classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
This commit is contained in:
Rémi Verschelde
2018-09-13 01:56:47 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions
+15 -16
View File
@@ -7,8 +7,7 @@
LinkButton
==========
**Inherits:** :ref:`BaseButton<class_basebutton>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`BaseButton<class_BaseButton>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,20 +15,8 @@ Brief Description
Simple button used to represent a link to some resource.
Member Variables
----------------
.. _class_LinkButton_text:
- :ref:`String<class_string>` **text**
.. _class_LinkButton_underline:
- :ref:`UnderlineMode<enum_linkbutton_underlinemode>` **underline**
Enums
-----
Enumerations
------------
.. _enum_LinkButton_UnderlineMode:
@@ -45,3 +32,15 @@ Description
This kind of buttons are primarily used when the interaction with the button causes a context change (like linking to a web page).
Property Descriptions
---------------------
.. _class_LinkButton_text:
- :ref:`String<class_String>` **text**
.. _class_LinkButton_underline:
- :ref:`UnderlineMode<enum_LinkButton_UnderlineMode>` **underline**