classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
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Rémi Verschelde
2018-09-13 01:56:47 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions
+8 -9
View File
@@ -7,8 +7,7 @@
AudioEffectReverb
=================
**Inherits:** :ref:`AudioEffect<class_audioeffect>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -18,8 +17,13 @@ Adds a Reverb audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
Member Variables
----------------
Description
-----------
Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
Property Descriptions
---------------------
.. _class_AudioEffectReverb_damping:
@@ -54,8 +58,3 @@ Member Variables
- :ref:`float<class_float>` **wet** - Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: ``0.5``.
Description
-----------
Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.