Sync classref with 2.1 source, goodbye 2.0!

This commit is contained in:
Rémi Verschelde
2016-08-10 21:33:38 +02:00
parent 6f795d4295
commit f629e839e5
125 changed files with 5464 additions and 2321 deletions
+15 -15
View File
@@ -20,19 +20,19 @@ Base class for all 2D Shapes.
Member Functions
----------------
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`collide<class_Shape2D_collide>` **(** :ref:`Matrix32<class_matrix32>` local_xform, :ref:`Shape2D<class_shape2d>` with_shape, :ref:`Matrix32<class_matrix32>` shape_xform **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| Variant | :ref:`collide_and_get_contacts<class_Shape2D_collide_and_get_contacts>` **(** :ref:`Matrix32<class_matrix32>` local_xform, :ref:`Shape2D<class_shape2d>` with_shape, :ref:`Matrix32<class_matrix32>` shape_xform **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`collide_with_motion<class_Shape2D_collide_with_motion>` **(** :ref:`Matrix32<class_matrix32>` local_xform, :ref:`Vector2<class_vector2>` local_motion, :ref:`Shape2D<class_shape2d>` with_shape, :ref:`Matrix32<class_matrix32>` shape_xform, :ref:`Vector2<class_vector2>` shape_motion **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| Variant | :ref:`collide_with_motion_and_get_contacts<class_Shape2D_collide_with_motion_and_get_contacts>` **(** :ref:`Matrix32<class_matrix32>` local_xform, :ref:`Vector2<class_vector2>` local_motion, :ref:`Shape2D<class_shape2d>` with_shape, :ref:`Matrix32<class_matrix32>` shape_xform, :ref:`Vector2<class_vector2>` shape_motion **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_custom_solver_bias<class_Shape2D_get_custom_solver_bias>` **(** **)** const |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_custom_solver_bias<class_Shape2D_set_custom_solver_bias>` **(** :ref:`float<class_float>` bias **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`collide<class_Shape2D_collide>` **(** :ref:`Matrix32<class_matrix32>` local_xform, :ref:`Shape2D<class_shape2d>` with_shape, :ref:`Matrix32<class_matrix32>` shape_xform **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_variant>` | :ref:`collide_and_get_contacts<class_Shape2D_collide_and_get_contacts>` **(** :ref:`Matrix32<class_matrix32>` local_xform, :ref:`Shape2D<class_shape2d>` with_shape, :ref:`Matrix32<class_matrix32>` shape_xform **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`collide_with_motion<class_Shape2D_collide_with_motion>` **(** :ref:`Matrix32<class_matrix32>` local_xform, :ref:`Vector2<class_vector2>` local_motion, :ref:`Shape2D<class_shape2d>` with_shape, :ref:`Matrix32<class_matrix32>` shape_xform, :ref:`Vector2<class_vector2>` shape_motion **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_variant>` | :ref:`collide_with_motion_and_get_contacts<class_Shape2D_collide_with_motion_and_get_contacts>` **(** :ref:`Matrix32<class_matrix32>` local_xform, :ref:`Vector2<class_vector2>` local_motion, :ref:`Shape2D<class_shape2d>` with_shape, :ref:`Matrix32<class_matrix32>` shape_xform, :ref:`Vector2<class_vector2>` shape_motion **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_custom_solver_bias<class_Shape2D_get_custom_solver_bias>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_custom_solver_bias<class_Shape2D_set_custom_solver_bias>` **(** :ref:`float<class_float>` bias **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
@@ -52,7 +52,7 @@ This method needs the transformation matrix for this shape (``local_xform``), th
.. _class_Shape2D_collide_and_get_contacts:
- Variant **collide_and_get_contacts** **(** :ref:`Matrix32<class_matrix32>` local_xform, :ref:`Shape2D<class_shape2d>` with_shape, :ref:`Matrix32<class_matrix32>` shape_xform **)**
- :ref:`Variant<class_variant>` **collide_and_get_contacts** **(** :ref:`Matrix32<class_matrix32>` local_xform, :ref:`Shape2D<class_shape2d>` with_shape, :ref:`Matrix32<class_matrix32>` shape_xform **)**
Return a list of the points where this shape touches another. If there are no collisions, the list is empty.
@@ -68,7 +68,7 @@ This method needs the transformation matrix for this shape (``local_xform``), th
.. _class_Shape2D_collide_with_motion_and_get_contacts:
- Variant **collide_with_motion_and_get_contacts** **(** :ref:`Matrix32<class_matrix32>` local_xform, :ref:`Vector2<class_vector2>` local_motion, :ref:`Shape2D<class_shape2d>` with_shape, :ref:`Matrix32<class_matrix32>` shape_xform, :ref:`Vector2<class_vector2>` shape_motion **)**
- :ref:`Variant<class_variant>` **collide_with_motion_and_get_contacts** **(** :ref:`Matrix32<class_matrix32>` local_xform, :ref:`Vector2<class_vector2>` local_motion, :ref:`Shape2D<class_shape2d>` with_shape, :ref:`Matrix32<class_matrix32>` shape_xform, :ref:`Vector2<class_vector2>` shape_motion **)**
Return a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions, the list is empty.