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classref: Fix links case and sync headers with editor
Output from godotengine/godot#22002.
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@@ -7,17 +7,21 @@
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PrismMesh
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=========
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**Inherits:** :ref:`PrimitiveMesh<class_primitivemesh>` **<** :ref:`Mesh<class_mesh>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Class representing a prism-shaped :ref:`PrimitiveMesh<class_primitivemesh>`.
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Class representing a prism-shaped :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
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Member Variables
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----------------
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Description
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-----------
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Class representing a prism-shaped :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
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Property Descriptions
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---------------------
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.. _class_PrismMesh_left_to_right:
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@@ -25,7 +29,7 @@ Member Variables
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.. _class_PrismMesh_size:
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- :ref:`Vector3<class_vector3>` **size** - Size of the prism. Defaults to (2.0, 2.0, 2.0).
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- :ref:`Vector3<class_Vector3>` **size** - Size of the prism. Defaults to (2.0, 2.0, 2.0).
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.. _class_PrismMesh_subdivide_depth:
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@@ -40,8 +44,3 @@ Member Variables
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- :ref:`int<class_int>` **subdivide_width** - Number of added edge loops along the x-axis. Defaults to 0.
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Description
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-----------
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Class representing a prism-shaped :ref:`PrimitiveMesh<class_primitivemesh>`.
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