diff --git a/development/compiling/compiling_for_windows.rst b/development/compiling/compiling_for_windows.rst index 211d0094e..a6c9be48d 100644 --- a/development/compiling/compiling_for_windows.rst +++ b/development/compiling/compiling_for_windows.rst @@ -91,6 +91,18 @@ Downloading it (cloning) using `Git `_ is recommended. The tutorial will assume from now on that you placed the source code in ``C:\godot``. +.. warning:: + + To prevent slowdowns caused by continuous virus scanning during compilation, + add the Godot source folder to the list of exceptions in your antivirus + software. + + For Windows Defender, hit the :kbd:`Windows` key, type + "Windows Defender Settings" then hit :kbd:`Enter`. + Under **Virus & threat protection**, go to **Virus & threat protection setting** + and scroll down to **Exclusions**. Click **Add or remove exclusions** then + add the Godot source folder. + Compiling --------- @@ -100,8 +112,8 @@ Selecting a compiler SCons will automatically find and use an existing Visual Studio installation. If you do not have Visual Studio installed, it will attempt to use MinGW instead. If you already have Visual Studio installed and want to -use MinGW, pass ``use_mingw=yes`` to the SCons command line. Note that MSVC -builds cannot be performed from the MSYS2 or MinGW shells. Use either +use MinGW, pass ``use_mingw=yes`` to the SCons command line. Note that MSVC +builds cannot be performed from the MSYS2 or MinGW shells. Use either ``cmd.exe`` or PowerShell instead. During development, using the Visual Studio compiler is usually a better idea,