classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
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Rémi Verschelde
2018-09-13 01:56:47 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions
+8 -9
View File
@@ -7,8 +7,7 @@
PinJoint2D
==========
**Inherits:** :ref:`Joint2D<class_joint2d>` **<** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`Joint2D<class_Joint2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,16 +15,16 @@ Brief Description
Pin Joint for 2D Shapes.
Member Variables
----------------
Description
-----------
Pin Joint for 2D Rigid Bodies. It pins two bodies (rigid or static) together.
Property Descriptions
---------------------
.. _class_PinJoint2D_softness:
- :ref:`float<class_float>` **softness** - The higher this value, the more the bond to the pinned partner can flex.
Description
-----------
Pin Joint for 2D Rigid Bodies. It pins two bodies (rigid or static) together.