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@@ -167,7 +167,7 @@ Implementing this method is required if :ref:`_begin_customize_resources<class_E
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Customize a scene. If changes are made to it, return the same or a new scene. Otherwise, return ``null``. If a new scene is returned, it is up to you to dispose of the old one.
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Implementing this method is required if :ref:`_begin_customize_resources<class_EditorExportPlugin_method__begin_customize_resources>` returns ``true``.
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Implementing this method is required if :ref:`_begin_customize_scenes<class_EditorExportPlugin_method__begin_customize_scenes>` returns ``true``.
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.. rst-class:: classref-item-separator
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@@ -277,7 +277,7 @@ For more information see `Gradle documentation on dependency management <https:/
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Virtual method to be overridden by the user. This is called to retrieve the local paths of the Android libraries archive (AAR) files provided by this plugin.
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\ **Note:** Relative paths \*\*must\*\* be relative to Godot's ``res://addons/`` directory. For example, an AAR file located under ``res://addons/hello_world_plugin/HelloWorld.release.aar`` can be returned as an absolute path using ``res://addons/hello_world_plugin/HelloWorld.release.aar`` or a relative path using ``hello_world_plugin/HelloWorld.release.aar``.
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\ **Note:** Relative paths **must** be relative to Godot's ``res://addons/`` directory. For example, an AAR file located under ``res://addons/hello_world_plugin/HelloWorld.release.aar`` can be returned as an absolute path using ``res://addons/hello_world_plugin/HelloWorld.release.aar`` or a relative path using ``hello_world_plugin/HelloWorld.release.aar``.
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\ **Note:** Only supported on Android and requires :ref:`EditorExportPlatformAndroid.gradle_build/use_gradle_build<class_EditorExportPlatformAndroid_property_gradle_build/use_gradle_build>` to be enabled.
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