diff --git a/getting_started/step_by_step/instancing.rst b/getting_started/step_by_step/instancing.rst index 6ceaaccd1..fce49061d 100644 --- a/getting_started/step_by_step/instancing.rst +++ b/getting_started/step_by_step/instancing.rst @@ -58,6 +58,9 @@ Finally, click the Import & Edit button. .. image:: img/instancing_import_and_edit_button.webp +A window notifying you that the project was last opened in an older Godot version +may appear, that's not an issue. Click *Ok* to open the project. + The project contains two packed scenes: ``main.tscn``, containing walls against which the ball collides, and ``ball.tscn``. The Main scene should open automatically. If you're seeing an empty 3D scene instead of the main scene, click the 2D button at the top of the screen. diff --git a/tutorials/scripting/singletons_autoload.rst b/tutorials/scripting/singletons_autoload.rst index 390bc5c85..851c1a2a7 100644 --- a/tutorials/scripting/singletons_autoload.rst +++ b/tutorials/scripting/singletons_autoload.rst @@ -132,6 +132,9 @@ To begin, download the template from here: `singleton_autoload_starter.zip `_ and open it in Godot. +A window notifying you that the project was last opened in an older Godot version +may appear, that's not an issue. Click *Ok* to open the project. + The project contains two scenes: ``scene_1.tscn`` and ``scene_2.tscn``. Each scene contains a label displaying the scene name and a button with its ``pressed()`` signal connected. When you run the project, it starts in