diff --git a/tutorials/shading/shading_reference/shading_language.rst b/tutorials/shading/shading_reference/shading_language.rst index abc35393a..fa2965bf9 100644 --- a/tutorials/shading/shading_reference/shading_language.rst +++ b/tutorials/shading/shading_reference/shading_language.rst @@ -297,6 +297,7 @@ Structs Structs are compound types which can be used for better abstaction of shader code. You can declare them at the global scope like: .. code-block:: glsl + struct PointLight { vec3 position; vec3 color; @@ -306,6 +307,7 @@ Structs are compound types which can be used for better abstaction of shader cod After declaration, you can instantiate and initialize them like: .. code-block:: glsl + void fragment() { PointLight light; @@ -317,11 +319,13 @@ After declaration, you can instantiate and initialize them like: Or use struct constructor for same purpose: .. code-block:: glsl + PointLight light = PointLight(vec3(0.0), vec3(1.0, 0.0, 0.0), 0.5); Structs may contain other struct or array, you can also instance them as global constant: .. code-block:: glsl + shader_type spatial; ... @@ -340,6 +344,7 @@ Structs may contain other struct or array, you can also instance them as global You can also pass them to functions: .. code-block:: glsl + shader_type canvas_item; ...