera plugin from `godot-ios-plugins <https://github.com/godotengine/godot-ios-plugins>`__ is required.
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\ **Note:** This class is currently only implemented on Linux, Android, macOS, and iOS. On other platforms no **CameraFeed**\ s will be available. To get a **CameraFeed** on iOS, the camera plugin from `godot-ios-plugins <https://github.com/godotengine/godot-ios-plugins>`__ is required.
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.. rst-class:: classref-reftable-group
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@@ -418,6 +418,7 @@ Sets RGB image for this feed.
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Sets YCbCr image for this feed.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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