classref: Sync with current master branch (543750a)

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Godot Organization
2023-06-03 03:19:05 +00:00
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@@ -12,14 +12,14 @@ PinJoint2D
**Inherits:** :ref:`Joint2D<class_Joint2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Pin joint for 2D shapes.
A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate.
.. rst-class:: classref-introduction-group
Description
-----------
Pin joint for 2D rigid bodies. It pins two bodies (dynamic or static) together.
A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a :ref:`RigidBody2D<class_RigidBody2D>` can be attached to a :ref:`StaticBody2D<class_StaticBody2D>` to create a pendulum or a seesaw.
.. rst-class:: classref-reftable-group