diff --git a/tutorials/editor/command_line_tutorial.rst b/tutorials/editor/command_line_tutorial.rst index 1c648f67c..145211448 100644 --- a/tutorials/editor/command_line_tutorial.rst +++ b/tutorials/editor/command_line_tutorial.rst @@ -11,6 +11,19 @@ entirely from the command line. Given the engine relies on almost no external libraries, initialization times are pretty fast, making it suitable for this workflow. +.. note:: + + On Windows and Linux, you can run a Godot binary in a terminal by specifying + its relative or absolute path. + + On macOS, the process is different due to Godot being contained within an + ``.app`` bundle (which is a *folder*, not a file). To run a Godot binary + from a terminal on macOS, you have to ``cd`` to the folder where the Godot + application bundle is located, then run ``Godot.app/Contents/MacOS/Godot`` + followed by any command line arguments. If you've renamed the application + bundle from ``Godot`` to another name, make sure to edit this command line + accordingly. + Command line reference ----------------------