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Sync classref with changes from godotengine/godot#24640
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@@ -21,23 +21,23 @@ Simulates the sound of acoustic environments such as rooms, concert halls, caver
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Properties
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----------
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+---------------------------+---------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_damping>` |
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+---------------------------+---------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_dry>` |
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+---------------------------+---------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_hipass>` |
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+---------------------------+---------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_predelay_feedback>` |
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+---------------------------+---------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_predelay_msec>` |
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+---------------------------+---------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_room_size>` |
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+---------------------------+---------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_spread>` |
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+---------------------------+---------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_wet>` |
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+---------------------------+---------------------------------------------------------------------+
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+---------------------------+------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_property_damping>` |
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+---------------------------+------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_property_dry>` |
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+---------------------------+------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_property_hipass>` |
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+---------------------------+------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_property_predelay_feedback>` |
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+---------------------------+------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_property_predelay_msec>` |
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+---------------------------+------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_property_room_size>` |
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+---------------------------+------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_property_spread>` |
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+---------------------------+------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>` |
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+---------------------------+------------------------------------------------------------------------------+
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Description
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-----------
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@@ -47,7 +47,7 @@ Simulates rooms of different sizes. Its parameters can be adjusted to simulate t
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Property Descriptions
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---------------------
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.. _class_AudioEffectReverb_damping:
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.. _class_AudioEffectReverb_property_damping:
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- :ref:`float<class_float>` **damping**
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@@ -59,7 +59,7 @@ Property Descriptions
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Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: ``1``.
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.. _class_AudioEffectReverb_dry:
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.. _class_AudioEffectReverb_property_dry:
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- :ref:`float<class_float>` **dry**
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@@ -71,7 +71,7 @@ Defines how reflective the imaginary room's walls are. Value can range from 0 to
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Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: ``1``.
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.. _class_AudioEffectReverb_hipass:
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.. _class_AudioEffectReverb_property_hipass:
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- :ref:`float<class_float>` **hipass**
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@@ -83,7 +83,7 @@ Output percent of original sound. At 0, only modified sound is outputted. Value
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High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: ``0``.
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.. _class_AudioEffectReverb_predelay_feedback:
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.. _class_AudioEffectReverb_property_predelay_feedback:
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- :ref:`float<class_float>` **predelay_feedback**
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@@ -95,7 +95,7 @@ High-pass filter passes signals with a frequency higher than a certain cutoff fr
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Output percent of predelay. Value can range from 0 to 1. Default value: ``1``.
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.. _class_AudioEffectReverb_predelay_msec:
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.. _class_AudioEffectReverb_property_predelay_msec:
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- :ref:`float<class_float>` **predelay_msec**
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@@ -107,7 +107,7 @@ Output percent of predelay. Value can range from 0 to 1. Default value: ``1``.
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Time between the original signal and the early reflections of the reverb signal. Default value: ``150ms``.
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.. _class_AudioEffectReverb_room_size:
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.. _class_AudioEffectReverb_property_room_size:
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- :ref:`float<class_float>` **room_size**
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@@ -119,7 +119,7 @@ Time between the original signal and the early reflections of the reverb signal.
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Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: ``0.8``.
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.. _class_AudioEffectReverb_spread:
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.. _class_AudioEffectReverb_property_spread:
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- :ref:`float<class_float>` **spread**
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@@ -131,7 +131,7 @@ Dimensions of simulated room. Bigger means more echoes. Value can range from 0 t
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Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: ``1``.
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.. _class_AudioEffectReverb_wet:
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.. _class_AudioEffectReverb_property_wet:
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- :ref:`float<class_float>` **wet**
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