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classref: Sync with current master branch (543750a)
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@@ -88,6 +88,8 @@ Methods
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFMesh[]<class_GLTFMesh>` | :ref:`get_meshes<class_GLTFState_method_get_meshes>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_node_index<class_GLTFState_method_get_node_index>` **(** :ref:`Node<class_Node>` scene_node **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFNode[]<class_GLTFNode>` | :ref:`get_nodes<class_GLTFState_method_get_nodes>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Node<class_Node>` | :ref:`get_scene_node<class_GLTFState_method_get_scene_node>` **(** :ref:`int<class_int>` idx **)** |
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@@ -546,6 +548,20 @@ Returns an array of all :ref:`GLTFMesh<class_GLTFMesh>`\ es in the GLTF file. Th
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----
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.. _class_GLTFState_method_get_node_index:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_node_index** **(** :ref:`Node<class_Node>` scene_node **)**
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Returns the index of the :ref:`GLTFNode<class_GLTFNode>` corresponding to this Godot scene node. This is the inverse of :ref:`get_scene_node<class_GLTFState_method_get_scene_node>`. Useful during the export process.
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\ **Note:** Not every Godot scene node will have a corresponding :ref:`GLTFNode<class_GLTFNode>`, and not every :ref:`GLTFNode<class_GLTFNode>` will have a scene node generated. If there is no :ref:`GLTFNode<class_GLTFNode>` index for this scene node, ``-1`` is returned.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFState_method_get_nodes:
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.. rst-class:: classref-method
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@@ -564,7 +580,9 @@ Returns an array of all :ref:`GLTFNode<class_GLTFNode>`\ s in the GLTF file. The
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:ref:`Node<class_Node>` **get_scene_node** **(** :ref:`int<class_int>` idx **)**
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Returns the Godot scene node that corresponds to the same index as the :ref:`GLTFNode<class_GLTFNode>` it was generated from. Not every :ref:`GLTFNode<class_GLTFNode>` will have a scene node generated, and not every generated scene node will have a corresponding :ref:`GLTFNode<class_GLTFNode>`.
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Returns the Godot scene node that corresponds to the same index as the :ref:`GLTFNode<class_GLTFNode>` it was generated from. This is the inverse of :ref:`get_node_index<class_GLTFState_method_get_node_index>`. Useful during the import process.
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\ **Note:** Not every :ref:`GLTFNode<class_GLTFNode>` will have a scene node generated, and not every generated scene node will have a corresponding :ref:`GLTFNode<class_GLTFNode>`. If there is no scene node for this :ref:`GLTFNode<class_GLTFNode>` index, ``null`` is returned.
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.. rst-class:: classref-item-separator
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