classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
This commit is contained in:
Rémi Verschelde
2018-09-13 01:56:47 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions
+13 -14
View File
@@ -7,8 +7,7 @@
VisualScriptLocalVar
====================
**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,18 +15,6 @@ Brief Description
Gets a local variable's value.
Member Variables
----------------
.. _class_VisualScriptLocalVar_type:
- :ref:`Variant.Type<enum_@globalscope_variant.type>` **type** - The local variable's type.
.. _class_VisualScriptLocalVar_var_name:
- :ref:`String<class_string>` **var_name** - The local variable's name.
Description
-----------
@@ -41,3 +28,15 @@ none
- Data (variant): ``get``
Property Descriptions
---------------------
.. _class_VisualScriptLocalVar_type:
- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type** - The local variable's type.
.. _class_VisualScriptLocalVar_var_name:
- :ref:`String<class_String>` **var_name** - The local variable's name.