diff --git a/getting_started/first_3d_game/06.jump_and_squash.rst b/getting_started/first_3d_game/06.jump_and_squash.rst index b85663f79..0a1397832 100644 --- a/getting_started/first_3d_game/06.jump_and_squash.rst +++ b/getting_started/first_3d_game/06.jump_and_squash.rst @@ -288,7 +288,7 @@ With this code, if no collisions occurred on a given frame, the loop won't run. } } - That's a lot of new functions. Here's some more information about them. +That's a lot of new functions. Here's some more information about them. The functions ``get_slide_collision_count()`` and ``get_slide_collision()`` both come from the :ref:`CharacterBody3D ` class and are related to