diff --git a/tutorials/xr/setting_up_xr.rst b/tutorials/xr/setting_up_xr.rst index 26a547543..dfdd4dbac 100644 --- a/tutorials/xr/setting_up_xr.rst +++ b/tutorials/xr/setting_up_xr.rst @@ -39,7 +39,8 @@ While in Godot 3 most things worked out of the box, Godot 4 needs a little more As Godot 4 is still in development, many post process effects have not yet been updated to support stereoscopic rendering. Using these will have adverse effects. .. note:: - Godot also has the choice between a desktop and mobile Vulkan renderer. There are a number of optimisations added to the mobile renderer that benefit XR applications. You may wish to enable this even on desktop. + Godot 4 has 3 renderer options, Compatibility, Mobile, and Forward+. In the future XR desktop projects should use Forward+, and projects for stand-alone headsets + should use Mobile. However Compatibility is the recommended renderer for now due to it having the best XR performance. OpenXR ------