classref: Sync with current master branch (543750a)

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Godot Organization
2023-06-03 03:19:05 +00:00
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@@ -14,14 +14,14 @@ PhysicsDirectBodyState3D
**Inherited By:** :ref:`PhysicsDirectBodyState3DExtension<class_PhysicsDirectBodyState3DExtension>`
Direct access object to a physics body in the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.
Provides direct access to a physics body in the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.
.. rst-class:: classref-introduction-group
Description
-----------
Provides direct access to a physics body in the :ref:`PhysicsServer3D<class_PhysicsServer3D>`, allowing safe changes to physics properties. This object is passed via the direct state callback of rigid bodies, and is intended for changing the direct state of that body. See :ref:`RigidBody3D._integrate_forces<class_RigidBody3D_method__integrate_forces>`.
Provides direct access to a physics body in the :ref:`PhysicsServer3D<class_PhysicsServer3D>`, allowing safe changes to physics properties. This object is passed via the direct state callback of :ref:`RigidBody3D<class_RigidBody3D>`, and is intended for changing the direct state of that body. See :ref:`RigidBody3D._integrate_forces<class_RigidBody3D_method__integrate_forces>`.
.. rst-class:: classref-introduction-group