diff --git a/tutorials/2d/_physics.rst b/tutorials/2d/_physics.rst index 0b3d64b05..6a79c1805 100644 --- a/tutorials/2d/_physics.rst +++ b/tutorials/2d/_physics.rst @@ -5,6 +5,6 @@ Physics :maxdepth: 1 :name: toc-2d-physics - physics_and_collision_2d + physics_introduction kinematic_character_2d - ray-casting + ../ray-casting diff --git a/tutorials/changing_scenes_advanced.rst b/tutorials/changing_scenes_advanced.rst deleted file mode 100644 index bb4a23182..000000000 --- a/tutorials/changing_scenes_advanced.rst +++ /dev/null @@ -1,13 +0,0 @@ -Introduction -============ - -| Changing a scene in Godot is not often as straightforward, this is due - to the high flexibility offered by the scene system. As there is - nothing that really defines a "loaded scene", this must be done - manually. -| The advantage of this is that it's easy to handle different common - situations, such as loading screens (with progress bar), transitions - (fadeins/fadeouts), preloaded scenes, etc. - -*Juan Linietsky, Ariel Manzur, Distributed under the terms of the `CC -By `__ license.* diff --git a/tutorials/engine/_filesystem.rst b/tutorials/engine/_filesystem.rst index 1b9998009..590353340 100644 --- a/tutorials/engine/_filesystem.rst +++ b/tutorials/engine/_filesystem.rst @@ -5,7 +5,7 @@ Filesystem :maxdepth: 1 :name: toc-filesystem - version_control_and_project_organization - path_separators + version_control + paths saving_your_game encrypting_save_games diff --git a/tutorials/engine/_game_flow.rst b/tutorials/engine/_game_flow.rst index 2bd22075f..3ef730cd8 100644 --- a/tutorials/engine/_game_flow.rst +++ b/tutorials/engine/_game_flow.rst @@ -7,5 +7,4 @@ Game flow pausing_the_game background_loading - using_multiple_threads handling_quit_request diff --git a/tutorials/engine/_scene_input_viewports.rst b/tutorials/engine/_scene_input_viewports.rst index c587509ec..50a63f0d7 100644 --- a/tutorials/engine/_scene_input_viewports.rst +++ b/tutorials/engine/_scene_input_viewports.rst @@ -6,6 +6,6 @@ Scene, input & viewports :name: toc-scene-input-viewports viewports - screen_scaling_and_multiple_resolutions - input_events_and_actions + multiple_resolutions + inputevent mouse_and_input_coordinates diff --git a/tutorials/engine/screen_scaling_and_multiple_resolutions.rst b/tutorials/engine/multiple_resolutions.rst similarity index 100% rename from tutorials/engine/screen_scaling_and_multiple_resolutions.rst rename to tutorials/engine/multiple_resolutions.rst diff --git a/tutorials/step_by_step/index.rst b/tutorials/step_by_step/index.rst index 6b20e18e6..d812fe86d 100644 --- a/tutorials/step_by_step/index.rst +++ b/tutorials/step_by_step/index.rst @@ -12,7 +12,7 @@ Learning step by step scripting_continued simple_2d_game gui_tutorial - creating_splash_screen + splash_screen animations resources file_system